The Outer Worlds with ray tracing can't hit 60FPS at paltry 540p resolution with an RTX 5090 and 9800X3D - ray tracing 'performance' mirrors Borderlands 4 fiasco
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As someone playing this on a 3080 with no major issues, just turn off ray tracing. The game really isn’t that bad once you turn it off.
Does raytracing even make the game look noticeably cooler, anyway?
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It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.
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It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.
because nvidia has somehow convinced the gaming world that hardware has become powerful enough for realtime path tracing. It has not. Not by a long shot. And not anytime soon.
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I got these confused for the longest time and finally played Outer Wilds earlier this year. It’s a masterpiece
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It’s a dumbed-down critic of corporatism. «Creative freedom» of Microsoft-owned developers is a joke.
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Yes, but it can be inefficient performance-wise, which is why precalculated lighting is often a mandatory performance setting in most games. The ideal goal is to use the dedicated RT hardware in a way that achieves similar graphical results but with minimal performance loss (to transfer the CPU-bound option to something that can comfortably run on most average consumer GPUs).
Traditional Dynamic Lighting is definitely a good option to have for the user, though.
Some day we will have a cpu, gpu and a rtu. Need me a dedicated add in ray tracing card!
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I trust this source. Never pulled anything out of their ass that was false.
It’s a good ass, reliable if a bit stubborn. And man can it haul a load!
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because nvidia has somehow convinced the gaming world that hardware has become powerful enough for realtime path tracing. It has not. Not by a long shot. And not anytime soon.
It is…if you render the lighting at like 64x64 pixels and then “deep learning super scale” it to 4k and then AI generate 3
fakesuper-sampled frames for every real frame. -
That’s…not true. I do have a fast card so I played with it on, but there were options to disable ray tracing and path tracing.
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Because I don’t like that game.
I kept dying from the same mistakes over and over and couldn’t figure out what the hell I’m supposed to do or where to go. Supposely the ship log will update when you’ve made progress, but mine never did.
Got bored of playing what is basically a Game Over simulator after a day of frustration and never touched it again. I guess I’m just too stupid/ADHD for a game like this.
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It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.
So what, looks completely fine without the option.
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It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.
Am I the only one who doesn’t need real-time raytraced lighting? Show off the skills of your artists with some fancy pre-baked stuff instead.
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It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.
To anyone who hasn’t seen it: The raytracing mode is actually broken and manages to look worse AND less realistic/accurate AND run like complete ass.
It’s not something anyone should turn on, and it’s genuinely wild that they shipped something so broken instead of hide it from the options
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It’s very milquetoast critique in a safe corporate sort of way. Ironic.
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Am I the only one who doesn’t need real-time raytraced lighting? Show off the skills of your artists with some fancy pre-baked stuff instead.
I don’t need it, but not being able to do what it says with very recent hardware and shit resolutions is very telling of other major issues in the game.
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Am I the only one who doesn’t need real-time raytraced lighting? Show off the skills of your artists with some fancy pre-baked stuff instead.
Or dare I say make a good game instead of just a shiny one
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Because I don’t like that game.
I kept dying from the same mistakes over and over and couldn’t figure out what the hell I’m supposed to do or where to go. Supposely the ship log will update when you’ve made progress, but mine never did.
Got bored of playing what is basically a Game Over simulator after a day of frustration and never touched it again. I guess I’m just too stupid/ADHD for a game like this.
Lmao game over simulator.
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It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.
Another day, another unreal engine game with massive performance issues.
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It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.
Imagine if modern GPU’s were actually designed with gaming in mind…
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That’s…not true. I do have a fast card so I played with it on, but there were options to disable ray tracing and path tracing.
That’s…not true. There’s no way to disable ray tracing in that game without modding it.
