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Wandering Adventure Party

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  3. Have you considered?

Have you considered?

Scheduled Pinned Locked Moved RPGMemes
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  • StametsS Stamets
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    red_october@lemmy.world
    wrote last edited by
    #4

    I’m deeply disappointed you didn’t take the chance to go with “Ditch the caves, hit the waves!”

    Øπ3ŕO 0 2 Replies Last reply
    93
    • StametsS Stamets
      This post did not contain any content.
      darkdemize@sh.itjust.worksD This user is from outside of this forum
      darkdemize@sh.itjust.worksD This user is from outside of this forum
      darkdemize@sh.itjust.works
      wrote last edited by
      #5

      They aren’t very buoyant though, are they? What happens when one falls overboard?

      dindonmaskerD 1 Reply Last reply
      6
      • R red_october@lemmy.world

        I’m deeply disappointed you didn’t take the chance to go with “Ditch the caves, hit the waves!”

        Øπ3ŕO This user is from outside of this forum
        Øπ3ŕO This user is from outside of this forum
        Øπ3ŕ
        wrote last edited by
        #6

        You’ve got a bright future in dwarven politicking/travel agency. 🤌🏼

        1 Reply Last reply
        19
        • StametsS Stamets
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          paultimate14@lemmy.world
          wrote last edited by
          #7

          Can dwarves survive such prolonged periods so far removed from rock, stone, and dirt?

          CodexArcanumC 1 Reply Last reply
          4
          • darkdemize@sh.itjust.worksD darkdemize@sh.itjust.works

            They aren’t very buoyant though, are they? What happens when one falls overboard?

            dindonmaskerD This user is from outside of this forum
            dindonmaskerD This user is from outside of this forum
            dindonmasker
            wrote last edited by
            #8

            You go back and mine another one.

            1 Reply Last reply
            11
            • StametsS Stamets
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              skyrmir@lemmy.world
              wrote last edited by
              #9

              Having lived on a boat for years, I can tell you right now, you show me a body building midget, and I’ll show you an amazing marine mechanic.

              1 Reply Last reply
              20
              • StametsS Stamets
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                SebaDC
                wrote last edited by
                #10

                Craftsmanship is also highly valued on a boat…

                1 Reply Last reply
                2
                • StametsS Stamets
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                  bam13302@ttrpg.network
                  wrote last edited by bam13302@ttrpg.network
                  #11

                  I have issue with almost all of your points.

                  • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
                  • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
                  • Poison resistance is not disease resistance.
                  • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
                  • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
                  • lower speed means they swim slower too which means going overboard is even worse.

                  EDIT: dwarven submarines!

                  • short stature actually hugely relevant as submarines are notoriously cramped
                  • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
                  • honestly no clue what stats would be important for a sub, no argument here
                  • toxic gasses less of a problem thanks to poison resistance
                  • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
                  • Also benefits from legendary dwarven engineering.
                  P P D R C 5 Replies Last reply
                  41
                  • P paultimate14@lemmy.world

                    Can dwarves survive such prolonged periods so far removed from rock, stone, and dirt?

                    CodexArcanumC This user is from outside of this forum
                    CodexArcanumC This user is from outside of this forum
                    CodexArcanum
                    wrote last edited by
                    #12

                    Similar to vampires, every dwarven ship has an enormous boulder occupying a conspicuous place in the quarters. Sleeping near this “home stone” is necessary to prevent dwarves from going sea crazy.

                    1 Reply Last reply
                    13
                    • B bam13302@ttrpg.network

                      I have issue with almost all of your points.

                      • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
                      • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
                      • Poison resistance is not disease resistance.
                      • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
                      • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
                      • lower speed means they swim slower too which means going overboard is even worse.

                      EDIT: dwarven submarines!

                      • short stature actually hugely relevant as submarines are notoriously cramped
                      • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
                      • honestly no clue what stats would be important for a sub, no argument here
                      • toxic gasses less of a problem thanks to poison resistance
                      • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
                      • Also benefits from legendary dwarven engineering.
                      P This user is from outside of this forum
                      P This user is from outside of this forum
                      pugnaciousfarter@literature.cafe
                      wrote last edited by
                      #13

                      These are all problems humans already have and try to get around. A few adventurous and entrepreneurial dwarves is all it would take to kick start the golden age dwarven naval empire.

                      I am looking at this from a fun world building viewpoint and I find this idea exciting.

                      1 Reply Last reply
                      4
                      • B bam13302@ttrpg.network

                        I have issue with almost all of your points.

                        • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
                        • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
                        • Poison resistance is not disease resistance.
                        • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
                        • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
                        • lower speed means they swim slower too which means going overboard is even worse.

                        EDIT: dwarven submarines!

                        • short stature actually hugely relevant as submarines are notoriously cramped
                        • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
                        • honestly no clue what stats would be important for a sub, no argument here
                        • toxic gasses less of a problem thanks to poison resistance
                        • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
                        • Also benefits from legendary dwarven engineering.
                        P This user is from outside of this forum
                        P This user is from outside of this forum
                        pyroneurosis@lemmy.blahaj.zone
                        wrote last edited by
                        #14

                        Dex is valuable for tall ships, but steamships and ironclads, str/con is the way to go.

                        B lime!L 2 Replies Last reply
                        6
                        • StametsS Stamets
                          This post did not contain any content.
                          mousekeyboard@ttrpg.networkM This user is from outside of this forum
                          mousekeyboard@ttrpg.networkM This user is from outside of this forum
                          mousekeyboard@ttrpg.network
                          wrote last edited by
                          #15

                          I am a dwarf and I’m sailing a ship

                          Saily saily ship

                          Saily saily ship

                          1 Reply Last reply
                          12
                          • StametsS Stamets
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                            slartybartfast@sh.itjust.works
                            wrote last edited by
                            #16

                            Ah like in Warcraft 2 you can have submarines with dwarves

                            1 Reply Last reply
                            2
                            • P pyroneurosis@lemmy.blahaj.zone

                              Dex is valuable for tall ships, but steamships and ironclads, str/con is the way to go.

                              B This user is from outside of this forum
                              B This user is from outside of this forum
                              bam13302@ttrpg.network
                              wrote last edited by
                              #17

                              Dex would be super important for them too. Cannons of all flavors aim with dex due to being ranged weapons.

                              1 Reply Last reply
                              6
                              • StametsS Stamets
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                                donD This user is from outside of this forum
                                donD This user is from outside of this forum
                                don
                                wrote last edited by
                                #18

                                What is this, dwarves for giants? Those fuckers are at least 5m tall, goddamn.

                                1 Reply Last reply
                                3
                                • R red_october@lemmy.world

                                  I’m deeply disappointed you didn’t take the chance to go with “Ditch the caves, hit the waves!”

                                  0 This user is from outside of this forum
                                  0 This user is from outside of this forum
                                  0ops
                                  wrote last edited by
                                  #19

                                  Ditch the earth, hit the surf!

                                  R T 2 Replies Last reply
                                  24
                                  • 0 0ops

                                    Ditch the earth, hit the surf!

                                    R This user is from outside of this forum
                                    R This user is from outside of this forum
                                    red_october@lemmy.world
                                    wrote last edited by
                                    #20

                                    Get out of the tunnel and swab the gunnel!

                                    0 1 Reply Last reply
                                    19
                                    • StametsS Stamets
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                                      honytawk@lemmy.zip
                                      wrote last edited by
                                      #21

                                      Ran a Pirate campaign once. Had a pirate faction of Dwarfs called the Reefbeards.

                                      They lived up, under and along the water for so long, they had colorful corals growing in their beards.

                                      They also had a lot of cool technology, so they shot grapplehooks to swing over and ran around with entire cannons on their back.

                                      1 Reply Last reply
                                      7
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                                        jeeve65@ttrpg.network
                                        wrote last edited by jeeve65@ttrpg.network
                                        #22

                                        My previous character was a Dwarf Marine (barbarian, path of the ancestral guardian). He was wielding an anchor as a 2-handed weapon.

                                        He met his fate killing a sub-boss. (that is: a boss that came from the sea floor, the captain of a submersible galleon)

                                        1 Reply Last reply
                                        3
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                                          phineaz@feddit.org
                                          wrote last edited by
                                          #23

                                          Splittermond, a German RPG, has a culture of arctic viking dwarves. It’s perfect.

                                          1 Reply Last reply
                                          16

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