The sheer number of options is the best thing about Pathfinder. It's also the worst.
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*if you have donated/bought the premium version
Okay, cloud saving, custom items and companions for a single payment of 4.50 EUR. But you can completely disregard the rules and freely give skills, spells and feats with the free version. The app is very well maintained, gets updates at least monthly. They were so fast with the implementation of the remaster. Iβd love to gift the app to people in my group, who are struggling a bit more financially, but Google doesnβt have a functionality like that unfortunately.
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Just play a fighter/rogue. Best way to learn pathfinder 2
I have a new player in my group who plays a rogue and tbh she still struggles a lot with all the different ways to get enemies off-guard. But itβs her first TTRPG overall and Pathfinder is not the best choice for that. Unfortunately for her no one in the group wanted to go back to Hasbro.
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Okay, cloud saving, custom items and companions for a single payment of 4.50 EUR. But you can completely disregard the rules and freely give skills, spells and feats with the free version. The app is very well maintained, gets updates at least monthly. They were so fast with the implementation of the remaster. Iβd love to gift the app to people in my group, who are struggling a bit more financially, but Google doesnβt have a functionality like that unfortunately.
only 4.5 EURβ¦ itβs 20.99 BRL
i hate money
(or maybe i just hate inflation)
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I have a new player in my group who plays a rogue and tbh she still struggles a lot with all the different ways to get enemies off-guard. But itβs her first TTRPG overall and Pathfinder is not the best choice for that. Unfortunately for her no one in the group wanted to go back to Hasbro.
Try explaining things to her in more intuitive terms. She gets to do more damage when her opponent has significant trouble defending themselves. That happens when they have to split their attention across a wide distance (flanked), when theyβre on the ground (prone), when they canβt see where theyβre being attacked from (hidden), or when you fake them out (feint).
Old hats tend to boil away the actual roleplay from combat, but the rules usually directly support a roleplay-based view of battle. Presenting the game this way had my then-9-year-old picking the game up really quickly.
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the fun thing is, you could literally just do everything completely randomly and your build will still be good
I wouldnβt know
I make all my choices based on sheer Rule of Cool-ness β I start with a vibe and build for that.
BUT. None of my GMs are tryhards, so maybe if I brought my characters to a tryhard session theyβd get wiped.
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what spells are those
so today I realized this meme is about 2e which so far hasnβt fallen into the same pattern of content bloat (give it time, we live in a society). so my point is moot, even if I wasnβt exaggerating two complaints simultaneously .
but in 1e after years and years of releasing content to keep the business alive, Paizo ended up with spells like False Age, Wizened Appearence, Youthful Appearence, False Face, Transplant Visage, Disguise Self and probably some others that all did the same thing with slight changes. Thereβs a similar abundance of spells to just help your character not read books like Skim, Memorize Page, Perusal, Commune With Texts, and Explode Head (the most redundant spell of all)
Then thereβs ones with mild bonuses to hyper-specific use cases. Polypurpose Panacea has 5 different effects that are all +1 to sleeping or digestion. Cultural Adaptation is similar but for every check that isnβt speaking another language. I canβt remember the name of it but thereβs one that just gives you +1 to checks made to be a Sailorman. Most of these are superseded by other spells that will just give bonuses to entire groups of skills like Crafterβs Fortune but still have specific use cases
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Itβs not available yet on iOS (though an iOS port is in development). You can find it on the web at pathbuilder2e.com. Mobile and web apps donβt sync, though. The paid versions allow you to save characters to Google Drive, which you can use to sync them.
oh, itβs just pathfinder 2? darn. Would love to switch off of PCGen, but there isnβt much for just character sheets for pathfinder 1e from what Iβve found.
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oh, itβs just pathfinder 2? darn. Would love to switch off of PCGen, but there isnβt much for just character sheets for pathfinder 1e from what Iβve found.
Thereβs a Pathbuilder 1e, but I think it might only be for Android. I havenβt seen a web-based version.
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whatβs paladium? (i only play pf2e)
OG publisher of notoriously crunchtastic system Rifts
FWIW, G.U.R.P.S., by Steve Jackson, is a very close tie, if not more so. (I misremembered them both being Paladium publications when posting above, honestly.)
If you donβt see the Matrix as endless spreadsheets, these are not the systems youβre looking for.
p.s. Sorry for the link to that other place, but itβs hard to find non-paid/ad RPG posts from the 90s without it.
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the fun thing is, you could literally just do everything completely randomly and your build will still be good
Eh, thereβs at least 1 exception: toxicologist alchemist. Especially if youβre about to play Abomination vaults
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I cannot recommend the Pathbuilder app enough. It narrows everything down to the available options based on what youβve chosen so far, without taking the option of house ruling away from you.
Just keep in mind that cross-referencing options with Archives of Nethys is also super important. Iβve had 2 players build overly complicated characters and needed a ton of help to unbork them simply because they didnβt read anything before making a selection
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How easy it is for someone not knowing the game to build or even play a character? Itβs great to have thousands of option, except when you join a game, donβt know yet all the option available and find up latter that your build doesnβt work. Is it a risk in pathfinder, or are the options robust enough to neither close path early nor have necessary combo?
While there are some dead-end builds, theyβre pretty rare. As in, avoid the toxicologist subclass for alchemist and youβre largely fine.
There are some classes I wouldnβt recommend for new players due to complexity, like the alchemist and the psychic, but thatβs only because theyβre complicated.
Another thing to keep in mind is that martial and caster classes are actually balanced against each other now, and melee characters are going to do more damage than ranged characters due to them being on the front lines and taking more risks. This isnβt critical for effective gameplay, Iβm just trying to let you know what to expect.
While you go about making a character in Pathbuilder, I recommend also looking up the same options in Archives of Nethys, which is the semi-official source of game rules. It will have everything available on there except for adventure paths and lore books, with the full text of every option and rule. Thereβs chapters available on there on how to play the game and I recommend reading it.
Another reason to use Archives of Nethys is because it gives more context on options. You could build a character that is a rare ancestry like a Conrasu or Goloma, but without a picture and full description youβre not going to know what your character actually is.
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I wouldnβt know
I make all my choices based on sheer Rule of Cool-ness β I start with a vibe and build for that.
BUT. None of my GMs are tryhards, so maybe if I brought my characters to a tryhard session theyβd get wiped.
honestly choosing the coolest thing every time is probably the best way to build a character
maybe, but for tryhard games youβd make a tryhard character anyway
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Eh, thereβs at least 1 exception: toxicologist alchemist. Especially if youβre about to play Abomination vaults
hmm why is that?
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honestly choosing the coolest thing every time is probably the best way to build a character
maybe, but for tryhard games youβd make a tryhard character anyway
maybe, but for tryhard games youβd make a tryhard character anyway
Thatβs the thing though
I have no idea how.
Since PF2 came out I got by just fine on making unique and fun but entirely unoptimised characters. So I never bothered learning what synergises with what to make a tryhard character.
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maybe, but for tryhard games youβd make a tryhard character anyway
Thatβs the thing though
I have no idea how.
Since PF2 came out I got by just fine on making unique and fun but entirely unoptimised characters. So I never bothered learning what synergises with what to make a tryhard character.
oh well youβd just have to play a bunch of characters and see what is strongest
or watch videos about optimizing characters. there are a bunch of those (a couple of youtube channels iβd recommend for that are swingripper and mathfinder)
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Laughs in GURPS
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Laughs in GURPS
Oh man, I really tried it one timeβ¦ But I couldnβt really wrap my head around it, nor get my players to learn it. Also I wanted some pre-made monsters to toss into an encounterβ¦ Couldnβt find anything like that. You have to make every monster from scratch? I might be remembering that wrong.
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Oh man, I really tried it one timeβ¦ But I couldnβt really wrap my head around it, nor get my players to learn it. Also I wanted some pre-made monsters to toss into an encounterβ¦ Couldnβt find anything like that. You have to make every monster from scratch? I might be remembering that wrong.
You can do that in Dungeon Fantasy, which is basically just GURPS with a bunch of pre-made classes and stuff. But the strength of regular GURPS is the ability to handle any idea you can throw at it. It really shines when making your genre-bent homebrew come to life. Once you get comfortable with how the system scales things, you can really just wing it with monsters on the fly.
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Eh, thereβs at least 1 exception: toxicologist alchemist. Especially if youβre about to play Abomination vaults
Toxicology got some buffs in the remaster that let them morph poison damage to acid if its favorable, iirc