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Wandering Adventure Party

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  3. Oblivion Remastered studio is reportedly laying off 300 people

Oblivion Remastered studio is reportedly laying off 300 people

Scheduled Pinned Locked Moved PC Gaming
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  • halcyoncmdr@lemmy.worldH halcyoncmdr@lemmy.world

    Par for the course after a release at many studios. The positions needed at various steps of production vary. Unless the studio is big enough to be working multiple projects simultaneously and can shift staff around to various teams, hiring and firing for each phase of production is normal.

    BigFigB This user is from outside of this forum
    BigFigB This user is from outside of this forum
    BigFig
    wrote on last edited by
    #7

    Being “normal” doesn’t make it okay.

    halcyoncmdr@lemmy.worldH 1 Reply Last reply
    11
    • BigFigB BigFig

      Being “normal” doesn’t make it okay.

      halcyoncmdr@lemmy.worldH This user is from outside of this forum
      halcyoncmdr@lemmy.worldH This user is from outside of this forum
      halcyoncmdr@lemmy.world
      wrote on last edited by
      #8

      I never said it did, but at the same time the fact is that those people probably aren’t needed anymore. And they may not be for a year or more for another project. That’s the nature of development like this. A lot of game development is very specific and people are hired for that specific need. Unless the studio is large enough to be handling multiple projects in various stages of development, keeping all those developers on staff that have no work to do for months or years after release doesn’t make sense.

      Just pointing out that it shouldn’t be taken by anyone as an indictment of the game or development team, how it was received, or necessarily any future plans. It’s par for the course.

      1 Reply Last reply
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      • alessandro@lemmy.caA alessandro@lemmy.ca
        This post did not contain any content.
        sad_detective_man@leminal.spaceS This user is from outside of this forum
        sad_detective_man@leminal.spaceS This user is from outside of this forum
        sad_detective_man@leminal.space
        wrote on last edited by
        #9

        why would anyone work in that industry?

        C 1 Reply Last reply
        5
        • halcyoncmdr@lemmy.worldH halcyoncmdr@lemmy.world

          Par for the course after a release at many studios. The positions needed at various steps of production vary. Unless the studio is big enough to be working multiple projects simultaneously and can shift staff around to various teams, hiring and firing for each phase of production is normal.

          K This user is from outside of this forum
          K This user is from outside of this forum
          Kernal64
          wrote on last edited by
          #10

          It shouldn’t be. It’s an unsustainable and fucked up way to run a business.

          1 Reply Last reply
          3
          • alessandro@lemmy.caA alessandro@lemmy.ca
            This post did not contain any content.
            W This user is from outside of this forum
            W This user is from outside of this forum
            witty_username@feddit.nl
            wrote on last edited by
            #11

            Without employees rights, all jobs are merely gigs

            1 Reply Last reply
            26
            • alessandro@lemmy.caA alessandro@lemmy.ca
              This post did not contain any content.
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              A This user is from outside of this forum
              asafum@feddit.nl
              wrote on last edited by
              #12

              This is a special kind of scummy. Typically you get a so-called “AAA” studio laying off people even after a really successful release that made them a lot of money.

              In this case, it was successful, but their contract had a no royalties stipulation so they weren’t getting anything more based on the games success and yet apparently they pushed their employees really hard to go above the quality expectations, got what they wanted, and now fire them… This was about boosting the company name at the expense of the employees…

              Owners are always scum…

              1 Reply Last reply
              47
              • alessandro@lemmy.caA alessandro@lemmy.ca
                This post did not contain any content.
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                G This user is from outside of this forum
                gurnu@lemmy.world
                wrote on last edited by
                #13

                Maybe the devs will learn not to work for a piece of shit multibillion company like Zenimax. Oh well

                alessandro@lemmy.caA 1 Reply Last reply
                2
                • G gurnu@lemmy.world

                  Maybe the devs will learn not to work for a piece of shit multibillion company like Zenimax. Oh well

                  alessandro@lemmy.caA This user is from outside of this forum
                  alessandro@lemmy.caA This user is from outside of this forum
                  alessandro@lemmy.ca
                  wrote on last edited by
                  #14

                  It’s not like Devs can afford to say “Hey, you! No, not you, the other one… hire me now!”

                  G 1 Reply Last reply
                  5
                  • halcyoncmdr@lemmy.worldH halcyoncmdr@lemmy.world

                    Par for the course after a release at many studios. The positions needed at various steps of production vary. Unless the studio is big enough to be working multiple projects simultaneously and can shift staff around to various teams, hiring and firing for each phase of production is normal.

                    T This user is from outside of this forum
                    T This user is from outside of this forum
                    tankplanker@lemmy.world
                    wrote on last edited by
                    #15

                    If you want to employ staff that way go for freelance with a fixed duration contract and an increase wages to reflect the temporary nature of the work. This is how it works in the rest of IT, at least anywhere sane.

                    C 1 Reply Last reply
                    7
                    • T tankplanker@lemmy.world

                      If you want to employ staff that way go for freelance with a fixed duration contract and an increase wages to reflect the temporary nature of the work. This is how it works in the rest of IT, at least anywhere sane.

                      C This user is from outside of this forum
                      C This user is from outside of this forum
                      chickenf622@sh.itjust.works
                      wrote on last edited by
                      #16

                      Yeah knowing when you’re going to be out of a job years in advanced would be so much better than this. You can at least plan around it if you know for sure this job is temporary.

                      1 Reply Last reply
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                      • alessandro@lemmy.caA alessandro@lemmy.ca
                        This post did not contain any content.
                        B This user is from outside of this forum
                        B This user is from outside of this forum
                        boaratio@lemmy.world
                        wrote on last edited by
                        #17

                        Cool. Glad Microsoft was allowed to make that acquisition.

                        1 Reply Last reply
                        9
                        • celesteC celeste

                          Make a game that doesn’t sell? Laid off. Make one of the best-selling games of the year? Would you believe it, also laid off.

                          It’s a waste to try, with these companies.

                          C This user is from outside of this forum
                          C This user is from outside of this forum
                          canconda@lemmy.ca
                          wrote on last edited by
                          #18

                          My ps5 primarily plays the same games I did on ps4.

                          We’re hitting a plateau where hardware isn’t improving the ux.

                          I fully expect within 10 years individuals will be able to use AI to build decent to good quality games in relatively little time.

                          In a similar vein I expect people will be able to generate their own media; specifying everything from the plot, actors, music, ip, etc.

                          These big companies replacing human talent with AI are just making themselves obsolete.

                          A C J 3 Replies Last reply
                          4
                          • alessandro@lemmy.caA alessandro@lemmy.ca
                            This post did not contain any content.
                            paraphrandP This user is from outside of this forum
                            paraphrandP This user is from outside of this forum
                            paraphrand
                            wrote on last edited by
                            #19

                            Right after they fixed up a bunch of performance issues and bugs. oof

                            1 Reply Last reply
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                            • sad_detective_man@leminal.spaceS sad_detective_man@leminal.space

                              why would anyone work in that industry?

                              C This user is from outside of this forum
                              C This user is from outside of this forum
                              c4551e@lemmy.blahaj.zone
                              wrote on last edited by
                              #20

                              passion and naive hopefulness

                              1 Reply Last reply
                              2
                              • C canconda@lemmy.ca

                                My ps5 primarily plays the same games I did on ps4.

                                We’re hitting a plateau where hardware isn’t improving the ux.

                                I fully expect within 10 years individuals will be able to use AI to build decent to good quality games in relatively little time.

                                In a similar vein I expect people will be able to generate their own media; specifying everything from the plot, actors, music, ip, etc.

                                These big companies replacing human talent with AI are just making themselves obsolete.

                                A This user is from outside of this forum
                                A This user is from outside of this forum
                                astralpath@lemmy.ca
                                wrote on last edited by
                                #21

                                In a similar vein I expect people will be able to generate their own media; specifying everything from the plot, actors, music, ip, etc.

                                No one sits around a campfire telling stories to themselves. No one wants to have to put labour into their own entertainment time after work.

                                1 Reply Last reply
                                11
                                • C canconda@lemmy.ca

                                  My ps5 primarily plays the same games I did on ps4.

                                  We’re hitting a plateau where hardware isn’t improving the ux.

                                  I fully expect within 10 years individuals will be able to use AI to build decent to good quality games in relatively little time.

                                  In a similar vein I expect people will be able to generate their own media; specifying everything from the plot, actors, music, ip, etc.

                                  These big companies replacing human talent with AI are just making themselves obsolete.

                                  C This user is from outside of this forum
                                  C This user is from outside of this forum
                                  chunkystyles@sopuli.xyz
                                  wrote on last edited by
                                  #22

                                  I fully expect within 10 years individuals will be able to use AI to build decent to good quality games in relatively little time.

                                  You vastly overestimate the ability of AI, vastly underestimate the complexity of making games, of both.

                                  C 1 Reply Last reply
                                  21
                                  • alessandro@lemmy.caA alessandro@lemmy.ca
                                    This post did not contain any content.
                                    R This user is from outside of this forum
                                    R This user is from outside of this forum
                                    romanticremedy@lemmy.blahaj.zone
                                    wrote on last edited by
                                    #23

                                    At this point, developers at such studios are basically on contract position instead of full time one. It’s sad

                                    1 Reply Last reply
                                    12
                                    • alessandro@lemmy.caA alessandro@lemmy.ca

                                      It’s not like Devs can afford to say “Hey, you! No, not you, the other one… hire me now!”

                                      G This user is from outside of this forum
                                      G This user is from outside of this forum
                                      gurnu@lemmy.world
                                      wrote on last edited by
                                      #24

                                      Well, if you’re ready to live without a backbone you got to be ready to take the hits and then not cry when you’re left used and abused

                                      1 Reply Last reply
                                      1
                                      • C chunkystyles@sopuli.xyz

                                        I fully expect within 10 years individuals will be able to use AI to build decent to good quality games in relatively little time.

                                        You vastly overestimate the ability of AI, vastly underestimate the complexity of making games, of both.

                                        C This user is from outside of this forum
                                        C This user is from outside of this forum
                                        canconda@lemmy.ca
                                        wrote on last edited by canconda@lemmy.ca
                                        #25

                                        Nah. All you “AI slop” crybabies are severely underestimating where AI is going.

                                        S 1 Reply Last reply
                                        1
                                        • alessandro@lemmy.caA alessandro@lemmy.ca
                                          This post did not contain any content.
                                          softestsapphic@lemmy.worldS This user is from outside of this forum
                                          softestsapphic@lemmy.worldS This user is from outside of this forum
                                          softestsapphic@lemmy.world
                                          wrote on last edited by
                                          #26

                                          It needs to be illegal to fire employees who did nothing wrong like it already is in civilized countries

                                          1 Reply Last reply
                                          8

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