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  • 0 Votes
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    The Voyager's WorkshopW
    @luxet @john Many thanks! You’re very kind!
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    NullN
    What’s the consensus on E-BIAB or all in one systems here on the fediverse? I’m kinda in the market. #homebrew #beerbrewing #beer
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    ForesterDesignsF
    A #Pathfinder2e conversion of my older #Pokemon #MagicItems, with a #Malamar #cloak to spin everything around!#MagicItem #PF2e #RPG #RPGArt #PokemonArt #Pathfinder #TTRPG #PathfinderArt #Illustration #FantasyArt #FantasyIllustration #TabletopRPG #Homebrew #PokemonFanArt #TabletopGaming #FantasyGaming #RolePlayingGames #TabletopArt #GameMaster #FantasyWorld #HomebrewContent #GameDesign #MagicItemDesign #PathfinderCommunity #PathfinderHomebrew #HomebrewMagic
  • 1 Votes
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    KichaeK
    u/Teridax68 is back again with more homebrew. This time, they’ve published a number of Witch archetypes and variant rules. Quicker Familiar Resurrections: Should your familiar happen to find themselves dying too often, particularly from massive damage at early levels, this variant lets you regain the larger part of your class features within the adventuring day at a price. By trading a portion of your soul to your patron, you doom yourself and regain your familiar, or wound yourself if you’d prefer a less harsh condition. Universalist Casting: As a more extreme variant, should you wish for ultimate spellcasting versatility, you can choose to cast any spell as an occult spell. You must still learn spells as normal, though, and lessons require you to learn a spell as a prerequisite instead of giving you that spell for free. This is a significant power boost to the class, and as the variant itself mentioned, you’ll want to coordinate with your fellow casters if implementing this variant to avoid treading on their toes, even if they will still have major class features you’ll lack. Gunwitch Class Archetype: Basing itself off of the runaway success of the Gunwitch NPC, this class archetype changes your Witch’s familiar to a firearm, trading off your focus spell for the ability to fire bewitched shots. Additional feats let you opt into Gunslinger feats more easily, gain more abilities from the Gunwitch’s stat block, enhance your firearm familiar even further, or empower yourself to shoot even faster and perform devastating gun finishers. Hexed Witch Class Archetype: For the player wanting to more out of Witch’s Armaments and more of a hag flavor out of their Witch, the Hexed Witch transfers a great degree of your spellcasting power into martial effectiveness, making you a wave caster much like a Magus or Summoner. Archetype-exclusive feats let you attack through your familiar, increase the synergy between your unarmed attacks and spells, and even let you cheat death by clawing your way out of your own familiar. Homebrewery Link: https://homebrewery.naturalcrit.com/share/iSHitCH_cnMp Original Post: https://www.reddit.com/r/Pathfinder2e/comments/1l2co9x/witchy_variants_ft_the_gunwitch/
  • 1 Votes
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    KichaeK
    @notasnark@mastodon.social That’s super cool. I gave my players some NPCs to operate for a dungeon boss fight, and they straight up adopted them as secondary characters. I was reallly surprised. Happy for them, but super surprised. They haven’t had a session since the adoption, though. I hope they enjoy it as much as you guys!
  • 0 Votes
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    KichaeK
    A variant combat system from u/Carpaccio1, focused on streamlining Theatre of the Mind encounters for roleplay-first tables. PDF: Quick Encounters-fine.pdf Original Post: This variant rule shortens encounters dramatically, while keeping the aftermath. Using the theater of the mind, Game Master and players plan the combat, check the success of their strategies and discover the results. Sometimes fighting is unavoidable: you might fail to find an agreement with some mooks or take a wrong turn in a dungeon. Time is of the essence in a session, but you don’t want to handwave a battle that might be challenging. This variant rule is not meant to completely replace encounters, but to allow a faster transition to the big showdown. It suits a campaign more focused around story and characters. https://www.reddit.com/r/Pathfinder2e/comments/1kz9v1g/finish_a_fight_in_10_minutes_the_quick_encounters/ Original Link to PDF: https://mega.nz/file/iRMTXDbZ#9XIjsTE6fZlRzzz_C5eqUSwgWr2krI3LC7_ITK5ybiI
  • 0 Votes
    2 Posts
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    KichaeK
    An injury and demoralization system by u/Isa_Ben. https://www.reddit.com/r/Pathfinder2e/comments/1kpuvju/injurydamagelevels_and_fleing/ [image: 1748733910913-6dd1c6f1-7469-48ae-aa7d-400a5f038f81-image.png] [image: 1748733927381-f91aa564-689a-4ef8-8e41-38faf3d195ea-image.png] [image: 1748733941274-60364f08-319a-4c1d-b296-07e7dd3897e0-image.png] [image: 1748733951652-1e183354-9b20-4c02-bd7a-c4d4e7c4bfc2-image.png] [image: 1748733964223-1e0dc86c-97d7-4997-a6d6-0b79e50798a3-image.png] [image: 1748733978140-b453720b-0bda-4136-8ee7-922982776327-image.png] [image: 1748733995982-e7f8a635-a0d9-4a19-96c9-286e7a199911-image.png] [image: 1748737486251-0748a577-507f-4dde-bdb3-cc924d403ef3-image.png]
  • A Generalized Tuanting Mechanic

    Pathfinder homebrew pathfinder2e pf2e
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    KichaeK
    An attempt by u/Teridax68 to create a more general attention-grabbing mechanic. https://homebrewery.naturalcrit.com/share/Ai7TxJmSjiQa
  • Tyler's Adventures

    Pathfinder homebrew pathfinder2e pf2e dnd ttrpg
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    KichaeK
    A collection of homebrew and house rules by u/Tyler_Zoro, including Heritages, Archetypes, new sub-systems, and a Bestiary of magic-warped forest creatures. https://sites.google.com/view/tylers-adventures/homebrew