Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. rpg
  3. What 5 games would you recommend for the broadest possible sample of table top RPGs and story games?

What 5 games would you recommend for the broadest possible sample of table top RPGs and story games?

Scheduled Pinned Locked Moved rpg
rpg
26 Posts 10 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • N naught101@lemmy.world

    This might be a bit more readable as bullet points…

    Any comment on why these examples in particular?

    G This user is from outside of this forum
    G This user is from outside of this forum
    gwimdor@ttrpg.network
    wrote on last edited by
    #13

    Fixed. It was super early and I’m not used to the formatting in these comments…

    • CoC or Delta Green use the basic roleplaying system, which i really love.
    • 5e because I think it’s the most user-friendly iteration of D&D and despite Hasbro being douches, I have a deep and abiding love for D&D.
    • MORKBORG because I’m not a huge fsn of any of the OSR gamrs I’ve tried but it seems like they should be included ss a rules-light option for newcomers to get their feet wet and I think it’s the most fun out of those options
    • I haven’t played Savage Worlds or Kids on Bikes, but they both seem like really good systems that wouldn’t be hard to learn and look like a lot of fun. Also, they have mechanics the others don’t so they’re good from a variety standpoint.
    1 Reply Last reply
    2
    • J jjjalljs@ttrpg.network

      I’d never heard of “Bleed” until one player got very in-real-life upset about their character having a moderately bad time. The rest of us were like “this is some great drama and storytelling! And good job {upset-player} roleplaying!”, but then they were like actually mad at us. Kind of unsettling. Not a good experience.

      Their character was a musician and had been cursed, in a recent session, so if they played music then unknown bad things to the tune of a demonic incursion would happen. The other players didn’t like this, and the bleed player didn’t really believe it. They’d tried to play a song anyway, and when I described how the lights in the room became thin they physically stopped the player character from continuing, and put their instruments in their locked chest. The bleed-player didn’t like this. They secretly went and broke into the chest to get their stuff back. The other players were then mad, in-character, that this had happened. Like, they put the group at risk by fucking with their curse, and also broke into their personal belongings. It was good drama. Good interpersonal conflict. Big argument and juicy scene. Both sides had good points.

      Except the bleed-player was actually, genuinely, real-life, upset about all of this. We had to pause the game.

      To me it just felt messy and, I don’t know, like poor emotional regulation. You can feel a thing but why are you lashing out at the other players?

      Maybe that’s not a typical usage of bleed, but that’s what they said was happening.

      M This user is from outside of this forum
      M This user is from outside of this forum
      MolochAlter
      wrote on last edited by
      #14

      Yeah no that sounds like a messy person being messy, at least in my circles “bleed” is more like when your character grieves and you feel a pang along with them, or when they’re moved by an event or angry at a character and you get the same physiologic responses, not throwing a tantrum at the players for their in game actions.

      Then again you did say they physically stopped the player so maybe they’re not the only person whose lines are a bit blurred.

      J 1 Reply Last reply
      0
      • M MolochAlter

        Yeah no that sounds like a messy person being messy, at least in my circles “bleed” is more like when your character grieves and you feel a pang along with them, or when they’re moved by an event or angry at a character and you get the same physiologic responses, not throwing a tantrum at the players for their in game actions.

        Then again you did say they physically stopped the player so maybe they’re not the only person whose lines are a bit blurred.

        J This user is from outside of this forum
        J This user is from outside of this forum
        jjjalljs@ttrpg.network
        wrote on last edited by jjjalljs@ttrpg.network
        #15

        Then again you did say they physically stopped the player so maybe they’re not the only person whose lines are a bit blurred.

        I communicated poorly! In-game they stopped the player character by saying their characters physically took the instruments away. We were playing remotely, so no one was physically interacting.

        M 1 Reply Last reply
        1
        • Z ziggurat@jlai.lu

          What do you mean by “bleed potential”?

          Bleed is that moment where your in-game emotion starts to mix with your IRL emotional system. A non RPG example would be crying while reading a book/wathcing a movie. The same can happen in RPG where you’re feeling angry, sad, happy because your character feels so. It’s something that some RPG player (Mostly narrative games and nordic LARP) players look for.

          The word actually comes from nordic larp but is also commonly used in tabletop https://nordiclarp.org/wiki/Bleed

          N This user is from outside of this forum
          N This user is from outside of this forum
          naught101@lemmy.world
          wrote on last edited by
          #16

          Ah, cool! I reckon I’m into that, though it wouldn’t be my primary aim. Thanks!

          1 Reply Last reply
          1
          • B birbseed@lemmy.world
            • Mothership, great pulp scifi horror that works for one shots or long campaigns.
            • Blades in the Dark, think oceans 11, or peaky blinders but haunted Victorian London.
            • Slugblaster, angsty teens traveling to other dimensions to skate and tag.
            • Numenera, billions of years in the future on earth. Medieval societies with tons of weird science so advanced its magic
            • Draw Steel, classic tactical mini based heroic fantasy. An evolution from D&D
            N This user is from outside of this forum
            N This user is from outside of this forum
            naught101@lemmy.world
            wrote on last edited by naught101@lemmy.world
            #17

            I’ve got slugblaster coming in the mail - the character arc mechanic looks awesome

            I don’t know most of these - how well does this represent the diversity of mechanics?

            B 1 Reply Last reply
            2
            • J jjjalljs@ttrpg.network

              I’d never heard of “Bleed” until one player got very in-real-life upset about their character having a moderately bad time. The rest of us were like “this is some great drama and storytelling! And good job {upset-player} roleplaying!”, but then they were like actually mad at us. Kind of unsettling. Not a good experience.

              Their character was a musician and had been cursed, in a recent session, so if they played music then unknown bad things to the tune of a demonic incursion would happen. The other players didn’t like this, and the bleed player didn’t really believe it. They’d tried to play a song anyway, and when I described how the lights in the room became thin they physically stopped the player character from continuing, and put their instruments in their locked chest. The bleed-player didn’t like this. They secretly went and broke into the chest to get their stuff back. The other players were then mad, in-character, that this had happened. Like, they put the group at risk by fucking with their curse, and also broke into their personal belongings. It was good drama. Good interpersonal conflict. Big argument and juicy scene. Both sides had good points.

              Except the bleed-player was actually, genuinely, real-life, upset about all of this. We had to pause the game.

              To me it just felt messy and, I don’t know, like poor emotional regulation. You can feel a thing but why are you lashing out at the other players?

              Maybe that’s not a typical usage of bleed, but that’s what they said was happening.

              N This user is from outside of this forum
              N This user is from outside of this forum
              naught101@lemmy.world
              wrote on last edited by
              #18

              Sounds like something that should be dealt with via safety tools, and mentioned in a session zero. I’ve never seen something like that explicitly mentioned in safety tool guides though…

              And last session I did start to get (mildly) annoyed in real life at a character who was annoying in-game… so maybe I’ll add this to my list of things to mention pre-game.

              1 Reply Last reply
              0
              • N naught101@lemmy.world

                I’ve got slugblaster coming in the mail - the character arc mechanic looks awesome

                I don’t know most of these - how well does this represent the diversity of mechanics?

                B This user is from outside of this forum
                B This user is from outside of this forum
                birbenjoyer@lemmynsfw.com
                wrote on last edited by birbenjoyer@lemmynsfw.com
                #19

                Tons of mechanical uniqueness. I can’t go into it here but at a very basic level with dice:

                • Mothership percentile roll under
                • Numenera d20 roll over
                • Blades in the Dark d6s with tiered success
                • Draw steel 2d10 tiered success
                • Slugblaster d6 pools, highest result
                1 Reply Last reply
                1
                • J jjjalljs@ttrpg.network

                  Then again you did say they physically stopped the player so maybe they’re not the only person whose lines are a bit blurred.

                  I communicated poorly! In-game they stopped the player character by saying their characters physically took the instruments away. We were playing remotely, so no one was physically interacting.

                  M This user is from outside of this forum
                  M This user is from outside of this forum
                  MolochAlter
                  wrote on last edited by
                  #20

                  I got it, it was just a funny slip in a conversation about mixing up player and character roles/feelings.

                  1 Reply Last reply
                  1
                  • N naught101@lemmy.world

                    If someone was interested in understanding as much as possible what the world of TTRPGs and story games had to offer, which 5 games would you suggest they play first, and why?

                    Ideally this would include a broad array of mechanics, themes and settings.

                    Inspired by a discussion over at !rpgmemes@ttrpg.network : https://lemmy.world/post/33918016/18604654

                    INeedManaI This user is from outside of this forum
                    INeedManaI This user is from outside of this forum
                    INeedMana
                    wrote last edited by ineedmana@piefed.zip
                    #21

                    Ordered list because some differences can be understood better in relation to others, but then dropping someone new into the deep waters of crunchy games would probably only confuse them

                    1. Knave/MorkBorg/Fireball
                      Use applicable setting if fantasy is not their thing
                      • get them introduced easily
                      • show more or less what we are coming from
                      • to understand later on, what this branch distills to
                    2. Something Gumshoe based
                      • it needs to be understood that without combat, TTRPGs are not “20 questions” - guess what GM wants you to do
                    3. Blades in the Dark
                      • show that it can also be very gamified, almost approached like a series episode
                      • narration doesn’t have to be only in GM’s hands
                    4. Shadowrun/GURPS/Traveller
                      • crunch games can be heavy to play but offer the most character customization possible
                      • lore doesn’t have to fit in the rulebook
                    5. SWADE/D&D
                      • see what kind of games have the crown currently
                    N 1 Reply Last reply
                    0
                    • INeedManaI INeedMana

                      Ordered list because some differences can be understood better in relation to others, but then dropping someone new into the deep waters of crunchy games would probably only confuse them

                      1. Knave/MorkBorg/Fireball
                        Use applicable setting if fantasy is not their thing
                        • get them introduced easily
                        • show more or less what we are coming from
                        • to understand later on, what this branch distills to
                      2. Something Gumshoe based
                        • it needs to be understood that without combat, TTRPGs are not “20 questions” - guess what GM wants you to do
                      3. Blades in the Dark
                        • show that it can also be very gamified, almost approached like a series episode
                        • narration doesn’t have to be only in GM’s hands
                      4. Shadowrun/GURPS/Traveller
                        • crunch games can be heavy to play but offer the most character customization possible
                        • lore doesn’t have to fit in the rulebook
                      5. SWADE/D&D
                        • see what kind of games have the crown currently
                      N This user is from outside of this forum
                      N This user is from outside of this forum
                      naught101@lemmy.world
                      wrote last edited by
                      #22

                      Awesome list, thanks! A few I’ve never heard of in there, and lots of good reasoning!

                      BTW, I think maybe your lists need 4 spaces before the second level, and maybe no newlines between items?

                      INeedManaI 1 Reply Last reply
                      0
                      • N naught101@lemmy.world

                        Awesome list, thanks! A few I’ve never heard of in there, and lots of good reasoning!

                        BTW, I think maybe your lists need 4 spaces before the second level, and maybe no newlines between items?

                        INeedManaI This user is from outside of this forum
                        INeedManaI This user is from outside of this forum
                        INeedMana
                        wrote last edited by
                        #23

                        BTW, I think maybe your lists need 4 spaces before the second level, and maybe no newlines between items?

                        No, those are second level lists (under the numbering), so that’s why are the empty ones. Deleting the sub-listing __ prefix makes numbering stop, adding additional two doesn’t change anything

                        * thing 1
                          * thing 1.a
                        * thing 2
                        
                        • thing 1
                          • thing 1.a
                        • thing 2
                        N 1 Reply Last reply
                        0
                        • INeedManaI INeedMana

                          BTW, I think maybe your lists need 4 spaces before the second level, and maybe no newlines between items?

                          No, those are second level lists (under the numbering), so that’s why are the empty ones. Deleting the sub-listing __ prefix makes numbering stop, adding additional two doesn’t change anything

                          * thing 1
                            * thing 1.a
                          * thing 2
                          
                          • thing 1
                            • thing 1.a
                          • thing 2
                          N This user is from outside of this forum
                          N This user is from outside of this forum
                          naught101@lemmy.world
                          wrote last edited by
                          #24

                          OK, it wasn’t rendering properly for me the first time I saw it

                          INeedManaI 1 Reply Last reply
                          0
                          • N naught101@lemmy.world

                            OK, it wasn’t rendering properly for me the first time I saw it

                            INeedManaI This user is from outside of this forum
                            INeedManaI This user is from outside of this forum
                            INeedMana
                            wrote last edited by ineedmana@piefed.zip
                            #25

                            Huh. What are you viewing with?

                            1. test
                              paragaph
                            • point
                            1. test
                            • point

                            EDIT: You’re right. Apparently Lemmy needs 3 spaces before a sub-level, where PieFed is happy with 2

                            1. fixed
                              paragraph
                              • point
                            2. fixed
                              • point
                            N 1 Reply Last reply
                            0
                            • INeedManaI INeedMana

                              Huh. What are you viewing with?

                              1. test
                                paragaph
                              • point
                              1. test
                              • point

                              EDIT: You’re right. Apparently Lemmy needs 3 spaces before a sub-level, where PieFed is happy with 2

                              1. fixed
                                paragraph
                                • point
                              2. fixed
                                • point
                              N This user is from outside of this forum
                              N This user is from outside of this forum
                              naught101@lemmy.world
                              wrote last edited by
                              #26

                              Yeah, first one is borked, second one looks good

                              1 Reply Last reply
                              1

                              Reply
                              • Reply as topic
                              Log in to reply
                              • Oldest to Newest
                              • Newest to Oldest
                              • Most Votes


                              • Login

                              • Login or register to search.
                              Powered by NodeBB Contributors
                              • First post
                                Last post