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Wandering Adventure Party

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  3. "Level Is More Than Just a Number." (Art by Sebastian Leverette)

"Level Is More Than Just a Number." (Art by Sebastian Leverette)

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  • DacoTacoD This user is from outside of this forum
    DacoTacoD This user is from outside of this forum
    DacoTaco
    wrote last edited by
    #9

    I thought it was im the rule book that players should do so. If i have an epic backstory im playing and ancient old fart that has not battled in centuries and is not used to it anymore

    spittingimage@lemmy.worldS 1 Reply Last reply
    6
    • T Tar_Alcaran

      Hence the number one rule: cool stuff should be done in the game, not your backstory.

      C This user is from outside of this forum
      C This user is from outside of this forum
      cassandrafatigue@lemmy.dbzer0.com
      wrote last edited by cassandrafatigue@lemmy.dbzer0.com
      #10

      The one solution is to end the back story bad ‘so anyway, he’s learning how to walk again after… That.’ or ‘crawled into a bottle afterwards, and you’ll have a hell of a time fishing her out. In the meantime, she can still manage a cantrip from time to time. Most days.’ Especially if you’re going for a ‘last job’ or ‘old gunslinger’ vibe.

      Works really well if your early build is super specialized, and, like ‘they still remember how to do that part just on reflex’

      1 Reply Last reply
      22
      • S Sai Somsphet

        And this is why my next character is gonna be Steve the fisherman. Been spear fishing his whole life. That’s it. That’s his backstory. He carries a spear.

        P This user is from outside of this forum
        P This user is from outside of this forum
        positivewhat@lemmy.world
        wrote last edited by
        #11

        And that’s the campaign where you start at level 12, lol

        1 Reply Last reply
        7
        • T Tar_Alcaran

          Hence the number one rule: cool stuff should be done in the game, not your backstory.

          A This user is from outside of this forum
          A This user is from outside of this forum
          ayutsukasa@lemmy.zip
          wrote last edited by
          #12

          Or just start the campaign at a higher level.

          1 Reply Last reply
          8
          • thefuzzyfurrycomrade@pawb.socialT thefuzzyfurrycomrade@pawb.social

            Source

            M This user is from outside of this forum
            M This user is from outside of this forum
            monkdervierte@lemmy.zip
            wrote last edited by
            #13

            That was obvious. Why would a dragon need a sword to kill a maiden?

            1 Reply Last reply
            7
            • S Sai Somsphet

              And this is why my next character is gonna be Steve the fisherman. Been spear fishing his whole life. That’s it. That’s his backstory. He carries a spear.

              Q This user is from outside of this forum
              Q This user is from outside of this forum
              quetzalcutlass@lemmy.world
              wrote last edited by
              #14

              And to explain why D&D characters miss half the time, you can just say he was unnecessarily ‘correcting’ for water refraction still.

              1 Reply Last reply
              7
              • KichaeK Offline
                KichaeK Offline
                Kichae
                Forum Master
                wrote last edited by
                #15

                I’ve become increasingly convinced that people don’t want to play low level characters. Level 1 characters are neophyte adventurers. Their backstory shouldn’t include significant a mounts of adventure, combat, or heroics, because it introduces a significant amount of ludo-narrative dissonance into the campaign.

                Unless there’s a reason they’ve been de-leveled.

                E E 2 Replies Last reply
                15
                • DacoTacoD DacoTaco

                  I thought it was im the rule book that players should do so. If i have an epic backstory im playing and ancient old fart that has not battled in centuries and is not used to it anymore

                  spittingimage@lemmy.worldS This user is from outside of this forum
                  spittingimage@lemmy.worldS This user is from outside of this forum
                  spittingimage@lemmy.world
                  wrote last edited by
                  #16

                  One of the most fun characters I’ve played was a broken-down elite super-science soldier who was so addled by basilisk memes and psychotronic warfare that he needed his intelligent gun to remind him where he was every ten minutes.

                  1 Reply Last reply
                  6
                  • thefuzzyfurrycomrade@pawb.socialT thefuzzyfurrycomrade@pawb.social

                    Source

                    J This user is from outside of this forum
                    J This user is from outside of this forum
                    jjjalljs@ttrpg.network
                    wrote last edited by
                    #17

                    Yep. Feel like we just had some posts about this. People who write that kind of backstory should just write a book. It’s especially bad in games like D&D where you’re starting out as a level 1 nobody. Some games, even some games of D&D, start at higher power levels, so the story is at least mechanically plausible.

                    1 Reply Last reply
                    11
                    • KichaeK Kichae

                      I’ve become increasingly convinced that people don’t want to play low level characters. Level 1 characters are neophyte adventurers. Their backstory shouldn’t include significant a mounts of adventure, combat, or heroics, because it introduces a significant amount of ludo-narrative dissonance into the campaign.

                      Unless there’s a reason they’ve been de-leveled.

                      E This user is from outside of this forum
                      E This user is from outside of this forum
                      ensignwashout@startrek.website
                      wrote last edited by
                      #18

                      Yes. That’s one reason that the Fate system basically disallows characters ever being low level. Low level starts aren’t actually particularly fun, and they can prevent characters from having diverse epic shared backstory.

                      KichaeK X 2 Replies Last reply
                      5
                      • T Tar_Alcaran

                        Hence the number one rule: cool stuff should be done in the game, not your backstory.

                        E This user is from outside of this forum
                        E This user is from outside of this forum
                        ensignwashout@startrek.website
                        wrote last edited by
                        #19

                        Hence the number one rule: cool stuff should be done in the game, not your backstory.

                        I prefer Fate, where the rules practically require having cool stuff in each character’s back story.

                        1 Reply Last reply
                        5
                        • E ensignwashout@startrek.website

                          Yes. That’s one reason that the Fate system basically disallows characters ever being low level. Low level starts aren’t actually particularly fun, and they can prevent characters from having diverse epic shared backstory.

                          KichaeK Offline
                          KichaeK Offline
                          Kichae
                          Forum Master
                          wrote last edited by
                          #20

                          ensignwashout@startrek.website I don’t know, zero-to-hero is one of the best story tropes out there. Totally nullifying it seems kind of wild to me. But you have to know who you’re playing, and if you’re playing a highly skilled veteran with a rich history of great deeds, you need to understand that that is not a Level 1 character.

                          1 Reply Last reply
                          7
                          • KichaeK Kichae

                            I’ve become increasingly convinced that people don’t want to play low level characters. Level 1 characters are neophyte adventurers. Their backstory shouldn’t include significant a mounts of adventure, combat, or heroics, because it introduces a significant amount of ludo-narrative dissonance into the campaign.

                            Unless there’s a reason they’ve been de-leveled.

                            E This user is from outside of this forum
                            E This user is from outside of this forum
                            empathicvagrant@lemmy.world
                            wrote last edited by
                            #21

                            The only time I ever loved an OP backstory for a lv1 was a friend who was a great mage of death and destruction who destroyed anything deemed beautiful out of hatred.

                            A witch turned him into a diamond, and his necromancy (somehow) allowed him to possess whomever held the diamond.

                            He was a goblin for 3 levels and then a wolf ate him and the diamond so we had a pet dog for awhile basically.

                            D KichaeK 2 Replies Last reply
                            6
                            • E empathicvagrant@lemmy.world

                              The only time I ever loved an OP backstory for a lv1 was a friend who was a great mage of death and destruction who destroyed anything deemed beautiful out of hatred.

                              A witch turned him into a diamond, and his necromancy (somehow) allowed him to possess whomever held the diamond.

                              He was a goblin for 3 levels and then a wolf ate him and the diamond so we had a pet dog for awhile basically.

                              D This user is from outside of this forum
                              D This user is from outside of this forum
                              dragontypewyvern@midwest.social
                              wrote last edited by
                              #22

                              Possession is a Ghost (the specific monster) ability that works on contact, pretty standard Necromancy shenanigans to imitate undead abilities.

                              1 Reply Last reply
                              2
                              • E ensignwashout@startrek.website

                                Yes. That’s one reason that the Fate system basically disallows characters ever being low level. Low level starts aren’t actually particularly fun, and they can prevent characters from having diverse epic shared backstory.

                                X This user is from outside of this forum
                                X This user is from outside of this forum
                                xm34@feddit.org
                                wrote last edited by
                                #23

                                Counterpoint: I love rugged nobody adventurer types. I love the point in the campaign when you still have to use your brain to solve problems and when wild animals still pose a significant threat. This may be one of the reasons I stopped playing DnD altogether.

                                It’s not fun at low levels because your characters have absolutely no skills whatsoever and it sucks at high levels because over time you only get a bunch of instant-problem-solvers like Tiny Hut, Fly and Teleport.

                                E 1 Reply Last reply
                                3
                                • E empathicvagrant@lemmy.world

                                  The only time I ever loved an OP backstory for a lv1 was a friend who was a great mage of death and destruction who destroyed anything deemed beautiful out of hatred.

                                  A witch turned him into a diamond, and his necromancy (somehow) allowed him to possess whomever held the diamond.

                                  He was a goblin for 3 levels and then a wolf ate him and the diamond so we had a pet dog for awhile basically.

                                  KichaeK Offline
                                  KichaeK Offline
                                  Kichae
                                  Forum Master
                                  wrote last edited by Kichae
                                  #24

                                  empathicvagrant@lemmy.world Backstory is probably the wrong concept for a low-level character. They, instead, have a background. Backstories are prequel fodder, while backgrounds are used to figure out character motivation, and how a character reacts to future events.

                                  Generally speaking, you don’t want to fill in blanks you don’t need filled i, because it’s creatively limiting your future self. If the events that got you to Session 1 are too interesting, you’ve probably written too much.

                                  1 Reply Last reply
                                  1
                                  • X xm34@feddit.org

                                    Counterpoint: I love rugged nobody adventurer types. I love the point in the campaign when you still have to use your brain to solve problems and when wild animals still pose a significant threat. This may be one of the reasons I stopped playing DnD altogether.

                                    It’s not fun at low levels because your characters have absolutely no skills whatsoever and it sucks at high levels because over time you only get a bunch of instant-problem-solvers like Tiny Hut, Fly and Teleport.

                                    E This user is from outside of this forum
                                    E This user is from outside of this forum
                                    ensignwashout@startrek.website
                                    wrote last edited by ensignwashout@startrek.website
                                    #25

                                    Good points. I feel like Fate does a better job staying in the interesting in-between for longer, and also supports “epic” stories a bit better (than other systems I have played).

                                    But I haven’t tried to force Fate to support the newbie to epic growth, because the rulebook calls out that the Fate rules intentionally ignore supporting the ability to play as a helpless nobody.

                                    1 Reply Last reply
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