Dual Wielding [Dungeons & Dragons]
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The whole basis of this (nonsense) argument, and related ones, is that “weapon” is defined as “one of the entries in the ‘weapons’ table in the DMG”, rather than y’know, the normal meaning of the word. But there is zero indication that this’d be the case, it’s just powergaming chudslop.
Treantmonk has been a disaster for tbe 5e community.
Jarvis, translate this comment into English
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To be fair, the official D&D rules call it “Two-Weapon Fighting”. Not sure if it’s to avoid this confusion.
Identical weapons are what I typically picture in that scenario, but it makes sense mechanically to allow different types (especially with a rapier/dagger combo being a thing in a lot of fantasy, and probably historically? I dunno).
that is helpful.
I probably am also getting mixed memories from playing TMNT/palladium, which had some kind of specialization for two of the same weapons… unless my brain is absolute tapioca, which, considering the hellscape out there, isn’t much of a stretch…
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DW in real life means that you have two weapons, of any kind. It literally means that you are wielding two. Not a pair.
It literally means that you are wielding two. Not a pair.
guess that makes sense.
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Not the only one, but probably a minority. Dual-wielding identical weapons is mostly a meme popularized by fantasy literature and games, and the movies and pc games based on those.
In actual reality people are quite bad at coordinating similar weapons and don’t get much benefit out of it. So the classical dual-wield is a bigger main weapon and a smaller supporting offhand, beginning with shields being used offensively (and getting smaller and more maneuverable with the main one becoming lighter and faster - see buckler) and ending with classic combinations like rapier & parrying dagger or Daishō (a katana & wakizashi pair).
In actual reality people are quite bad at coordinating similar weapons and don’t get much benefit out of it.
so this is what led me to really think on this one: if people are inherently bad going at it with two of the same, a specialization / class benefit / perk whatev that made each weapon equally effective would incentivize that pursuit.
know it’s very much fantasy. rapier and buckler / parrying dagger / daisho - these let you use your dominant arm for the larger weapon and play defensively (esp buckler) - same with a knight wielding a shield and sword - to my goofy logic this wouldn’t require a special skill or perk, hence wouldn’t be dual wielded.
but, as stated in other replies, I’m also probably mixing up rpg systems like palladium’s rules too, because most of my playtime was a few decades ago lol, and tho I played AD&D and 2.5, I payed a lot more tmnt.
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DW in real life means that you have two weapons, of any kind. It literally means that you are wielding two. Not a pair.
is there something in 5e for paired weapons then?
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Jarvis, translate this comment into English
DMG: Acronym, Dungeon Master’s Guide.
Powergaming [verb]: The practice of optimising games above all other concerns, even fun.
Chud [noun]: A horrible creature that lives in the sewers and survives by licking piss off of boots. Sort like a goblin or ghoul.
Slop [noun]: Art that is of low quality.
Treantmonk [proper noun]: popular Youtuber that designs genuinely impressive powergaming builds for 5e, but frequently uses bad-faith arguments like this.
“X has been a disaster for Y”: A snowclone, ah, alas, I forget where this one comes from.
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I was more thinking about the abstraction of things like character classes and levels. “I’m a knight and can only more in L-shapes.” or “I’m a seventh level human.” That’s what I mean about it being more like a board game than an RPG. Compare “I’m a third level barbarian” to, eg, Call of Cthulhu and “I’m a pilot who was a POW in WWI which is when I picked up fluency in German.” One of those is a potential character, the other is just a playing piece.
That’s all up to how you play the game, then. I’ve been in games that are both; ones where I played a “human wizard” and ones where I didn’t know what the other characters’ classes were because they were just, like…Zaraaraasnaan, dude. You know, Z?
Edit: And some games that turned from one to the other, honestly.
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but what if you hold 2 gnomes on both hands, can you then quadwield?
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That’s all up to how you play the game, then. I’ve been in games that are both; ones where I played a “human wizard” and ones where I didn’t know what the other characters’ classes were because they were just, like…Zaraaraasnaan, dude. You know, Z?
Edit: And some games that turned from one to the other, honestly.
Zaraaraasnaan sounds more like a real person than a game piece. What character class am I?
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DND is a weird mix of too many rules and not enough rules.
It’s too many rules written with too much haste and no testing. You end up with a ton of rules that aren’t clear and contradict each other constantly. It’s honestly a shit system. New players really should be told to play Pathfinder 2e at this point, not D&D5e. If the company being complete shit wasn’t enough of a reason, the rules making a lot more sense should be.
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People desperately need to understand that mechanical rules are there for balancing and taking them so painfully literally just isn’t necessary.
You only get one unarmed attack on the dice, but if you want to say you did the damage in two or three hits instead of one then go for it, it literally does not matter. You can even say you missed one attack and them wound up for a sneaky second one!
Follow the rules for number related things and roleplay and tell a story for being cool related things.
An unarmed strike is a weapon attack. When you make a weapon attack, you can use a bonus action to make another weapon attack with your offhand. It seems pretty straightforward and intuitive that your offhand weapon attack could be using your bare hand.
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Zaraaraasnaan sounds more like a real person than a game piece. What character class am I?
That’s a character in the PF2e game I’ve played every week for the past year. I know he’s a gnome because he and the other gnome in the party are total buddies and talk about gnome life all the time. And he’s very sneaky and stealthy, but he also does some magic stuff and is very loud and opinionated. So maybe he’s a rogue, but honestly I couldn’t tell you.
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That’s a character in the PF2e game I’ve played every week for the past year. I know he’s a gnome because he and the other gnome in the party are total buddies and talk about gnome life all the time. And he’s very sneaky and stealthy, but he also does some magic stuff and is very loud and opinionated. So maybe he’s a rogue, but honestly I couldn’t tell you.
Well good. I feel like you shouldn’t (easily) be able to tell. My question was about me, though. What character class am I? I’m good at soft people skills, cooking, archery, carpentry, languages, project management… am I allowed to wear metal armor? Can I cast spells?
My point isn’t that D&D is bad, it’s not, but it’s also not for me. Different people like different things and that’s great. If you like knowing that someone is playing a cleric or a barbarian (and therefore you also know all the associated limitations and specials of that character), I’m not trying to piss on your picnic. But for me it’s too much like ‘I play a knight and can only more in L-shapes’. Like I said, game pieces, not characters.
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It’s too many rules written with too much haste and no testing. You end up with a ton of rules that aren’t clear and contradict each other constantly. It’s honestly a shit system. New players really should be told to play Pathfinder 2e at this point, not D&D5e. If the company being complete shit wasn’t enough of a reason, the rules making a lot more sense should be.
coughcough PBtA.Daggerheart.Ironsworn.literallyanythingelse cough
Sorry, that came outta nowhere.

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I’d allow this but, I’d let it just be the flat Str score of an attack.
Monks get to have their unarmed strike to be special.
The prone stuff seems a bit OP. I’d make it a part of Crusher instead.
theminions@lemmy.world The prone stuff also just seems unbelievable. Jabbing someone with your off-hand isn’t going to knock anyone over. It’s not a running body check against someone who isn’t bracing.
I see this all of the time in the PF2r subreddit. Everyone wants to know why it’s so hard to push enemies around or knock them over, as if they’re pro-wrestlers desperate to oversell for you for a paycheque, and not creatures who are opposing your attempts to do those things.
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To be fair, the official D&D rules call it “Two-Weapon Fighting”. Not sure if it’s to avoid this confusion.
Identical weapons are what I typically picture in that scenario, but it makes sense mechanically to allow different types (especially with a rapier/dagger combo being a thing in a lot of fantasy, and probably historically? I dunno).
Not completely right
(5.5e) Two-weapon fighting is a Fighting Style that only some classes can get.
Dual Wielder is a general Feat that any character of level 4 with str or dex 13 or higher can take.
Anyone can dual wield when their main weapon has the Light property.
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Not completely right
(5.5e) Two-weapon fighting is a Fighting Style that only some classes can get.
Dual Wielder is a general Feat that any character of level 4 with str or dex 13 or higher can take.
Anyone can dual wield when their main weapon has the Light property.
There are three things in the rules that I’m aware of that talk about fighting with two weapons:
- There is a subsection in the basic rules called Two-Weapon Fighting. These are the base rules for anyone using two weapons (BA attack without ability modifier, must use light weapons)
- There is also a fighting style called Two-Weapon Fighting available to fighters and a couple of specific subclasses (Swashbuckler has that option, I think). This fighting style allows you to add your ability modifier to the off-hand attack.
- There is a feat called Dual Wielding (Player’s Handbook) that grants additional bonuses: the weapons don’t have to be light, a +1 AC bonus, and you’re able to draw or stow both weapons at once.
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Well good. I feel like you shouldn’t (easily) be able to tell. My question was about me, though. What character class am I? I’m good at soft people skills, cooking, archery, carpentry, languages, project management… am I allowed to wear metal armor? Can I cast spells?
My point isn’t that D&D is bad, it’s not, but it’s also not for me. Different people like different things and that’s great. If you like knowing that someone is playing a cleric or a barbarian (and therefore you also know all the associated limitations and specials of that character), I’m not trying to piss on your picnic. But for me it’s too much like ‘I play a knight and can only more in L-shapes’. Like I said, game pieces, not characters.
I’m not trying to sell you on class-based RPGs if that’s not your thing. I’m just saying that I think your particular problem as stated is more about the style of the specific table than of the specific system (though in fairness I agree that the system isn’t helping you much). Do you like classless games better, or are you more in the “just write a book” camp?
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The whole basis of this (nonsense) argument, and related ones, is that “weapon” is defined as “one of the entries in the ‘weapons’ table in the DMG”, rather than y’know, the normal meaning of the word. But there is zero indication that this’d be the case, it’s just powergaming chudslop.
Treantmonk has been a disaster for tbe 5e community.
5e is the disaster
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I’m not trying to sell you on class-based RPGs if that’s not your thing. I’m just saying that I think your particular problem as stated is more about the style of the specific table than of the specific system (though in fairness I agree that the system isn’t helping you much). Do you like classless games better, or are you more in the “just write a book” camp?
I enjoy classless. I started on Red Box D&D back in 1982 (I think) and it was an absolute revelation for me and a foundational moment for my entire life’s ‘hobby’ compared to the computer adventure games I’d played up until that point (The Hobbit, Colossal Cave, Zork, etc). But a few short years after that I was introduced to Runequest and D&D just seemed like a child’s game in comparison. Again, I want to make it clear I’m not dismissing anyone else’s game. If D&D is your one true love then that’s awesome and I’m glad you love it and hope you have many, many more years of gaming enjoyment.
But I, personally, found the class system and the level system just too artificial and not reflective of living, breathing characters. It felt (to me) like a cartoon version of role-playing compared to Runequest where PCs were deeply, and fundamentally, embedded in the game world, and the limitations on them were in-game, world-based limitations, rather than game system limitations which were not a natural outcome of the world, but of the arbitrary decisions of the game designers. I’m thinking ‘woshippers of Humakt (the RQ god of Death) can’t kill people who surrender’ vs. ‘magic users can’t wear armor’ kind of limitations.
I want to stress, once again, I’m not trying to shit on any one else’s game fun. The more people playing TTRPGs the better as far as I’m concerned.
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