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Wandering Adventure Party

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We've all done it

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  • I i_has_a_hat@lemmy.world

    I don’t ask characters to keep track of ammunition, but if they are using a crossbow or some type of gun, I will absolutely penalize them for not remembering to reload between combat. Or forgetting to retrieve thrown weapons. Its just always funny in an evil sort of way.

    “I’m going to attack the troll!”

    “Alright, how do you want to attack?”

    “I’m going to throw my enchanted spear at it!”

    “Your spear is a level down, back where you last threw it when fighting those goblins earlier.”

    Shocked pickachu face

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    geth@lemmy.dbzer0.com
    wrote on last edited by
    #84

    I’ve played with someone like this once. It is infuriating to have to halt the flow of the action just so that everyone can take their time and describe shitty little menial tasks they are doing and that should just be left to reasonable expectation so that they don’t give their petty DM the oppotunity to fuck them later.

    There are so many ways to create fun challenges for players, being anally adversarial with the players is not one of them. They only person deriving joy from that is the shitty sadistic DM.

    Sorry for the very personal attack, but bruh… I got triggerd just by reading your last two sentences.

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    • S stamets@lemmy.dbzer0.com
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      sirblastalot@ttrpg.network
      wrote on last edited by sirblastalot@ttrpg.network
      #85

      There are some formats where inventory management becomes interesting again. We tried doing a Hexcrawl earlier this year and there was a lot of interesting gameplay to be had in the risk/reward management of how many supplies they wanted to carry vs how much they wanted to invest in pack animals, limiting their ability to carry loot back, carrying this vs that, guessing how much they’ll use before they can resupply or where future resupplies might be, gambling on whether to press forward and risk running out or turn back, that kind of thing. It’s just the more currently popular adventure structures right now (eg linear or branching narratives) where inventory tracking is superfluous.

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      • D dumples@midwest.social

        We play with the we don’t track arrows and encumbrance unless you start trying to steal all the doors in the dungeon. The stealing of doors did happen with a group before I joined. We keep the rule just in case

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        AceOnTrack
        wrote on last edited by
        #86

        I keep track of ammo until it becomes clear it becomes a non issue (ie: when the party gets rich enough that it doesn’t matter.)

        Then at this point I only keep track of special ammo.

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        • C Cethin

          That’s almost exclusively a Bethesda thing, at least to the extent it’s an issue. Technically it’s in Tainted Grail some, and Larian games a very small amount, but never in enough quantity or weight to be an issue, nor are they ever worth enough to bother with.

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          snooggums
          wrote on last edited by
          #87

          Look, you started by saying Bethesda games don’t have encumbrance but Skyrim was the first game I thought of that had stuff you couldn’t use but had some kind of value and weight and encumbrance was a huge part of Skyrim when wearing heavy armor. There is even a whole strategy of figuring out value for the weight to increase the amount of value you get when selling. Baldur’s Gate 3 and I assume earlier ones have the same thing.

          We are talking about the games that have those things when saying they are an issue. Of course it isn’t an issue in games that don’t have it, but when it exists it absolutely is an issue, especially when game mechanics include a ‘loot all’ option. There you need to drop what you don’t want.

          Hell, inventory management by space and encumbrance have been a thing for all the years I have played rpgs. Not having either seems more like the exception to me.

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          • R revan343@lemmy.ca

            Did reinstitution of the encoumbrance rules quell the door thieving, or just make them keep paperwork on it?

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            dumples@midwest.social
            wrote on last edited by
            #88

            I have never had a door stolen. We have to do some paperwork to steal a stone statue that insulted you and then swung it’s arms to fight you. But they used it as the figurehead on their ship

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            • A AceOnTrack

              I keep track of ammo until it becomes clear it becomes a non issue (ie: when the party gets rich enough that it doesn’t matter.)

              Then at this point I only keep track of special ammo.

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              dumples@midwest.social
              wrote on last edited by
              #89

              I only do special ammo. I also make it one time use do make it simple to track. Gone on a hit but not on a miss

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              • D dumples@midwest.social

                But jars aren’t worth as much as doors

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                majormajormajormajor@lemmy.ca
                wrote on last edited by
                #90

                True but how many jars can you carry compared to doors?

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                • M mushroommunk@lemmy.today

                  If they’re talking discord specifically I’ve seen bots in servers that track inventory for you. Just click a button. If they can be arsed to do that then they’re truly beyond help.

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                  archpawn@lemmy.world
                  wrote on last edited by
                  #91

                  Assuming it works, they are clearly not beyond help. If you find yourself constantly forgetting to click the button, there’s no shame in finding some workaround. And solving small problems is half the fun of being a programmer.

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                  • G geth@lemmy.dbzer0.com

                    I’ve played with someone like this once. It is infuriating to have to halt the flow of the action just so that everyone can take their time and describe shitty little menial tasks they are doing and that should just be left to reasonable expectation so that they don’t give their petty DM the oppotunity to fuck them later.

                    There are so many ways to create fun challenges for players, being anally adversarial with the players is not one of them. They only person deriving joy from that is the shitty sadistic DM.

                    Sorry for the very personal attack, but bruh… I got triggerd just by reading your last two sentences.

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                    i_has_a_hat@lemmy.world
                    wrote on last edited by
                    #92

                    Guess it depends who you’re playing with. I play with my friends and we’re comfortable enough with each other to get one another’s humor and do some light ribbing, but I suppose that’s not everyone’s experience.

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                    • C Cethin

                      No, the best items in the game are enchanted by the player easily. It’s not required, but enchanting you can create better magical items than are available to find, and with the specific enchantments that you want.

                      I agree selling stuff was annoying, but it wasn’t that hard. You just sell as much as you can and buy back other light valuables. Then when you buy something you use the valuables first.

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                      lightnsfw@reddthat.com
                      wrote on last edited by
                      #93

                      No, the best items in the game are enchanted by the player easily.

                      Okay so they’re still not coming from the merchants, so having a lot of gold still isn’t messing up the “economy”. You have to acquire good equipment to enchant and track down the spells and powerful enough souls to make something useful. Merchant equipment stops at mid tier stuff. You have to go exploring to get the highest tier stuff. You don’t need a ton of gold for any of that.

                      I agree selling stuff was annoying, but it wasn’t that hard.

                      And you are arguing that is good game design? I don’t want to waste time doing tedious time consuming shit. I want to do cool challenging things. I’m playing games to have fun. If the obstacles put in my way to try and force me to play the way the devs want are just taking more time they’re not really obstacles, they’re just annoying and un-fun.

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                      • L lightnsfw@reddthat.com

                        No, the best items in the game are enchanted by the player easily.

                        Okay so they’re still not coming from the merchants, so having a lot of gold still isn’t messing up the “economy”. You have to acquire good equipment to enchant and track down the spells and powerful enough souls to make something useful. Merchant equipment stops at mid tier stuff. You have to go exploring to get the highest tier stuff. You don’t need a ton of gold for any of that.

                        I agree selling stuff was annoying, but it wasn’t that hard.

                        And you are arguing that is good game design? I don’t want to waste time doing tedious time consuming shit. I want to do cool challenging things. I’m playing games to have fun. If the obstacles put in my way to try and force me to play the way the devs want are just taking more time they’re not really obstacles, they’re just annoying and un-fun.

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                        Cethin
                        wrote on last edited by
                        #94

                        The clothing with the best enchantability are exquisite clothes. They can be purchased from merchants. You can also pay merchants to do the enchanting instead of doing it yourself (expensive, but when money isn’t an issue it doesn’t matter).

                        And you are arguing that is good game design?

                        When did I say that? I only said that selling items is something that’s done by almost all players. Sure, the system sucks to engage with, but it doesn’t mean that it isn’t an option.

                        I don’t want to waste time doing tedious time consuming shit. I want to do cool challenging things. I’m playing games to have fun.

                        You’re literally the one who just said they return to dungeons they already finished to clear out almost valueless items instead of going and doing actual content. Be consistent at least.

                        Anyway, the point is that balancing the player economy is important so they can actually challenge you and do interesting things. If you can just purchase power, and money is easily available, then there’s no challenge. If you can’t purchase power then money is useless; and money is usually the reward for doing content.

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                        • S stamets@lemmy.dbzer0.com
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                          stalinwolf@lemmy.ca
                          wrote on last edited by stalinwolf@lemmy.ca
                          #95

                          My DM never gave a shit or required me to buy arrows. I tracked them sometimes anyway, but we always just shrugged and said I either fletched my own during downtime, or that arrows were included in general party upkeep/funds.

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                          • D dumples@midwest.social

                            But jars aren’t worth as much as doors

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                            starman2112@sh.itjust.works
                            wrote on last edited by
                            #96

                            That’s when you close it. Then it’s no longer ajar

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                            • W wizardbeard@lemmy.dbzer0.com

                              Eh, didn’t have better things to do at the time, and wanted to shout out MPMB’s PDFs. Amazing tool.

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                              ataridump@lemmy.world
                              wrote on last edited by ataridump@lemmy.world
                              #97

                              Fair! 😀

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                              • A archpawn@lemmy.world

                                I’m wondering if they mean have ChatGPT reading the messages in Discord and automatically tracking it? It should be able to do that, but I’m not sure about the specifics. And it’s not something LLMs are good at, so you have to be able to work around it. It would basically need to notice whenever you use an item, then tell something else to remove that from you inventory.

                                derpykat5@lemmy.worldD This user is from outside of this forum
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                                derpykat5@lemmy.world
                                wrote on last edited by
                                #98

                                that assumes that all discussion is made via text chat and not voice chat. Any item usage that goes un-typed is lost.

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                                • derpykat5@lemmy.worldD derpykat5@lemmy.world

                                  that assumes that all discussion is made via text chat and not voice chat. Any item usage that goes un-typed is lost.

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                                  archpawn@lemmy.world
                                  wrote last edited by
                                  #99

                                  True. Also, it assumes that the parent commenter was being at least a little bit reasonable and trying to work backwards from there. Maybe I should have asked them if that’s what they were doing.

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