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  • Recall Knowledge

    Pathfinder pf2e simplypf2e pathfinder2e ttrpg dnd
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    Mr. Omgits JafoM
    https://www.simplypf2e.com/post/recall-knowledge
  • Recall Knowledge

    Pathfinder pf2e simplypf2e pathfinder2e ttrpg dnd
    1
    0 Votes
    1 Posts
    21 Views
    Mr. Omgits JafoM
    https://www.simplypf2e.com/post/recall-knowledge
  • Chronicler Nature Statblock Template

    General
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    KichaeK
    --- title: "[Creature Name]" Description: "[Creature Description]" Level: "[Level]" Perception: "[Mod] ([Senses])" Languages: "[Languages]" Skills: "[Skill +Mod], [Skill +Mod]" Items: "[Items carried]" Origin: "[Creature's town, biome, or plane of origin]" Motivation: "[Creature Motivations]" Personality: "[Creature Personality]" Notes: "[Flavor or behavior notes]" Tactics: "[Tactical combat or encounter notes]" tags: [Add, Your, Tags] --- <div style="max-width: 700px; margin: 20px auto; padding: 25px; background: radial-gradient(circle at center, #3d240a 0%, #1a0f02 100%); border: 3px solid #ffd700; outline: 1px solid #ffd700; outline-offset: 2px; border-radius: 15px; box-shadow: 0 0 20px rgba(255, 215, 0, 0.2), inset 0 0 50px rgba(0,0,0,0.5); font-family: 'Georgia', serif; color: #fff;"> <!-- HEADER --> <div style="display: flex; justify-content: space-between; align-items: center; border-bottom: 2px solid #ffd700; padding-bottom: 10px; margin-bottom: 15px;"> <div> <h2 style="margin: 0; color: #ffd700; text-transform: uppercase; letter-spacing: 4px; font-size: 30px; text-shadow: 0 0 10px rgba(255, 215, 0, 0.5);"> <!-- ================================================================ --> [CREATURE NAME] <!-- ================================================================ --> </h2> <span style="color: #ffaa00; font-variant: small-caps; font-weight: bold; font-size: 16px; letter-spacing: 1px;"> <!-- ================================================================ --> [Title/Epithet] <!-- ================================================================ --> </span> </div> <div style="background: linear-gradient(to bottom, #ffd700, #b8860b); color: #1a0f02; padding: 8px 18px; border-radius: 50% 50% 5px 5px; font-weight: bold; font-size: 22px; border: 1px solid #fff;"> <!-- ================================================================ --> [LVL] <!-- ================================================================ --> </div> </div> <!-- TRAITS --> <div style="display: flex; gap: 8px; margin-bottom: 15px; flex-wrap: wrap;"> <span style="border: 1px solid #ffd700; color: #ffd700; background: rgba(0,0,0,0.4); padding: 3px 12px; border-radius: 4px; font-size: 11px; text-transform: uppercase; font-weight: bold;"> [ALIGNMENT] </span> <span style="border: 1px solid #ffd700; color: #ffd700; background: rgba(0,0,0,0.4); padding: 3px 12px; border-radius: 4px; font-size: 11px; text-transform: uppercase; font-weight: bold;"> [SIZE] </span> <span style="border: 1px solid #ffd700; color: #1a0f02; background: #ffd700; padding: 3px 12px; border-radius: 4px; font-size: 11px; text-transform: uppercase; font-weight: bold; box-shadow: 0 0 8px #ffd700;"> [TRAIT 1] </span> <span style="border: 1px solid #ffd700; color: #1a0f02; background: #ffd700; padding: 3px 12px; border-radius: 4px; font-size: 11px; text-transform: uppercase; font-weight: bold; box-shadow: 0 0 8px #ffd700;"> [TRAIT 2] </span> </div> <!-- BIO/FLAVOR BLOCK --> <div style="background: rgba(255, 215, 0, 0.05); padding: 15px; border-radius: 10px; margin-bottom: 15px; border: 1px solid rgba(255, 215, 0, 0.2);"> <p style="margin: 0 0 5px 0; font-size: 14px; color: #eee;"> <b style="color: #ffd700;">Languages:</b> [LANGUAGES] </p> <p style="margin: 0 0 5px 0; font-size: 14px; color: #eee;"> <b style="color: #ffd700;">Items:</b> [ITEMS] </p> <p style="margin: 0; font-size: 14px; color: #ccc;"> <b style="color: #ffd700;">Notes:</b> [FLAVOR_NOTES] </p> </div> <!-- STAT MODS --> <div style="display: flex; justify-content: space-between; padding: 8px; background: rgba(0,0,0,0.3); border-radius: 5px; margin-bottom: 15px; font-size: 14px; border: 1px solid #444;"> <span>STR <b>+[STR_MOD]</b></span> <span>DEX <b>+[DEX_MOD]</b></span> <span>CON <b>+[CON_MOD]</b></span> <span>INT <b>+[INT_MOD]</b></span> <span>WIS <b>+[WIS_MOD]</b></span> <span>CHA <b>+[CHA_MOD]</b></span> </div> <!-- SKILLS --> <div style="background: rgba(255, 215, 0, 0.08); padding: 10px; border-radius: 8px; border: 1px dashed rgba(255,215,0,0.4); margin-bottom: 20px;"> <div style="font-size: 10px; text-transform: uppercase; color: #ffd700; margin-bottom: 4px;">Skills</div> <div style="font-size: 14px;"> [SKILLS_LIST] </div> </div> <!-- SENSES & SPEED --> <div style="display: grid; grid-template-columns: 1fr 1fr; gap: 10px; margin-bottom: 10px;"> <div style="background: rgba(255, 215, 0, 0.15); padding: 8px; border-radius: 8px; border: 1px solid #ffd700;"> <div style="font-size: 10px; text-transform: uppercase; color: #ffd700; margin-bottom: 2px;">Perception</div> <div style="font-size: 20px; font-weight: bold; text-align: center;"> +[PERCEPTION_MOD] <span style="font-weight: normal; font-size: 12px; color: #ccc;"><br> ([SENSES]) </span> </div> </div> <div style="background: rgba(255, 215, 0, 0.15); padding: 8px; border-radius: 8px; border: 1px solid #ffd700;"> <div style="font-size: 10px; text-transform: uppercase; color: #ffd700; margin-bottom: 2px;">Speed</div> <div style="font-size: 20px; font-weight: bold; text-align: center;"> [SPEED] ft. </div> </div> </div> <!-- VITALS --> <div style="display: flex; gap: 15px; margin-bottom: 10px;"> <div style="flex: 1; border-top: 3px solid #ffd700; background: rgba(255,255,255,0.05); padding: 8px; text-align: center;"> <div style="font-size: 10px; text-transform: uppercase; color: #ffd700;">AC</div> <div style="font-size: 22px; font-weight: bold;"> [AC_VAL] </div> </div> <div style="flex: 1; border-top: 3px solid #ff4444; background: rgba(255,255,255,0.05); padding: 8px; text-align: center;"> <div style="font-size: 10px; text-transform: uppercase; color: #ff4444;">HP</div> <div style="font-size: 22px; font-weight: bold;"> [HP_VAL] </div> </div> </div> <!-- SAVES --> <div style="display: grid; grid-template-columns: repeat(3, 1fr); gap: 10px; margin-bottom: 20px;"> <div style="text-align: center; border-bottom: 1px solid #ffd700; background: rgba(255,255,255,0.05); padding: 5px; border-radius: 4px;"> <b>Fort</b><i> +[FORT_MOD] </i> </div> <div style="text-align: center; border-bottom: 1px solid #ffd700; background: rgba(255,255,255,0.05); padding: 5px; border-radius: 4px;"> <b>Ref</b><i> +[REF_MOD] </i> </div> <div style="text-align: center; border-bottom: 1px solid #ffd700; background: rgba(255,255,255,0.05); padding: 5px; border-radius: 4px;"> <b>Will</b><i> +[WILL_MOD] </i> </div> </div> <div style="font-size: 14px; color: #ffaa00; margin-bottom: 15px; font-style: italic;"> [Immunities/Resistances/Weaknesses] </div> <!-- DEFENSIVE ABILITIES --> <div style="font-size: 18px; line-height: 1.6; margin-top: 15px;"> <span style="color: #ffd700; font-weight: bold;"> <b>[Ability Name] </b> <span style="background: #ffd700; color: #1a0f02; margin-right: 5px; padding: 0 4px; border-radius: 3px; font-size: 12px;"> [2A] </span></span> ([Traits]) <b>Effect</b> <i>[Description]</i>. </div> <!-- DEFENSIVE REACTIONS --> <div style="border: 2px solid #ffd700; background: rgba(255, 215, 0, 0.1); padding: 12px; border-radius: 10px; margin-top: 15px; font-size: 18px;"> <span style="color: #ffd700; font-weight: bold;">Reaction <span style="background: #ffd700; color: #1a0f02; padding: 0 5px; border-radius: 3px; font-size: 14px;">[R]</span></span> <b>[Reaction Name]</b> <b>Trigger</b> <i>[Condition]</i>; <b>Effect</b> <i>[Description].</i> </div> <!-- OFFENSE SECTION --> <h4 style="color: #ffd700; border-bottom: 1px solid #ffd700; text-transform: uppercase; letter-spacing: 2px; margin: 25px 0 10px 0;">Offense</h4> <div style="font-size: 18px; line-height: 1.6;"> <!-- Melee Strike --> <div style="margin-bottom: 8px;"> <span style="color: #ffd700; font-weight: bold;"> Melee <span style="background: #ffd700; color: #1a0f02; margin-right: 5px; padding: 0 5px; border-radius: 3px; font-size: 14px;"> [1A] </span></span> <b>[Strike Name]</b> <i>+[MOD] / +[MOD-MAP] / +[MOD-2*MAP]</i> ([Traits]), <b>Damage</b> <i>[Dice] [Type]</i> </div> <!-- Ranged Strike --> <div style="margin-bottom: 8px;"> <span style="color: #ffd700; font-weight: bold;"> Ranged <span style="background: #ffd700; color: #1a0f02; margin-right: 5px; padding: 0 5px; border-radius: 3px; font-size: 14px;"> [1A] </span></span> <b>[Strike Name]</b> <i>+[MOD] / +[MOD-MAP] / +[MOD-2*MAP]</i> ([Traits]), <b>Damage</b> <i>[Dice] [Type]</i> </div> </div> <!-- OFFENSIVE SPECIALS --> <div style="font-size: 18px; line-height: 1.6; margin-top: 15px;"> <span style="color: #ffd700; font-weight: bold;"> [Ability Name] <span style="background: #ffd700; color: #1a0f02; margin-right: 5px; padding: 0 5px; border-radius: 3px; font-size: 12px;"> [2A] </span></span> ([Traits]) <b>Effect</b> <i>[Description]</i>. </div> <!-- SPELLS & MAGIC --> <div style="border-top: 1px dashed rgba(255,215,0,0.3); margin-top: 20px; padding-top: 10px;"> <h4 style="color: #ffd700; border-bottom: 1px solid #ffd700; text-transform: uppercase; letter-spacing: 2px; margin: 10px 0 15px 0;">Spells & Magic</h4> <!-- Innate/Class Spell Block --> <div style="background: rgba(255, 215, 0, 0.15); margin-top: 8px; padding: 10px; border-radius: 8px; border: 1px solid #ffd700;"> <div style="font-size: 14px; text-transform: uppercase; color: #ffd700; margin-bottom: 2px;"> <b>[Source] Spells</b> DC <i>[DC]</i>, Attack <i>+[MOD]</i> </div> <div style="font-size: 16px; font-weight: bold;"> <p style="margin: 0; padding-left: 10px; color: #c0c0c0;"> <b>Cantrips:</b> [Spell], [Spell]<br> <b>[RANK] Rank:</b> [Spell], [Spell] </p> </div> </div> <!-- Focus Spell Block --> <div style="background: rgba(0, 0, 0, 0.2); margin-top: 8px; padding: 10px; border-radius: 8px; border: 1px solid #ffd700;"> <div style="font-size: 14px; text-transform: uppercase; color: #ffd700; margin-bottom: 2px;"> <b>Focus Spells</b> DC <i>[DC]</i>, Attack <i>+[MOD]</i>, <i>[NUM_FPs]</i> FP </div> <div style="font-size: 16px; font-weight: bold;"> <p style="margin: 0; padding-left: 10px; color: #c0c0c0;"> <b>Cantrips:</b> [Spell]<br> <b>[RANK] Rank:</b> [Spell] </p> </div> </div> </div> </div>
  • 0 Votes
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    SilverGMS
    #Pathfinder #Golarion has it ever been stated in canon how much the Bellflower Network and Eagle Knights talk to eachother? I'd probably be at least a little; Andoran is the main destination for liberated slaves, and it'd benefit Andoran to have an ally in your main enemy's underground
  • 1 Votes
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    KichaeK
    I’m never going to learn. I come across this kind of obtuseness painfully often in rpg discussions, and I’m always – and I mean always – caught off guard by it. I just expect TTRPG fans to be into things like world building and the deeper questions of setting, and they keep telling me that the only thing they’re cognizant of is stat blocks and rules interactions. To the point where I’ve been told that everything but grid-based combat and roll resolutions is just empty set dressing. I’ve come to, but seem incapable of holding on to, the conclusion that most TTRPG fans just want an XCOM game they can bully in order to get their way. Which is a shame, because @juergen_hubert@mementomori.social has a lot of interesting things to say on RPG settings, and the stories that inspire and underpin them, and having almost everyone completely talk past the prompt was disheartening.
  • 0 Votes
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    KichaeK
    @vortiwife@retro.pizza i just blocked someone for saying “if you don’t want to play board games in your rpg just go do theater” This is the kind of take that triggers my monthly crash out on r/Pathfinder2e. Usually in the comments of a post complaining about the various bits of the game that support things other than gridded combat.
  • 1 Votes
    1 Posts
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    The OnionT
    Fox News Sends Trump Quarterly Tithe Of 3 Blond AnchorsWASHINGTON—Saying the sumptuous gift should slake the administration’s thirst for the next few months, Fox News sent President Donald Trump its quarterly tithe of three blond anchors, White House sources confirmed Friday. “We have traveled south to the White House steps to present you with these three Kayleighs,” said Fox Corporation CEO Lachlan Murdoc…#theonionhttps://theonion.com/fox-news-sends-trump-quarterly-tithe-of-3-blond-anchors/
  • Know your Star Trek phenomena:

    General
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    MalteS
    @katemorley I hate it when people mix these up!
  • 1 Votes
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    KichaeK
    @silvergm@dice.camp Oh, that’s incredibly common on Reddit. People don’t read the books, so have no idea that the treasure tables exist, nor that the DC tables exist, that there are guidelines for monster creation, or even that there are pre-defined actions for things like feinting. The flip side of that, though, is that a lot of the people that new GMs are talking to are hyper-orthodox about the game, and have the default position of “why even play this game if you want to do [thing that deviates by an arbitrary amount from the Golarion setting]?”
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    KichaeK
    @silvergm@dice.camp Yeah, but one hit per round is also a fairly good estimate, assuming you’re throwing primarily Pl-2 to PL+0 creatures at them. I think that 1d4 would put it around Level 5, based on what I’ve seen.I wish we had more concrete guidance on item level damage and usage frequency, though.
  • 1 Votes
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    YoraY
    @Taskerland Do you actually like interacting with RPG people?
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    Pteryx the Puzzle SecretaryP
    @Taskerland @dregntaelAs near as I can tell, his going the whole 'I hate performatist RPers, which I just made a term for now" route was caused by a mix of being confused by how people RP on Discord (though I'll grant that *ending* your descriptive prose with a straightforward "Action A, bonus action B, done" is helpful) and irritated by the way professional RP streams have influenced the hobby.
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    Hostile ArchitectureH
    The main two things were:* Do heads have separate HP from the body? I ruled no, damage done to a head is also done to the body, but it doesn't carry over after a head is severed. This made the heads function like damage-soak minions?* Does regeration scale with Actual Number of Heads or with Original Number of Heads? I think RAW it should scale with Actual Number of Heads, but to keep things simple I kept it stable at Regen HP is equal to Head HP.
  • 0 Votes
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    KichaeK
    Splines are piecewise vector curves, like what you get from the ‘pen’ tool in Photoshop or Gimp. To reticiulate means to put together so as to form a mesh or network. The phrase doesn’t really mean anything in the context of the game.
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    S
    Oooooh. Those boxes would be useful. Thanks for taking the time to document them!
  • They. Ate. Him.

    Campaign Journal
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    AngelaA
    We played our Pathfinder 2 game tonight and it was fun. We didn't get to much of the actual story, but we earned some more points. Also, off-camera we routed an attack by the Big Bad's right-hand woman. I think we may be fighting her next week.We are in a place called Tanglebriar, and it's rough going. The environment is not made for us and it does not want us there. We regularly run into difficult terrain, and the monsters we're running into are reasonably tough.All of our encounters tonight were randomly generated because we rolled poorly. We're supposed to be doing Survival and Perception and things like that. If we make the DC, nothing happens.On our first roll, I rolled a 3. Even with as high as my Perception is, that roll was not going to make it. I didn't feel so bad on the next roll when I got above a 40 and the Wizard rolled a 1. We fought some large mosquito-looking things. At first we thought they might be similar to stirges, but they were not. They were more like winged spiders (bat wings, not insect wings). They had tongues that came out of their midsections and that was grosssss.They were demons, so we looked for their sin-vulnerability and it was fighting off ill-health. So every time they tried to poison the air, and we saved, it would hurt them if we were close enough to where they were. We also fought another set of demony guys. They were even bigger (giant). They were made of wood and I'm not 100% what they were, but they had glowing red eyes inside their trunks. They had a wicked branch attack (with reach) and then they could also attack (and trip you) with their roots if they were close enough to you.My character has a war hammer, and the wooden guys were resistant to bludgeoning damage. Bummer. But they were weak to fire and axes, so between spells and the Champion's ax, we whittled them down (HA! that is a terrible pun and I'm leaving it there).We got hit with a couple of poisonous clouds, but it looked like everyone managed to make sufficient saves so that we won't wake up tomorrow and find out we're dying or infected or something.We're almost to the Big Fight for this adventure path. I think we are, anyway. We're level 14 now.#Pathfinder2e #ttrpg
  • Playing FF7 Again

    General ff7 rpg games game
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    KichaeK
    It’s been a loooong time since I’ve played FInal Fantasy 7. Like, probably 25 years now. Maybe 20. But definitely before I permanently moved away from home. It’s one of my favourite games of all time, but also, one of the hardest for me to revisit. I’m at the City of the Ancients now, and I’m finding myself woefully unprepared to handle it.
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    No one has replied
  • A lesson so many need to learn

    Moved Pathfinder rpgmemes
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    2
    502 Votes
    181 Posts
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    saithe@lemmy.blahaj.zoneS
    Big fan of the “let people hate things” motto
  • 1 Votes
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    KichaeK
    @moondog@meow.social There is no community on the Internet that more firmly treats Water Finds a Crack as a play guide, rather than a warning to designers.