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  3. "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

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  • A Hemingways_Shotgun

    For the last little while now, I’ve been finding that my most played games have been on my old 360 that I decided to plug in again, and my old old PS2 collection that I ripped and loaded to an emulator because the old hardware broke a long time ago.

    Third place is “new to me” games that I finally buy when they go on a good sale years after they were “new” (is. RDR2 and Cyberpunk)

    I haven’t bought a new AAA title in years on console because I can’t justify the cost.

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    newnewaugusteast@lemmy.zip
    wrote on last edited by
    #58

    PS2 games look and play great on the Steamdeck. Probably my favorite way to play them.

    By the way, I have a couple of PS2’s, and I use a harddrive so the hardware just keeps working. Usually it is the laser that fails. There are also options to network and play from NAS, or use a micro SD.

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    • H harvey656@lemmy.world

      Idk, id love to see it properly done from AAA. That would be a great way to prove you right or wrong.

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      alexanderthedead@lemmy.world
      wrote on last edited by
      #59

      I think their point is AAA studios could already have been doing things to gauge feedback but that they are largely greedy entities which would prioritize the profit that could be extracted from a scenario over the value it could provide to the game.

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      • F fauxliving@lemmy.world

        ::: spoiler spoiler <e: apparently spoilers don’t work for some users> :::

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        alexanderthedead@lemmy.world
        wrote on last edited by
        #60

        I’ve already beaten the game so idm but at least on the app I’m using, there is no censor bar effect on your comment.

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        • N newnewaugusteast@lemmy.zip

          PS2 games look and play great on the Steamdeck. Probably my favorite way to play them.

          By the way, I have a couple of PS2’s, and I use a harddrive so the hardware just keeps working. Usually it is the laser that fails. There are also options to network and play from NAS, or use a micro SD.

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          Hemingways_Shotgun
          wrote on last edited by
          #61

          Mine was the laser as well. Unfortunately it was years and years ago and I just tossed it away like an idiot. My collection from then on began collecting dust until last year when I decided to take one of my old Android Phones and a Razer Kishi and turn it into a handheld emulator.

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          • A alexanderthedead@lemmy.world

            I’ve already beaten the game so idm but at least on the app I’m using, there is no censor bar effect on your comment.

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            fauxliving@lemmy.world
            wrote on last edited by
            #62

            thanks, I just edited it out

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              brucethemoose@lemmy.world
              wrote on last edited by brucethemoose@lemmy.world
              #63

              Some “DLC happy” games seem to work in niches while mostly avoiding the micro-transaction trap. I’m thinking of Frontier’s “Planet” games, or some of Paradox’s stuff.

              I’m confused at some games not taking the DLC happy route, TBH. 2077, for instance, feels like it’s finally fixed up, and they could make a killing selling side quests smaller in scope than the one they have.

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              • alessandro@lemmy.caA alessandro@lemmy.ca
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                shanmugha@lemmy.world
                wrote on last edited by
                #64

                Games are ok, meaning there are good ones. Trying to release more and more to get more and more money - that’s going to fail, yup

                Also, look out the window: we have so much more to spend time and resources on

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                • R ryathal@sh.itjust.works

                  Early access is more about getting revenue during development and some limited QA potential. There shouldn’t be any surprises in the feedback, that would be a sign of major problems. EA also generally comes with a discount for the player which is anathema to the AAA crowd.

                  Zos_KiaZ This user is from outside of this forum
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                  Zos_Kia
                  wrote on last edited by
                  #65

                  I find the QA potential to be enormous. I’ve seen my share of good EA games and the paper feedback is really what makes the difference. You’ll have devs revisiting assumptions that would be really difficult to challenge if you didn’t have a stream of real reactions to what you’re doing.

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                  • R ryathal@sh.itjust.works

                    Early access is more about getting revenue during development and some limited QA potential. There shouldn’t be any surprises in the feedback, that would be a sign of major problems. EA also generally comes with a discount for the player which is anathema to the AAA crowd.

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                    Cethin
                    wrote on last edited by
                    #66

                    Sometimes, yes. Sometimes, no. Just look at Kerbal Space Program, for example. It pretty radically changed a few times through Early Access.

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                    • A Hemingways_Shotgun

                      Yeah. I guess I’m too old to understand the drive for better and better graphics.

                      To me, you don’t repaint a new version of the Mona Lisa just because we have better paints available today.

                      Graphics (for me) peaked in the 360/PS3 era when games started to nail smooth “movement”. After that it was just about making things more and more photorealistic, which is so completely uninteresting to me because I’m playing a game.

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                      know_not_scotty_does@lemmy.world
                      wrote on last edited by
                      #67

                      That era also has good control schemes. I went to replay Perfect Dark on my analogue 3d and hoooooooo boy, those layouts are like wearing beer goggles or trying to ride a reverse handle bar bike. I’ll need to try the dual controller layout but I am considering butchering a cheap controller to make something that matches modern layouts.

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                      • G glups

                        I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

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                        Cethin
                        wrote on last edited by
                        #68

                        “Popcorn movies” are a big thing, and most of those big investments are these. They’re “turn off you brain for two hours and chill” events. A game, even the most chill ones, almost always last much longer and require more engagement. That is the defining trait of the medium. If you can totally turn your brain off then you didn’t make a game, you made an expensive movie. Games, for players, are an investment. Movies often aren’t.

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                        • B brucethemoose@lemmy.world

                          Some “DLC happy” games seem to work in niches while mostly avoiding the micro-transaction trap. I’m thinking of Frontier’s “Planet” games, or some of Paradox’s stuff.

                          I’m confused at some games not taking the DLC happy route, TBH. 2077, for instance, feels like it’s finally fixed up, and they could make a killing selling side quests smaller in scope than the one they have.

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                          I Cast Fist
                          wrote on last edited by
                          #69

                          Speaking of DLC happy, hi, I’m the blood DLC for Total War games!

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                          • alessandro@lemmy.caA alessandro@lemmy.ca
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                            lushed_lungfish@lemmy.ca
                            wrote on last edited by
                            #70

                            I think the last AAA I tried was Baldur’s Gate 3.

                            Pretty good tbh.

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                            • nfreak@lemmy.mlN nfreak@lemmy.ml

                              The amount of genuinely good and successful live service games is so minimal that it’s actual insanity seeing AAA execs trying to reinvent the wheel and failing every time.

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                              I Cast Fist
                              wrote on last edited by
                              #71

                              Like a gambling addiction if you think about it. “No no no, THIS will be THE game that will make us Fortnite money!!!”

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                              • C Cethin

                                “Popcorn movies” are a big thing, and most of those big investments are these. They’re “turn off you brain for two hours and chill” events. A game, even the most chill ones, almost always last much longer and require more engagement. That is the defining trait of the medium. If you can totally turn your brain off then you didn’t make a game, you made an expensive movie. Games, for players, are an investment. Movies often aren’t.

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                                LeonD This user is from outside of this forum
                                Leon
                                wrote on last edited by
                                #72

                                Even then, turn your brain off and chill only fits a certain market segment. Sure, it’s a large market segment, just look at how popular the Marvel films are, but it’s not the entire market, and just like with gaming when something truly compelling comes along it tends to shake things up a bit.

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                                • L lfrith@lemmy.ca

                                  It is less of an effort and time commitment to passively consume tv shows or movies. You can zombie out while watching it before going to sleep or fall asleep to it.

                                  Games are an active medium in comparison with progression gated behind level of skill, so that makes it less accessible than something like movies or tv shows that is the equivalent of an auto clicker game.

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                                  Leon
                                  wrote on last edited by
                                  #73

                                  Suppose this is why Marvel films just don’t work for me. Like, I can appreciate the artistic talent that went into things, I can appreciate that they’ve got impressive budgets and teams working on it, but narratively they kind of suck.

                                  Sat down and watched Antman with a friend recently. I liked the moments the main character had with his kid. I liked it when the step-dad showed equal care for the kid as the father, and them sort of resolving some of their differences in that moment. That was nice.

                                  I’m still bothered by the whole “when you shrink you retain your mass, so you’re essentially like a bullet” part, and how that concept got completely shit-canned for the rest of the film. You can’t just punt an ant-sized object weighing 90 kg, yet I think there was a moment where he literally got flicked away. Why even bother with some scientific-sounding BS if you’re not going to adhere to it?

                                  Guess you’re just not supposed to think about it. But then, what is the point? I don’t read books to not think, I read books to experience something new, and have something to think about. Film works the same way for me.

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                                  • nfreak@lemmy.mlN nfreak@lemmy.ml

                                    The amount of genuinely good and successful live service games is so minimal that it’s actual insanity seeing AAA execs trying to reinvent the wheel and failing every time.

                                    LeonD This user is from outside of this forum
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                                    Leon
                                    wrote on last edited by
                                    #74

                                    It’s interesting because the live-service formula is kind of antithetical to what they want. They essentially want a low-effort low-cost perpetual money-printing machine. They really should just invest in actual money printing machines and churn out fake money, because that’d be a more successful endeavour.

                                    The live-service games that live on do so because of a constant investment and commitment to the game and the community it harbours. The moment people think the writing’s on the walls, they jump ship.

                                    It’s just so bizarre to me that they want people to invest time and more importantly, money into the game, when they themselves aren’t willing to do so.

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                                    • N newnewaugusteast@lemmy.zip

                                      Painkiller wasn’t great either. Just saying.

                                      I have played all the way through all the resident evil series, picking up the last 3 when they came out, which is rare for me. I am usually a patient gamer. I assume RES is a AAA game, but correct me if I am wrong.

                                      Point is each one has been fantastic. Not many games hold my attention like those do. So apparently it can be done. Hoping the next one out soon is just as good.

                                      Oh, and I played all of them on Linux, they worked flawlessly.

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                                      prole@lemmy.blahaj.zone
                                      wrote on last edited by
                                      #75

                                      Yeah it’s always funny to see these quotes about games being bad, from people who make games of questionable quality

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                                      • alessandro@lemmy.caA alessandro@lemmy.ca
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                                        jaysyn@lemmy.world
                                        wrote on last edited by jaysyn@lemmy.world
                                        #76

                                        Meanwhile I’m still very happily playing Neverwinter Nights & Civilization 4.

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                                        • L lushed_lungfish@lemmy.ca

                                          I think the last AAA I tried was Baldur’s Gate 3.

                                          Pretty good tbh.

                                          underpantsweevil@lemmy.worldU This user is from outside of this forum
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                                          underpantsweevil@lemmy.world
                                          wrote on last edited by
                                          #77

                                          It’s weird to think of a top-down historically-isometric RPG as “AAA”. We’ve come a long way, baby.

                                          MudManM 1 Reply Last reply
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