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Wandering Adventure Party

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  3. All of 'em defeated with one line

All of 'em defeated with one line

Scheduled Pinned Locked Moved RPGMemes
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  • wraithgear@lemmy.worldW wraithgear@lemmy.world

    which is why the dm is able to stop them in their tracks by enforcing the game rule about not calculating speed for damage

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    squaresinger@lemmy.world
    wrote last edited by
    #62

    I think it’s totally valid to run a realistic game where realism takes precedence over game rules, but then the “passing of the object” part fails.

    It’s also totally valid to run RAW game, but then it fails like you said.

    So no matter what game you run, the railgun makes no sense.

    What would make sense with a RAW game is to use the railgun for fast travel/fast transport, but then again for it to give a decent advantage, you need thousands or millions of peasants who willingly cooperate, which also won’t really work in most games.

    wraithgear@lemmy.worldW 1 Reply Last reply
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    • S stamets@lemmy.dbzer0.com
      This post did not contain any content.
      stalinwolf@lemmy.caS This user is from outside of this forum
      stalinwolf@lemmy.caS This user is from outside of this forum
      stalinwolf@lemmy.ca
      wrote last edited by
      #63

      1 Reply Last reply
      4
      • N Natanael

        Define damage. Can it pass through the middle of organs? Sure, if it hits just right. But that’s not so much a question of speed.

        You’d need a pin needle shape to have a chance of piercing an organ without causing lasting damage, but it will probably break on impact

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        yermaw@sh.itjust.works
        wrote last edited by
        #64

        Just like ghosting through it or something

        1 Reply Last reply
        0
        • hupf@feddit.orgH hupf@feddit.org

          That’s just slave labour with extra steps (magnets)

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          H This user is from outside of this forum
          honytawk@feddit.nl
          wrote last edited by
          #65

          Peasants, how do they work?

          S 1 Reply Last reply
          3
          • B bountygiver [any]

            Fucking in a world of magic you still make electricity by boiling water?

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            honytawk@feddit.nl
            wrote last edited by
            #66

            You say that as if nuclear energy isn’t also just boiling water

            1 Reply Last reply
            1
            • I Cast FistI I Cast Fist

              The obvious use of the peasant railgun is instant delivery. Gonna start my new enterprise, pFood, coming at you within 1 turn or your money back!

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              H This user is from outside of this forum
              honytawk@feddit.nl
              wrote last edited by
              #67

              Only if you have a peasant chain leading up to the building

              1 Reply Last reply
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              • S squaresinger@lemmy.world

                I think it’s totally valid to run a realistic game where realism takes precedence over game rules, but then the “passing of the object” part fails.

                It’s also totally valid to run RAW game, but then it fails like you said.

                So no matter what game you run, the railgun makes no sense.

                What would make sense with a RAW game is to use the railgun for fast travel/fast transport, but then again for it to give a decent advantage, you need thousands or millions of peasants who willingly cooperate, which also won’t really work in most games.

                wraithgear@lemmy.worldW This user is from outside of this forum
                wraithgear@lemmy.worldW This user is from outside of this forum
                wraithgear@lemmy.world
                wrote last edited by
                #68

                unless it’s cool

                1 Reply Last reply
                0
                • B bronzebeard@lemmy.zip

                  Never seen a sky diver? Head down vs belly flop changes their speed

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                  athatet@lemmy.zip
                  wrote last edited by
                  #69

                  Still won’t stop you from eventually reaching the same speed tho.

                  B 1 Reply Last reply
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                  • A athatet@lemmy.zip

                    Still won’t stop you from eventually reaching the same speed tho.

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                    B This user is from outside of this forum
                    bronzebeard@lemmy.zip
                    wrote last edited by
                    #70

                    …yes it will.

                    Terminal velocity occurs when the forces pulling ng you and pushing back at you are in balance. The drag force is a lot higher when you’re a larger profile. The balancing will occur sooner

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                    • H honytawk@feddit.nl

                      Peasants, how do they work?

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                      skyezopen@lemmy.world
                      wrote last edited by
                      #71

                      Often and for little pay.

                      1 Reply Last reply
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                      • T turdas@suppo.fi

                        Wouldn’t jumping off the top of a space elevator just put you in orbit? Or, if by top you mean the point where the space elevator anchors to its counterweight, in orbit around the sun.

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                        Cethin
                        wrote last edited by cethin@lemmy.zip
                        #72

                        OK, you’ve got space elevators wrong, and that’s OK.

                        The counter-weight doesn’t orbit the sun. It orbits earth. If it orbited the sun it’d rip the thing apart. It sits somewhere above a geostationary orbit, as a geostationary orbit is where the orbit point is always over the same point on the ground, which would be where your elevator is tethered.

                        The station part is somewhere below this. The higher it is the heavier or further out your counter-weight needs to be —and since it’s already impossible around earth no matter what, this needs to be as low as possible.

                        Because of this setup, your velocity (while below the geostationary line) is always less than the orbital velocity at that altitude. For example, the ISS orbits the earth 15.5 times a day. Our point on the space elevator cable stays at the exact same position over the ground, so it orbits 0 times. At the same altitude as the ISS you need to be moving the same speed as the ISS or you’ll fall down. It only doesn’t while attached to the cable because it’s being pulled by the counter-weight.

                        Basically, stuff dropped off a space elevator falls, unless it’s at geostationary altitude. It needs to be given some extra horizontal speed to stay in orbit.

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