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Wandering Adventure Party

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  2. PC Gaming
  3. Oblivion Remastered studio is reportedly laying off 300 people

Oblivion Remastered studio is reportedly laying off 300 people

Scheduled Pinned Locked Moved PC Gaming
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  • alessandro@lemmy.caA alessandro@lemmy.ca
    This post did not contain any content.
    K This user is from outside of this forum
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    kyrgizion@lemmy.world
    wrote on last edited by
    #4

    This’ll do wonders for morale across the board, I’m sure. The kind of people who stay late and work through their lunch? Yeah, they’ll stop doing that. After all, why bother if the end result is random unemployment? Might as well phone it in.

    1 Reply Last reply
    37
    • alessandro@lemmy.caA alessandro@lemmy.ca
      This post did not contain any content.
      oyzmo@lemmy.worldO This user is from outside of this forum
      oyzmo@lemmy.worldO This user is from outside of this forum
      oyzmo@lemmy.world
      wrote on last edited by
      #5

      I want to benefit from cost reductions too, so guess I’ll pirate this one :]

      1 Reply Last reply
      20
      • alessandro@lemmy.caA alessandro@lemmy.ca
        This post did not contain any content.
        halcyoncmdr@lemmy.worldH This user is from outside of this forum
        halcyoncmdr@lemmy.worldH This user is from outside of this forum
        halcyoncmdr@lemmy.world
        wrote on last edited by
        #6

        Par for the course after a release at many studios. The positions needed at various steps of production vary. Unless the studio is big enough to be working multiple projects simultaneously and can shift staff around to various teams, hiring and firing for each phase of production is normal.

        BigFigB K T 3 Replies Last reply
        9
        • halcyoncmdr@lemmy.worldH halcyoncmdr@lemmy.world

          Par for the course after a release at many studios. The positions needed at various steps of production vary. Unless the studio is big enough to be working multiple projects simultaneously and can shift staff around to various teams, hiring and firing for each phase of production is normal.

          BigFigB This user is from outside of this forum
          BigFigB This user is from outside of this forum
          BigFig
          wrote on last edited by
          #7

          Being “normal” doesn’t make it okay.

          halcyoncmdr@lemmy.worldH 1 Reply Last reply
          11
          • BigFigB BigFig

            Being “normal” doesn’t make it okay.

            halcyoncmdr@lemmy.worldH This user is from outside of this forum
            halcyoncmdr@lemmy.worldH This user is from outside of this forum
            halcyoncmdr@lemmy.world
            wrote on last edited by
            #8

            I never said it did, but at the same time the fact is that those people probably aren’t needed anymore. And they may not be for a year or more for another project. That’s the nature of development like this. A lot of game development is very specific and people are hired for that specific need. Unless the studio is large enough to be handling multiple projects in various stages of development, keeping all those developers on staff that have no work to do for months or years after release doesn’t make sense.

            Just pointing out that it shouldn’t be taken by anyone as an indictment of the game or development team, how it was received, or necessarily any future plans. It’s par for the course.

            1 Reply Last reply
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            • alessandro@lemmy.caA alessandro@lemmy.ca
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              sad_detective_man@leminal.spaceS This user is from outside of this forum
              sad_detective_man@leminal.spaceS This user is from outside of this forum
              sad_detective_man@leminal.space
              wrote on last edited by
              #9

              why would anyone work in that industry?

              C 1 Reply Last reply
              5
              • halcyoncmdr@lemmy.worldH halcyoncmdr@lemmy.world

                Par for the course after a release at many studios. The positions needed at various steps of production vary. Unless the studio is big enough to be working multiple projects simultaneously and can shift staff around to various teams, hiring and firing for each phase of production is normal.

                K This user is from outside of this forum
                K This user is from outside of this forum
                Kernal64
                wrote on last edited by
                #10

                It shouldn’t be. It’s an unsustainable and fucked up way to run a business.

                1 Reply Last reply
                3
                • alessandro@lemmy.caA alessandro@lemmy.ca
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                  W This user is from outside of this forum
                  witty_username@feddit.nl
                  wrote on last edited by
                  #11

                  Without employees rights, all jobs are merely gigs

                  1 Reply Last reply
                  26
                  • alessandro@lemmy.caA alessandro@lemmy.ca
                    This post did not contain any content.
                    A This user is from outside of this forum
                    A This user is from outside of this forum
                    asafum@feddit.nl
                    wrote on last edited by
                    #12

                    This is a special kind of scummy. Typically you get a so-called “AAA” studio laying off people even after a really successful release that made them a lot of money.

                    In this case, it was successful, but their contract had a no royalties stipulation so they weren’t getting anything more based on the games success and yet apparently they pushed their employees really hard to go above the quality expectations, got what they wanted, and now fire them… This was about boosting the company name at the expense of the employees…

                    Owners are always scum…

                    1 Reply Last reply
                    47
                    • alessandro@lemmy.caA alessandro@lemmy.ca
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                      gurnu@lemmy.world
                      wrote on last edited by
                      #13

                      Maybe the devs will learn not to work for a piece of shit multibillion company like Zenimax. Oh well

                      alessandro@lemmy.caA 1 Reply Last reply
                      2
                      • G gurnu@lemmy.world

                        Maybe the devs will learn not to work for a piece of shit multibillion company like Zenimax. Oh well

                        alessandro@lemmy.caA This user is from outside of this forum
                        alessandro@lemmy.caA This user is from outside of this forum
                        alessandro@lemmy.ca
                        wrote on last edited by
                        #14

                        It’s not like Devs can afford to say “Hey, you! No, not you, the other one… hire me now!”

                        G 1 Reply Last reply
                        5
                        • halcyoncmdr@lemmy.worldH halcyoncmdr@lemmy.world

                          Par for the course after a release at many studios. The positions needed at various steps of production vary. Unless the studio is big enough to be working multiple projects simultaneously and can shift staff around to various teams, hiring and firing for each phase of production is normal.

                          T This user is from outside of this forum
                          T This user is from outside of this forum
                          tankplanker@lemmy.world
                          wrote on last edited by
                          #15

                          If you want to employ staff that way go for freelance with a fixed duration contract and an increase wages to reflect the temporary nature of the work. This is how it works in the rest of IT, at least anywhere sane.

                          C 1 Reply Last reply
                          7
                          • T tankplanker@lemmy.world

                            If you want to employ staff that way go for freelance with a fixed duration contract and an increase wages to reflect the temporary nature of the work. This is how it works in the rest of IT, at least anywhere sane.

                            C This user is from outside of this forum
                            C This user is from outside of this forum
                            chickenf622@sh.itjust.works
                            wrote on last edited by
                            #16

                            Yeah knowing when you’re going to be out of a job years in advanced would be so much better than this. You can at least plan around it if you know for sure this job is temporary.

                            1 Reply Last reply
                            3
                            • alessandro@lemmy.caA alessandro@lemmy.ca
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                              B This user is from outside of this forum
                              boaratio@lemmy.world
                              wrote on last edited by
                              #17

                              Cool. Glad Microsoft was allowed to make that acquisition.

                              1 Reply Last reply
                              9
                              • celesteC celeste

                                Make a game that doesn’t sell? Laid off. Make one of the best-selling games of the year? Would you believe it, also laid off.

                                It’s a waste to try, with these companies.

                                C This user is from outside of this forum
                                C This user is from outside of this forum
                                canconda@lemmy.ca
                                wrote on last edited by
                                #18

                                My ps5 primarily plays the same games I did on ps4.

                                We’re hitting a plateau where hardware isn’t improving the ux.

                                I fully expect within 10 years individuals will be able to use AI to build decent to good quality games in relatively little time.

                                In a similar vein I expect people will be able to generate their own media; specifying everything from the plot, actors, music, ip, etc.

                                These big companies replacing human talent with AI are just making themselves obsolete.

                                A C J 3 Replies Last reply
                                4
                                • alessandro@lemmy.caA alessandro@lemmy.ca
                                  This post did not contain any content.
                                  paraphrandP This user is from outside of this forum
                                  paraphrandP This user is from outside of this forum
                                  paraphrand
                                  wrote on last edited by
                                  #19

                                  Right after they fixed up a bunch of performance issues and bugs. oof

                                  1 Reply Last reply
                                  6
                                  • sad_detective_man@leminal.spaceS sad_detective_man@leminal.space

                                    why would anyone work in that industry?

                                    C This user is from outside of this forum
                                    C This user is from outside of this forum
                                    c4551e@lemmy.blahaj.zone
                                    wrote on last edited by
                                    #20

                                    passion and naive hopefulness

                                    1 Reply Last reply
                                    2
                                    • C canconda@lemmy.ca

                                      My ps5 primarily plays the same games I did on ps4.

                                      We’re hitting a plateau where hardware isn’t improving the ux.

                                      I fully expect within 10 years individuals will be able to use AI to build decent to good quality games in relatively little time.

                                      In a similar vein I expect people will be able to generate their own media; specifying everything from the plot, actors, music, ip, etc.

                                      These big companies replacing human talent with AI are just making themselves obsolete.

                                      A This user is from outside of this forum
                                      A This user is from outside of this forum
                                      astralpath@lemmy.ca
                                      wrote on last edited by
                                      #21

                                      In a similar vein I expect people will be able to generate their own media; specifying everything from the plot, actors, music, ip, etc.

                                      No one sits around a campfire telling stories to themselves. No one wants to have to put labour into their own entertainment time after work.

                                      1 Reply Last reply
                                      11
                                      • C canconda@lemmy.ca

                                        My ps5 primarily plays the same games I did on ps4.

                                        We’re hitting a plateau where hardware isn’t improving the ux.

                                        I fully expect within 10 years individuals will be able to use AI to build decent to good quality games in relatively little time.

                                        In a similar vein I expect people will be able to generate their own media; specifying everything from the plot, actors, music, ip, etc.

                                        These big companies replacing human talent with AI are just making themselves obsolete.

                                        C This user is from outside of this forum
                                        C This user is from outside of this forum
                                        chunkystyles@sopuli.xyz
                                        wrote on last edited by
                                        #22

                                        I fully expect within 10 years individuals will be able to use AI to build decent to good quality games in relatively little time.

                                        You vastly overestimate the ability of AI, vastly underestimate the complexity of making games, of both.

                                        C 1 Reply Last reply
                                        21
                                        • alessandro@lemmy.caA alessandro@lemmy.ca
                                          This post did not contain any content.
                                          R This user is from outside of this forum
                                          R This user is from outside of this forum
                                          romanticremedy@lemmy.blahaj.zone
                                          wrote on last edited by
                                          #23

                                          At this point, developers at such studios are basically on contract position instead of full time one. It’s sad

                                          1 Reply Last reply
                                          12

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