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  3. "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

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  • SanctusS Sanctus

    The budgets are too big

    S This user is from outside of this forum
    S This user is from outside of this forum
    slazer2au
    wrote on last edited by
    #4

    And misspent.

    S 1 Reply Last reply
    36
    • brobot9000@lemmy.worldB brobot9000@lemmy.world

      How about you stop releasing unfinished live service shit and put out something that is genuinely fun to play and not just another money trap for unsupervised children.

      S This user is from outside of this forum
      S This user is from outside of this forum
      slazer2au
      wrote on last edited by
      #5

      But how will they make quarterly targets without them?

      It’s like you aren’t even thinking of the shareholders.

      brobot9000@lemmy.worldB S 2 Replies Last reply
      51
      • alessandro@lemmy.caA alessandro@lemmy.ca
        This post did not contain any content.
        Link Preview Image
        "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

        Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

        favicon

        PCGamesN (www.pcgamesn.com)

        G This user is from outside of this forum
        G This user is from outside of this forum
        grindinggears@lemmy.ca
        wrote on last edited by
        #6

        Wholeheartedly agree. Games these past few years have been big letdowns for the most part. There’s been a couple exceptions, but for the most part it’s been disappointing.

        M Z MudManM 3 Replies Last reply
        8
        • SanctusS Sanctus

          The budgets are too big

          G This user is from outside of this forum
          G This user is from outside of this forum
          gaylord_fartmaster@lemmy.world
          wrote on last edited by
          #7

          Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.

          G R 2 Replies Last reply
          10
          • alessandro@lemmy.caA alessandro@lemmy.ca
            This post did not contain any content.
            Link Preview Image
            "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

            Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

            favicon

            PCGamesN (www.pcgamesn.com)

            G This user is from outside of this forum
            G This user is from outside of this forum
            gravitas_deficiency@sh.itjust.works
            wrote on last edited by
            #8

            Hey, remember when Baldur’s Gate 3 came out, was pretty excellent, mostly everyone loved it, and then all the AAA studios started whining that it was an unrealistic standard to be held to?

            Pepperidge Farm remembers.

            G Q 2 Replies Last reply
            240
            • alessandro@lemmy.caA alessandro@lemmy.ca
              This post did not contain any content.
              Link Preview Image
              "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

              Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

              favicon

              PCGamesN (www.pcgamesn.com)

              teftT This user is from outside of this forum
              teftT This user is from outside of this forum
              teft
              wrote on last edited by teft@piefed.social
              #9

              So copy what Kingdom Come: Deliverance and Baldur’s Gate did and make good replayable games.

              Also stop listening to the C suite and start listening to the gamers.

              G 1 Reply Last reply
              84
              • G gaylord_fartmaster@lemmy.world

                Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.

                G This user is from outside of this forum
                G This user is from outside of this forum
                givesomefucks@lemmy.world
                wrote on last edited by
                #10

                Lol

                Yeah, that’s totally the problems and not vertical integration being used to churn money as a gift…

                1 Reply Last reply
                4
                • S slazer2au

                  But how will they make quarterly targets without them?

                  It’s like you aren’t even thinking of the shareholders.

                  brobot9000@lemmy.worldB This user is from outside of this forum
                  brobot9000@lemmy.worldB This user is from outside of this forum
                  brobot9000@lemmy.world
                  wrote on last edited by
                  #11

                  Shareholders like CEOs aren’t real people and their opinions should be tossed down the drain.

                  1 Reply Last reply
                  27
                  • G gravitas_deficiency@sh.itjust.works

                    Hey, remember when Baldur’s Gate 3 came out, was pretty excellent, mostly everyone loved it, and then all the AAA studios started whining that it was an unrealistic standard to be held to?

                    Pepperidge Farm remembers.

                    G This user is from outside of this forum
                    G This user is from outside of this forum
                    givesomefucks@lemmy.world
                    wrote on last edited by
                    #12

                    Best early access ever.

                    Act 1 was released like 18 months before the game actually released, and they legitimately listened to feedback from players.

                    Early access is pretty much the only way to do it too. If they had gotten investors there would have been pressure to release early or cram in micro transactions to increase return.

                    When the players are the early investors, they just want a good game.

                    H 1 Reply Last reply
                    62
                    • teftT teft

                      So copy what Kingdom Come: Deliverance and Baldur’s Gate did and make good replayable games.

                      Also stop listening to the C suite and start listening to the gamers.

                      G This user is from outside of this forum
                      G This user is from outside of this forum
                      glups
                      wrote on last edited by
                      #13

                      I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

                      teftT R F T C 5 Replies Last reply
                      8
                      • G glups

                        I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

                        teftT This user is from outside of this forum
                        teftT This user is from outside of this forum
                        teft
                        wrote on last edited by
                        #14

                        Why do they need to get filthy rich? Why not settle for rich and having a good game?

                        T G A 3 Replies Last reply
                        29
                        • alessandro@lemmy.caA alessandro@lemmy.ca
                          This post did not contain any content.
                          Link Preview Image
                          "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                          Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                          favicon

                          PCGamesN (www.pcgamesn.com)

                          T This user is from outside of this forum
                          T This user is from outside of this forum
                          typhoon@lemmy.ca
                          wrote on last edited by
                          #15

                          Bring back games that you’re passionate for and gamers will love instead of designing a gamified soulless money funnel.

                          There are thousands of amazing indie games created by people who have an idea and a will to make something. I’ll spend my money there instead.

                          1 Reply Last reply
                          15
                          • teftT teft

                            Why do they need to get filthy rich? Why not settle for rich and having a good game?

                            T This user is from outside of this forum
                            T This user is from outside of this forum
                            typhoon@lemmy.ca
                            wrote on last edited by
                            #16

                            This is the problem with capitalism now. No one is happy making a good profit. They have to extract maximum profit by cutting everything else.

                            L A 2 Replies Last reply
                            42
                            • alessandro@lemmy.caA alessandro@lemmy.ca
                              This post did not contain any content.
                              Link Preview Image
                              "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                              Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                              favicon

                              PCGamesN (www.pcgamesn.com)

                              ronnyzittledong@lemmy.worldR This user is from outside of this forum
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                              ronnyzittledong@lemmy.world
                              wrote on last edited by ronnyzittledong@lemmy.world
                              #17

                              Almost all AAA games are online live service games. I have absolutely no interest in those games. I have been surviving off of indy or lower budget games pretty well while the big guys are off trying to make all the money doing boring shit.

                              K nfreak@lemmy.mlN 2 Replies Last reply
                              55
                              • alessandro@lemmy.caA alessandro@lemmy.ca
                                This post did not contain any content.
                                Link Preview Image
                                "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                                Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                                favicon

                                PCGamesN (www.pcgamesn.com)

                                D This user is from outside of this forum
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                                drosophila@lemmy.blahaj.zone
                                wrote on last edited by drosophila@lemmy.blahaj.zone
                                #18

                                People have been saying that AAA games suck since at least 2007, with the brown and bloom era, the rise of modern military shooters, and gameplay becoming increasingly trivial with quicktime events and so forth.

                                In my opinion they weren’t wrong then and they aren’t wrong now; indie games, then and now, are where innovation comes from. Though from an aesthetic perspective I think if anything AAA games are actually a little bit better now, since at least they’re using more colors than “gunmetal grey” and “piss yellow”.

                                1 Reply Last reply
                                17
                                • teftT teft

                                  Why do they need to get filthy rich? Why not settle for rich and having a good game?

                                  G This user is from outside of this forum
                                  G This user is from outside of this forum
                                  glups
                                  wrote on last edited by
                                  #19

                                  They absolutely don’t. I’m just wondering why it works out financially for Marvel and Mission Impossible movies but not for games

                                  M L 2 Replies Last reply
                                  5
                                  • G glups

                                    I’m curious though, viewing movies as investments has made a some studios filthy rich. Why does that seem to be different for games?

                                    R This user is from outside of this forum
                                    R This user is from outside of this forum
                                    rumschlumpel@feddit.org
                                    wrote on last edited by
                                    #20

                                    Might be because you’re not just spending 2-3 hours with games, but >30h, often hundreds or even thousands of hours. Making that a compelling experience that people don’t quickly get tired of is much harder.

                                    1 Reply Last reply
                                    5
                                    • alessandro@lemmy.caA alessandro@lemmy.ca
                                      This post did not contain any content.
                                      Link Preview Image
                                      "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

                                      Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.

                                      favicon

                                      PCGamesN (www.pcgamesn.com)

                                      I This user is from outside of this forum
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                                      itsgroundhogdayagain@lemmy.ml
                                      wrote on last edited by
                                      #21

                                      We won’t have enough RAM for new cutting-edge AAA games anyway. System requirements will plateau for the foreseeable future while they continue to raise game prices and complain that it’s too hard.

                                      A Wild Mimic appears!A KogasaK 2 Replies Last reply
                                      7
                                      • S slazer2au

                                        And misspent.

                                        S This user is from outside of this forum
                                        S This user is from outside of this forum
                                        sp3ctr4l@lemmy.dbzer0.com
                                        wrote on last edited by sp3ctr4l@lemmy.dbzer0.com
                                        #22

                                        And also spent by utterly incompetent management whose prime qualification is fluency in corpospeak and AAA tier ass-kissing…

                                        … as opposed to, you know, any kind of actual project management skills.

                                        They’re all self important, self righteous idiots, in leadership roles in AAA.

                                        … The goddamned AAAA pirate game that Ubisoft took 10 years to rework 3 or 4 times, and then shit out as basically a demo of a mobile style gacha game, that requires a fairly high end PC to run.

                                        How is that not just like, money laundering / tax evasion / tax fraud, with extra steps?

                                        1 Reply Last reply
                                        13
                                        • G glups

                                          They absolutely don’t. I’m just wondering why it works out financially for Marvel and Mission Impossible movies but not for games

                                          M This user is from outside of this forum
                                          M This user is from outside of this forum
                                          mrstankov@lemmy.world
                                          wrote on last edited by
                                          #23

                                          Movies have a bigger audience, require less time commitment, are heavily marketed, and cost less to see. Easier to convince people to see a so-so movie as long as it has a couple of good scenes. Harder to do with games, and gamers are usually at least somewhat more aware of games before they buy them.

                                          1 Reply Last reply
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