Have you considered?
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I’m deeply disappointed you didn’t take the chance to go with “Ditch the caves, hit the waves!”
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They aren’t very buoyant though, are they? What happens when one falls overboard?
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I’m deeply disappointed you didn’t take the chance to go with “Ditch the caves, hit the waves!”
You’ve got a bright future in dwarven politicking/travel agency. 🤌
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Can dwarves survive such prolonged periods so far removed from rock, stone, and dirt?
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They aren’t very buoyant though, are they? What happens when one falls overboard?
You go back and mine another one.
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Having lived on a boat for years, I can tell you right now, you show me a body building midget, and I’ll show you an amazing marine mechanic.
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Craftsmanship is also highly valued on a boat…
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I have issue with almost all of your points.
- Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
- Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
- Poison resistance is not disease resistance.
- Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
- In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
- lower speed means they swim slower too which means going overboard is even worse.
EDIT: dwarven submarines!
- short stature actually hugely relevant as submarines are notoriously cramped
- darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
- honestly no clue what stats would be important for a sub, no argument here
- toxic gasses less of a problem thanks to poison resistance
- Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
- Also benefits from legendary dwarven engineering.
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Can dwarves survive such prolonged periods so far removed from rock, stone, and dirt?
Similar to vampires, every dwarven ship has an enormous boulder occupying a conspicuous place in the quarters. Sleeping near this “home stone” is necessary to prevent dwarves from going sea crazy.
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I have issue with almost all of your points.
- Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
- Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
- Poison resistance is not disease resistance.
- Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
- In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
- lower speed means they swim slower too which means going overboard is even worse.
EDIT: dwarven submarines!
- short stature actually hugely relevant as submarines are notoriously cramped
- darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
- honestly no clue what stats would be important for a sub, no argument here
- toxic gasses less of a problem thanks to poison resistance
- Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
- Also benefits from legendary dwarven engineering.
These are all problems humans already have and try to get around. A few adventurous and entrepreneurial dwarves is all it would take to kick start the golden age dwarven naval empire.
I am looking at this from a fun world building viewpoint and I find this idea exciting.
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I have issue with almost all of your points.
- Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
- Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
- Poison resistance is not disease resistance.
- Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
- In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
- lower speed means they swim slower too which means going overboard is even worse.
EDIT: dwarven submarines!
- short stature actually hugely relevant as submarines are notoriously cramped
- darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
- honestly no clue what stats would be important for a sub, no argument here
- toxic gasses less of a problem thanks to poison resistance
- Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
- Also benefits from legendary dwarven engineering.
Dex is valuable for tall ships, but steamships and ironclads, str/con is the way to go.
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I am a dwarf and I’m sailing a ship
Saily saily ship
Saily saily ship
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Ah like in Warcraft 2 you can have submarines with dwarves
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Dex is valuable for tall ships, but steamships and ironclads, str/con is the way to go.
Dex would be super important for them too. Cannons of all flavors aim with dex due to being ranged weapons.
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What is this, dwarves for giants? Those fuckers are at least 5m tall, goddamn.
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I’m deeply disappointed you didn’t take the chance to go with “Ditch the caves, hit the waves!”
Ditch the earth, hit the surf!
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Get out of the tunnel and swab the gunnel!
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Ran a Pirate campaign once. Had a pirate faction of Dwarfs called the Reefbeards.
They lived up, under and along the water for so long, they had colorful corals growing in their beards.
They also had a lot of cool technology, so they shot grapplehooks to swing over and ran around with entire cannons on their back.
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My previous character was a Dwarf Marine (barbarian, path of the ancestral guardian). He was wielding an anchor as a 2-handed weapon.
He met his fate killing a sub-boss. (that is: a boss that came from the sea floor, the captain of a submersible galleon)
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Splittermond, a German RPG, has a culture of arctic viking dwarves. It’s perfect.