Still needs a lot of work but not bad for a few days work
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- Optional target lock added (closest enemy)
- Collectable weapons and arrows with each different stats and FX
- Arrow damage increases on speed and player level
- Climb, vault, sprint, dodge, sliding (& teleport for now)Perhaps create a "hub world" and go to other levels from there or something like Witchfire does

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- Optional target lock added (closest enemy)
- Collectable weapons and arrows with each different stats and FX
- Arrow damage increases on speed and player level
- Climb, vault, sprint, dodge, sliding (& teleport for now)Perhaps create a "hub world" and go to other levels from there or something like Witchfire does

Currently the player does get "skill points" but there is no way to spend them yet
I'm not gonna add ammo count since the game is about having fun shooting stuff and not managing ammo etc
Less focus on stats and item management and more on gameplay itself
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Currently the player does get "skill points" but there is no way to spend them yet
I'm not gonna add ammo count since the game is about having fun shooting stuff and not managing ammo etc
Less focus on stats and item management and more on gameplay itself
As far as i know the game is gonna be called "Luna" since Steam let me take that name
It's the name of the protagonist so why not!
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@stux Unity?
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@stux Unity?
@verymetalsite Unreal
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@stux how would I find your games on steam, pls? I searched for ?developer=stux but got nothing. I recently got a steamdeck and want to play/buy your games (I'm a steam newbie so excuse the naive qs.)
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@stux how would I find your games on steam, pls? I searched for ?developer=stux but got nothing. I recently got a steamdeck and want to play/buy your games (I'm a steam newbie so excuse the naive qs.)
@ab78702 Here is the developers page
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As far as i know the game is gonna be called "Luna" since Steam let me take that name
It's the name of the protagonist so why not!
I mean.. can't beat the view!




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@stux GamingOnLinux?

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@creativegamingname Gonna try later on SteamOS, gotta bind the controller input first real quick
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So maybe something like this
After a brief tutorial you get to a "hub" island from where you can travel to other maps/levels
Ideas are welcome!