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  3. Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

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  • J JayGray91🐉🍕

    web knowledge search

    yeah for low stakes how-tos I’ve been asking more and more using one of the free LLMs. For higher stakes I ask for their sources if they can give it and go from them on my own.

    S This user is from outside of this forum
    S This user is from outside of this forum
    stray@pawb.social
    wrote on last edited by stray@pawb.social
    #10

    It’s been really nice to be able to type a plain question (in any language) into Google and receive a concise answer before scrolling down to confirm with more trustworthy sources. In particular it’s been very good for solving annoyances with UI options by directing me to exactly what I’m looking for. A traditional search will often conflate my search with synonyms (even when using quotations, which is some bullshit), and even ignore what language my search was in.

    e: Also you should be careful when clicking on any links provided by an LLM because they can accidentally send you phishing links.

    K 1 Reply Last reply
    0
    • alessandro@lemmy.caA alessandro@lemmy.ca
      This post did not contain any content.
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      Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

      Pocketpair Publishing boss John Buckley says we're already starting to see a flood of 'really low-quality, AI-made games' on Steam and other storefronts.

      favicon

      PC Gamer (www.pcgamer.com)

      Jerkface (any/all)J This user is from outside of this forum
      Jerkface (any/all)J This user is from outside of this forum
      Jerkface (any/all)
      wrote on last edited by
      #11

      The difference between “generative AI” and “procedural generation” cannot be meaningfully nailed down.

      pankuleczkapl@lemmy.dbzer0.comP luciole (he/him)L T I Cast FistI R 5 Replies Last reply
      3
      • Jerkface (any/all)J Jerkface (any/all)

        The difference between “generative AI” and “procedural generation” cannot be meaningfully nailed down.

        pankuleczkapl@lemmy.dbzer0.comP This user is from outside of this forum
        pankuleczkapl@lemmy.dbzer0.comP This user is from outside of this forum
        pankuleczkapl@lemmy.dbzer0.com
        wrote on last edited by
        #12

        I think it can - procedural generation consist of procedures, that is elements designed by humans, which are just connected into a bigger structure. Every single template, rule and atomic object (e.g. a single room in a generated house) is hand-designed, and as such no matter what comes out the elements and connections were considered by a real human. On the other hand, generative AI is almost always some sort of machine learning, that is an approximation of what a good structure of something should be, but it is only a very poor, randomised approximation. You have absolutely no guarantees nor constraints on what might pop out of the model - that is my main concern with genAI, though the whole outputted thing looks reasonable, upon closer inspection it has a lot of inconsistenties.

        Jerkface (any/all)J 1 Reply Last reply
        15
        • Jerkface (any/all)J Jerkface (any/all)

          The difference between “generative AI” and “procedural generation” cannot be meaningfully nailed down.

          luciole (he/him)L This user is from outside of this forum
          luciole (he/him)L This user is from outside of this forum
          luciole (he/him)
          wrote on last edited by
          #13

          Nonsense. Procedural generation is a rule-based deterministic system while generative AI is probabilistic and data driven. It’s fundamentally different.

          Jerkface (any/all)J 2 Replies Last reply
          11
          • alessandro@lemmy.caA alessandro@lemmy.ca
            This post did not contain any content.
            Link Preview Image
            Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

            Pocketpair Publishing boss John Buckley says we're already starting to see a flood of 'really low-quality, AI-made games' on Steam and other storefronts.

            favicon

            PC Gamer (www.pcgamer.com)

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            theobvioussolution@lemmy.ca
            wrote on last edited by
            #14

            “We might deal in derivative IP, but it’s our derivative IP!”

            A Q J 3 Replies Last reply
            46
            • Jerkface (any/all)J Jerkface (any/all)

              The difference between “generative AI” and “procedural generation” cannot be meaningfully nailed down.

              T This user is from outside of this forum
              T This user is from outside of this forum
              theobvioussolution@lemmy.ca
              wrote on last edited by
              #15

              Where are all these prompt based image generators that identify themselves as procedural generation?

              1 Reply Last reply
              1
              • oce 🐆O oce 🐆

                I think it could work to give dynamic and varied answers to secondary characters given good prompts and other guardrails to preserve the immersion. As long as the core elements of the games are not AI generated slope, and developers are honest about where it was used.

                M This user is from outside of this forum
                M This user is from outside of this forum
                Kühlschrank
                wrote on last edited by
                #16

                I am really praying for the day corporate drops this foolish nonsense of foisting it on their company and employees - maybe even gasp enabling their teams to access and use the tools that help them do better and more creative jobs.

                Because AI can fit into a lot of people’s toolsets really nicely, especially in creative fields like game design. Just need to drop the idea that AI is an authoritative final answer to our design problems and instead realize that it’s just another tool to help us get to those solutions.

                1 Reply Last reply
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                • pankuleczkapl@lemmy.dbzer0.comP pankuleczkapl@lemmy.dbzer0.com

                  I think it can - procedural generation consist of procedures, that is elements designed by humans, which are just connected into a bigger structure. Every single template, rule and atomic object (e.g. a single room in a generated house) is hand-designed, and as such no matter what comes out the elements and connections were considered by a real human. On the other hand, generative AI is almost always some sort of machine learning, that is an approximation of what a good structure of something should be, but it is only a very poor, randomised approximation. You have absolutely no guarantees nor constraints on what might pop out of the model - that is my main concern with genAI, though the whole outputted thing looks reasonable, upon closer inspection it has a lot of inconsistenties.

                  Jerkface (any/all)J This user is from outside of this forum
                  Jerkface (any/all)J This user is from outside of this forum
                  Jerkface (any/all)
                  wrote on last edited by
                  #17

                  I think you are reading in the “designed by humans” part. Even when that is nominally true, the whole point of procedural generation is to create a level of complexity and emergence that the outputs are surprising and novel. Things no one expected are desirable. I think the distinction being drawn is not meaningful; in both cases, it is entirely possible and likely that no human being understands how a given output was arrived at.

                  1 Reply Last reply
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                  • luciole (he/him)L luciole (he/him)

                    Nonsense. Procedural generation is a rule-based deterministic system while generative AI is probabilistic and data driven. It’s fundamentally different.

                    Jerkface (any/all)J This user is from outside of this forum
                    Jerkface (any/all)J This user is from outside of this forum
                    Jerkface (any/all)
                    wrote on last edited by jerkface@lemmy.ca
                    #18

                    Okay, but (ignoring that procedural generation can also be probabilistic) what is the functional difference? The point I’m getting at is that you cannot banish the one without necessarily limiting the other.

                    F 1 Reply Last reply
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                    • O ottovonnoob@lemmy.ca

                      As an amateur game dev, I believe AI will crash out for the public before it becomes truly useful for programming. I’ve heard colleagues try to use AI , but it often just creates more work. When the AI doesn’t know the answer, which is often. it makes something up, leading to errors, crashes, or hidden issues like memory leaks. I’d rather write the code correctly from the start and understand how it works, than spend hours hunting down problems in AI-generated code, only to never find the issue. Full disclosure I use Chatgpt to edit my dialogue as my English is not great.

                      the16bitgamer@programming.devT This user is from outside of this forum
                      the16bitgamer@programming.devT This user is from outside of this forum
                      the16bitgamer@programming.dev
                      wrote on last edited by
                      #19

                      My anecdote for AI and coding is that it’s a good replacement for google searching, especially when you are learning a new language.

                      You need to understand the fundamentals first, but asking the AI how to do a task in C when you’ve only coded in JS is very helpful. It’s still wrong, but it’s not like Stack Overflow is more accurate.

                      1 Reply Last reply
                      0
                      • Jerkface (any/all)J Jerkface (any/all)

                        Okay, but (ignoring that procedural generation can also be probabilistic) what is the functional difference? The point I’m getting at is that you cannot banish the one without necessarily limiting the other.

                        F This user is from outside of this forum
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                        fahfahfahfah@lemmy.billiam.net
                        wrote on last edited by
                        #20

                        It’s less of a functional different and more of a moral one.

                        Jerkface (any/all)J 1 Reply Last reply
                        2
                        • T theobvioussolution@lemmy.ca

                          “We might deal in derivative IP, but it’s our derivative IP!”

                          A This user is from outside of this forum
                          A This user is from outside of this forum
                          astralpath@lemmy.ca
                          wrote on last edited by
                          #21

                          Derivative over generative any day if you ask me.

                          1 Reply Last reply
                          38
                          • luciole (he/him)L luciole (he/him)

                            Nonsense. Procedural generation is a rule-based deterministic system while generative AI is probabilistic and data driven. It’s fundamentally different.

                            Jerkface (any/all)J This user is from outside of this forum
                            Jerkface (any/all)J This user is from outside of this forum
                            Jerkface (any/all)
                            wrote on last edited by jerkface@lemmy.ca
                            #22

                            Markov chains are both probabilistic and data-driven. For example. LLMs are not that far removed from markov chains. Should game developers be allowed to use latent spaces or is that too sloppy AI?

                            1 Reply Last reply
                            3
                            • F fahfahfahfah@lemmy.billiam.net

                              It’s less of a functional different and more of a moral one.

                              Jerkface (any/all)J This user is from outside of this forum
                              Jerkface (any/all)J This user is from outside of this forum
                              Jerkface (any/all)
                              wrote on last edited by
                              #23

                              Content theft is a separate issue. We can agree to ban the fruits of content theft without drawing arbitrary technical taboos.

                              1 Reply Last reply
                              1
                              • alessandro@lemmy.caA alessandro@lemmy.ca
                                This post did not contain any content.
                                Link Preview Image
                                Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

                                Pocketpair Publishing boss John Buckley says we're already starting to see a flood of 'really low-quality, AI-made games' on Steam and other storefronts.

                                favicon

                                PC Gamer (www.pcgamer.com)

                                S This user is from outside of this forum
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                                shinkantrain@lemmy.ml
                                wrote on last edited by
                                #24

                                We don’t believe in AI, says the developer of AI Art Impostor

                                I Cast FistI 1 Reply Last reply
                                7
                                • S shinkantrain@lemmy.ml

                                  We don’t believe in AI, says the developer of AI Art Impostor

                                  I Cast FistI This user is from outside of this forum
                                  I Cast FistI This user is from outside of this forum
                                  I Cast Fist
                                  wrote on last edited by icastfist@programming.dev
                                  #25

                                  With how badly that game was received, maybe they understood the point. Maybe

                                  1 Reply Last reply
                                  6
                                  • Jerkface (any/all)J Jerkface (any/all)

                                    The difference between “generative AI” and “procedural generation” cannot be meaningfully nailed down.

                                    I Cast FistI This user is from outside of this forum
                                    I Cast FistI This user is from outside of this forum
                                    I Cast Fist
                                    wrote on last edited by
                                    #26

                                    You don’t need any preexisting training data for procedural generation

                                    1 Reply Last reply
                                    6
                                    • alessandro@lemmy.caA alessandro@lemmy.ca
                                      This post did not contain any content.
                                      Link Preview Image
                                      Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

                                      Pocketpair Publishing boss John Buckley says we're already starting to see a flood of 'really low-quality, AI-made games' on Steam and other storefronts.

                                      favicon

                                      PC Gamer (www.pcgamer.com)

                                      I Cast FistI This user is from outside of this forum
                                      I Cast FistI This user is from outside of this forum
                                      I Cast Fist
                                      wrote on last edited by
                                      #27

                                      Pocketpair Publishing boss John Buckley

                                      Any relation to loss guy?

                                      S A 2 Replies Last reply
                                      5
                                      • I Cast FistI I Cast Fist

                                        Pocketpair Publishing boss John Buckley

                                        Any relation to loss guy?

                                        S This user is from outside of this forum
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                                        shinkantrain@lemmy.ml
                                        wrote on last edited by shinkantrain@lemmy.ml
                                        #28

                                        Isn’t that Garfield’s owner

                                        A 1 Reply Last reply
                                        2
                                        • J jesus_666@lemmy.world

                                          You’d think that that’s the one thing LLMs should be good at – have characters respond to arbitrary input in-character according to the game state. Unfortunately, restricting output to match the game state is mathematically impossible with LLMs; hallucinations are inevitable and can cause characters to randomly start lying or talking about things thy can’t know about. Plus, LLMs are very heavy on resources.

                                          There are non-generative AI techniques that could be interesting for games, of course; especially ones that can afford to run at a slower pace like seconds or tens of seconds. For example, something that makes characters dynamically adapt their medium-term action plan to the situation every once in a while could work well. But I don’t think we’re going to see useful AI-driven dialogue anytime soon.

                                          oce 🐆O This user is from outside of this forum
                                          oce 🐆O This user is from outside of this forum
                                          oce 🐆
                                          wrote on last edited by
                                          #29

                                          You seem to imply we can only use the raw output of the LLm but that’s not true. We can add some deterministic safeguards afterwards to reduce hallucinations and increase relevancy. For example if you use an LLM to generate SQL, you can verify that the answer respects the data schemas and the relationship graph. That’s a pretty hot subject right now, I don’t see why it couldn’t be done for video game dialogues.
                                          Indeed, I also agree that the consumption of resources it requires may not be worth the output.

                                          P 1 Reply Last reply
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