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  3. Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

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  • Jerkface (any/all)J Jerkface (any/all)

    Okay, but (ignoring that procedural generation can also be probabilistic) what is the functional difference? The point I’m getting at is that you cannot banish the one without necessarily limiting the other.

    F This user is from outside of this forum
    F This user is from outside of this forum
    fahfahfahfah@lemmy.billiam.net
    wrote on last edited by
    #20

    It’s less of a functional different and more of a moral one.

    Jerkface (any/all)J 1 Reply Last reply
    2
    • T theobvioussolution@lemmy.ca

      “We might deal in derivative IP, but it’s our derivative IP!”

      A This user is from outside of this forum
      A This user is from outside of this forum
      astralpath@lemmy.ca
      wrote on last edited by
      #21

      Derivative over generative any day if you ask me.

      1 Reply Last reply
      38
      • luciole (he/him)L luciole (he/him)

        Nonsense. Procedural generation is a rule-based deterministic system while generative AI is probabilistic and data driven. It’s fundamentally different.

        Jerkface (any/all)J This user is from outside of this forum
        Jerkface (any/all)J This user is from outside of this forum
        Jerkface (any/all)
        wrote on last edited by jerkface@lemmy.ca
        #22

        Markov chains are both probabilistic and data-driven. For example. LLMs are not that far removed from markov chains. Should game developers be allowed to use latent spaces or is that too sloppy AI?

        1 Reply Last reply
        3
        • F fahfahfahfah@lemmy.billiam.net

          It’s less of a functional different and more of a moral one.

          Jerkface (any/all)J This user is from outside of this forum
          Jerkface (any/all)J This user is from outside of this forum
          Jerkface (any/all)
          wrote on last edited by
          #23

          Content theft is a separate issue. We can agree to ban the fruits of content theft without drawing arbitrary technical taboos.

          1 Reply Last reply
          1
          • alessandro@lemmy.caA alessandro@lemmy.ca
            This post did not contain any content.
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            Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

            Pocketpair Publishing boss John Buckley says we're already starting to see a flood of 'really low-quality, AI-made games' on Steam and other storefronts.

            favicon

            PC Gamer (www.pcgamer.com)

            S This user is from outside of this forum
            S This user is from outside of this forum
            shinkantrain@lemmy.ml
            wrote on last edited by
            #24

            We don’t believe in AI, says the developer of AI Art Impostor

            I Cast FistI 1 Reply Last reply
            7
            • S shinkantrain@lemmy.ml

              We don’t believe in AI, says the developer of AI Art Impostor

              I Cast FistI This user is from outside of this forum
              I Cast FistI This user is from outside of this forum
              I Cast Fist
              wrote on last edited by icastfist@programming.dev
              #25

              With how badly that game was received, maybe they understood the point. Maybe

              1 Reply Last reply
              6
              • Jerkface (any/all)J Jerkface (any/all)

                The difference between “generative AI” and “procedural generation” cannot be meaningfully nailed down.

                I Cast FistI This user is from outside of this forum
                I Cast FistI This user is from outside of this forum
                I Cast Fist
                wrote on last edited by
                #26

                You don’t need any preexisting training data for procedural generation

                1 Reply Last reply
                6
                • alessandro@lemmy.caA alessandro@lemmy.ca
                  This post did not contain any content.
                  Link Preview Image
                  Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

                  Pocketpair Publishing boss John Buckley says we're already starting to see a flood of 'really low-quality, AI-made games' on Steam and other storefronts.

                  favicon

                  PC Gamer (www.pcgamer.com)

                  I Cast FistI This user is from outside of this forum
                  I Cast FistI This user is from outside of this forum
                  I Cast Fist
                  wrote on last edited by
                  #27

                  Pocketpair Publishing boss John Buckley

                  Any relation to loss guy?

                  S A 2 Replies Last reply
                  5
                  • I Cast FistI I Cast Fist

                    Pocketpair Publishing boss John Buckley

                    Any relation to loss guy?

                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    shinkantrain@lemmy.ml
                    wrote on last edited by shinkantrain@lemmy.ml
                    #28

                    Isn’t that Garfield’s owner

                    A 1 Reply Last reply
                    2
                    • J jesus_666@lemmy.world

                      You’d think that that’s the one thing LLMs should be good at – have characters respond to arbitrary input in-character according to the game state. Unfortunately, restricting output to match the game state is mathematically impossible with LLMs; hallucinations are inevitable and can cause characters to randomly start lying or talking about things thy can’t know about. Plus, LLMs are very heavy on resources.

                      There are non-generative AI techniques that could be interesting for games, of course; especially ones that can afford to run at a slower pace like seconds or tens of seconds. For example, something that makes characters dynamically adapt their medium-term action plan to the situation every once in a while could work well. But I don’t think we’re going to see useful AI-driven dialogue anytime soon.

                      oce 🐆O This user is from outside of this forum
                      oce 🐆O This user is from outside of this forum
                      oce 🐆
                      wrote on last edited by
                      #29

                      You seem to imply we can only use the raw output of the LLm but that’s not true. We can add some deterministic safeguards afterwards to reduce hallucinations and increase relevancy. For example if you use an LLM to generate SQL, you can verify that the answer respects the data schemas and the relationship graph. That’s a pretty hot subject right now, I don’t see why it couldn’t be done for video game dialogues.
                      Indeed, I also agree that the consumption of resources it requires may not be worth the output.

                      P 1 Reply Last reply
                      2
                      • oce 🐆O oce 🐆

                        You seem to imply we can only use the raw output of the LLm but that’s not true. We can add some deterministic safeguards afterwards to reduce hallucinations and increase relevancy. For example if you use an LLM to generate SQL, you can verify that the answer respects the data schemas and the relationship graph. That’s a pretty hot subject right now, I don’t see why it couldn’t be done for video game dialogues.
                        Indeed, I also agree that the consumption of resources it requires may not be worth the output.

                        P This user is from outside of this forum
                        P This user is from outside of this forum
                        porous_grey_matter@lemmy.ml
                        wrote on last edited by
                        #30

                        If you could define a formal schema for what appropriate dialogue options would be you could just pick from it randomly, no need for the AI

                        oce 🐆O 1 Reply Last reply
                        2
                        • S shinkantrain@lemmy.ml

                          Isn’t that Garfield’s owner

                          A This user is from outside of this forum
                          A This user is from outside of this forum
                          angrycommiekender@lemmy.world
                          wrote on last edited by
                          #31

                          That’s Jon Arbuckle

                          1 Reply Last reply
                          0
                          • I Cast FistI I Cast Fist

                            Pocketpair Publishing boss John Buckley

                            Any relation to loss guy?

                            A This user is from outside of this forum
                            A This user is from outside of this forum
                            angrycommiekender@lemmy.world
                            wrote on last edited by
                            #32

                            We’re all cousins, so probably?

                            1 Reply Last reply
                            3
                            • T theobvioussolution@lemmy.ca

                              “We might deal in derivative IP, but it’s our derivative IP!”

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                              Q This user is from outside of this forum
                              quovadishomines@sh.itjust.works
                              wrote on last edited by
                              #33

                              To be fair Nintendo was heavily inspired by other artists work when designing Pokemon.

                              K 1 Reply Last reply
                              21
                              • Q quovadishomines@sh.itjust.works

                                To be fair Nintendo was heavily inspired by other artists work when designing Pokemon.

                                K This user is from outside of this forum
                                K This user is from outside of this forum
                                kinggimpicus@sh.itjust.works
                                wrote on last edited by kinggimpicus@sh.itjust.works
                                #34

                                Nintendo wasn’t “inspired” by shit. They made an ice cream cone a Pokémon. Keys on a ring? Pokémon. 8 varieties of elemental flavored dog? Check. Oh hey cool look a 2d image on a computer oh wait it’s actually a Pokémon. Dog? Cat? Snake? Bird? Horse? All Pokémon. IMO nothing in Pokémon is actually “inspired”, only ripped off.

                                Z Q B P 4 Replies Last reply
                                17
                                • alessandro@lemmy.caA alessandro@lemmy.ca
                                  This post did not contain any content.
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                                  Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

                                  Pocketpair Publishing boss John Buckley says we're already starting to see a flood of 'really low-quality, AI-made games' on Steam and other storefronts.

                                  favicon

                                  PC Gamer (www.pcgamer.com)

                                  tattorack@lemmy.worldT This user is from outside of this forum
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                                  tattorack@lemmy.world
                                  wrote on last edited by
                                  #35

                                  But… The developers of Palworld made a game featuring AI generated images.

                                  O 1 Reply Last reply
                                  6
                                  • K kinggimpicus@sh.itjust.works

                                    Nintendo wasn’t “inspired” by shit. They made an ice cream cone a Pokémon. Keys on a ring? Pokémon. 8 varieties of elemental flavored dog? Check. Oh hey cool look a 2d image on a computer oh wait it’s actually a Pokémon. Dog? Cat? Snake? Bird? Horse? All Pokémon. IMO nothing in Pokémon is actually “inspired”, only ripped off.

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                                    zahille7@lemmy.world
                                    wrote on last edited by
                                    #36

                                    They made Goth Mommy GF into a pokemon with “Gothita”

                                    How many sentient clouds are also pokemon? Or that one that’s literally just a balloon?

                                    I swear pokemon ran out of creativity by gen 3 - and I’m not even a pokemon fan.

                                    1 Reply Last reply
                                    6
                                    • K kinggimpicus@sh.itjust.works

                                      Nintendo wasn’t “inspired” by shit. They made an ice cream cone a Pokémon. Keys on a ring? Pokémon. 8 varieties of elemental flavored dog? Check. Oh hey cool look a 2d image on a computer oh wait it’s actually a Pokémon. Dog? Cat? Snake? Bird? Horse? All Pokémon. IMO nothing in Pokémon is actually “inspired”, only ripped off.

                                      Q This user is from outside of this forum
                                      Q This user is from outside of this forum
                                      quovadishomines@sh.itjust.works
                                      wrote on last edited by
                                      #37

                                      Im casually suggesting they were “inspired” by other artists work. Many of the Red/Blue era were rip offs.

                                      1 Reply Last reply
                                      12
                                      • tattorack@lemmy.worldT tattorack@lemmy.world

                                        But… The developers of Palworld made a game featuring AI generated images.

                                        O This user is from outside of this forum
                                        O This user is from outside of this forum
                                        omarfw@lemmy.world
                                        wrote on last edited by
                                        #38

                                        Companies can change their mind about stuff like this.

                                        tattorack@lemmy.worldT 1 Reply Last reply
                                        4
                                        • P porous_grey_matter@lemmy.ml

                                          If you could define a formal schema for what appropriate dialogue options would be you could just pick from it randomly, no need for the AI

                                          oce 🐆O This user is from outside of this forum
                                          oce 🐆O This user is from outside of this forum
                                          oce 🐆
                                          wrote on last edited by oce@jlai.lu
                                          #39

                                          It would not be a fully determining schema that could apply to random outputs, I would guess this is impossible for natural language, and if it is possible, then it may as well be used for procedural generation. It would be just enough to make an LLM output be good enough. It doesn’t need to be perfect because human output is not perfect either.

                                          P 1 Reply Last reply
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