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Wandering Adventure Party

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  3. Still needs a lot of work but not bad for a few days work

Still needs a lot of work but not bad for a few days work

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  • stux⚡S This user is from outside of this forum
    stux⚡S This user is from outside of this forum
    stux⚡
    wrote last edited by
    #1

    Still needs a lot of work but not bad for a few days work

    So... I'll put it on #Steam for free 🤷

    stux⚡S Henri VerymetaldevV HLA 3 Replies Last reply
    0
    • stux⚡S stux⚡

      Still needs a lot of work but not bad for a few days work

      So... I'll put it on #Steam for free 🤷

      stux⚡S This user is from outside of this forum
      stux⚡S This user is from outside of this forum
      stux⚡
      wrote last edited by
      #2

      - Optional target lock added (closest enemy)
      - Collectable weapons and arrows with each different stats and FX
      - Arrow damage increases on speed and player level
      - Climb, vault, sprint, dodge, sliding (& teleport for now)

      Perhaps create a "hub world" and go to other levels from there or something like Witchfire does 😁

      stux⚡S 1 Reply Last reply
      0
      • stux⚡S stux⚡

        - Optional target lock added (closest enemy)
        - Collectable weapons and arrows with each different stats and FX
        - Arrow damage increases on speed and player level
        - Climb, vault, sprint, dodge, sliding (& teleport for now)

        Perhaps create a "hub world" and go to other levels from there or something like Witchfire does 😁

        stux⚡S This user is from outside of this forum
        stux⚡S This user is from outside of this forum
        stux⚡
        wrote last edited by
        #3

        Currently the player does get "skill points" but there is no way to spend them yet

        I'm not gonna add ammo count since the game is about having fun shooting stuff and not managing ammo etc

        Less focus on stats and item management and more on gameplay itself

        stux⚡S 1 Reply Last reply
        0
        • stux⚡S stux⚡

          Currently the player does get "skill points" but there is no way to spend them yet

          I'm not gonna add ammo count since the game is about having fun shooting stuff and not managing ammo etc

          Less focus on stats and item management and more on gameplay itself

          stux⚡S This user is from outside of this forum
          stux⚡S This user is from outside of this forum
          stux⚡
          wrote last edited by
          #4

          As far as i know the game is gonna be called "Luna" since Steam let me take that name

          It's the name of the protagonist so why not!

          stux⚡S 1 Reply Last reply
          0
          • stux⚡S stux⚡

            Still needs a lot of work but not bad for a few days work

            So... I'll put it on #Steam for free 🤷

            Henri VerymetaldevV This user is from outside of this forum
            Henri VerymetaldevV This user is from outside of this forum
            Henri Verymetaldev
            wrote last edited by
            #5

            @stux Unity?

            stux⚡S 1 Reply Last reply
            0
            • Henri VerymetaldevV Henri Verymetaldev

              @stux Unity?

              stux⚡S This user is from outside of this forum
              stux⚡S This user is from outside of this forum
              stux⚡
              wrote last edited by
              #6

              @verymetalsite Unreal

              1 Reply Last reply
              0
              • stux⚡S stux⚡

                Still needs a lot of work but not bad for a few days work

                So... I'll put it on #Steam for free 🤷

                HLA This user is from outside of this forum
                HLA This user is from outside of this forum
                HL
                wrote last edited by
                #7

                @stux how would I find your games on steam, pls? I searched for ?developer=stux but got nothing. I recently got a steamdeck and want to play/buy your games (I'm a steam newbie so excuse the naive qs.)

                stux⚡S 1 Reply Last reply
                0
                • HLA HL

                  @stux how would I find your games on steam, pls? I searched for ?developer=stux but got nothing. I recently got a steamdeck and want to play/buy your games (I'm a steam newbie so excuse the naive qs.)

                  stux⚡S This user is from outside of this forum
                  stux⚡S This user is from outside of this forum
                  stux⚡
                  wrote last edited by
                  #8

                  @ab78702 Here is the developers page 😉

                  Link Preview Image
                  Steam Developer: GameLab Dev

                  favicon

                  (store.steampowered.com)

                  1 Reply Last reply
                  0
                  • stux⚡S stux⚡

                    As far as i know the game is gonna be called "Luna" since Steam let me take that name

                    It's the name of the protagonist so why not!

                    stux⚡S This user is from outside of this forum
                    stux⚡S This user is from outside of this forum
                    stux⚡
                    wrote last edited by
                    #9

                    I mean.. can't beat the view!

                    Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                    SevenC stux⚡S 2 Replies Last reply
                    0
                    • stux⚡S stux⚡

                      I mean.. can't beat the view!

                      Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                      SevenC This user is from outside of this forum
                      SevenC This user is from outside of this forum
                      Seven
                      wrote last edited by
                      #10

                      @stux GamingOnLinux? 🙂

                      stux⚡S 1 Reply Last reply
                      0
                      • SevenC Seven

                        @stux GamingOnLinux? 🙂

                        stux⚡S This user is from outside of this forum
                        stux⚡S This user is from outside of this forum
                        stux⚡
                        wrote last edited by
                        #11

                        @creativegamingname Gonna try later on SteamOS, gotta bind the controller input first real quick

                        1 Reply Last reply
                        0
                        • stux⚡S stux⚡

                          I mean.. can't beat the view!

                          Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                          stux⚡S This user is from outside of this forum
                          stux⚡S This user is from outside of this forum
                          stux⚡
                          wrote last edited by
                          #12

                          So maybe something like this

                          After a brief tutorial you get to a "hub" island from where you can travel to other maps/levels

                          Ideas are welcome!

                          1 Reply Last reply
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