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    Jürgen HubertJ
    Many strange spirits haunt the German countryside at night.Including quite a few unwelcome... hitchhikers.#Germany #folktale #folklore https://wiki.sunkencastles.com/wiki/The_Back-Squatting_Spirit
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    Chris TrottierA
    Released in 1990, Fatal Labyrinth for the SEGA Genesis is notable for being one of the earliest—if not the first—rogue-like RPGs made in Japan. It was well-loved in its day. And it still has a cult-like following. But having played so many games in this genre of the years, I don’t like it. The movement is slow and plodding. There are too many unfair deaths. And dealing with inventory is a straight-up pain in the ass. On the Genesis, this must have felt unique because there was truly nothing like it. But having played the original Rogue—which was released 10 years earlier on Unix—I’d rather play Rogue despite the simplistic monochrome graphics. And the other truth is, rogue-likes have only got better. Steam is full of great titles. My personal favourite is Spelunky, which might be the best game ever made in the genre. However, Fatal Labyrinth is rough. If you’re looking for a hidden gem in the Genesis library, this is not it.
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    Chris TrottierA
    I had a great time with Void Wizard, which is a voxel-based roguelike first-person shooter with fantasy themes.Fantasy has a long and storied history in the FPS genre, going all the way back to games like Catacomb and Heretic. Void Wizard sits directly in that lineage, but merges it with a roguelike structure. What I found refreshing is that, unlike a lot of roguelikes, it does not feel like a game of chance. The overall dungeon layout is procedurally assembled, but the rooms themselves are hand-designed. You never know which room you are going to get or how it is placed, but once you walk in, you can read it. You can tell how it is going to play out.That matters, because a lot of criticism of roguelikes is that they feel luck-driven instead of skill-driven. Void Wizard feels skill-driven. The runs are short, fast, and closer to an arcade FPS with looping difficulty than a long-form progression game. You clear two main levels, fight a boss, and then the game loops back to the start with higher enemy density. At that point it becomes more about execution and score chasing than builds.The combat is excellent. There is a strong emphasis on movement. You are dodging projectiles, jumping constantly, and using momentum. The enemies are good. The weapons are good. I especially like that mana is your ammo. You are always hunting for manavials to refill it, and different wands consume different amounts of mana. Sometimes you have a weapon that can wipe a room quickly, but it drains mana so fast that you have to stop and ask yourself whether it is worth it.There is a simple upgrade system tied to shops. You collect money and buy upgrades that increase health, mana, or stats like firing rate. It is not deep, but it works. I do wish there were more gear options and more varied power-ups. Shields or armor power-ups would have added more variety. The developer has even admitted that the limited pool of rooms and upgrades leads to noticeable repetition over time.The setting works. The voxel aesthetic has a Minecraft-like quality, although this is not Minecraft at all despite the resemblance. The game runs at an extremely low internal resolution, which gives it a crisp, readable look and makes it run on very low-end hardware. You could run this on a potato. The style choice was also practical. The developer used voxel tools instead of Blender, which made asset creation faster.Another interesting detail is that this was made almost entirely solo, and built in Godot, an open-source game engine. I am genuinely impressed by what was accomplished with it. Everything feels smooth. Controls feel excellent.I played the game on PC with keyboard and mouse, and also on a Steam Deck. I do not think the developer tested it on Steam Deck, but it works extremely well using WASD with mouse emulation. The trackpad aiming feels surprisingly good.There is also a weird, slightly meta narrative twist. The game insists you must defeat the “void wizard,” but when you reach the end, it turns out that the void wizard does not really exist. Instead, you can loop back, fight harder versions of the game, or even fight yourself. It undercuts the premise in a tongue-in-cheek way, and it fits the arcade feel.I recommend this game. It is tremendous value. It is cheap, often discounted to under a couple of dollars, and it does not demand much mental overhead. You can pick it up and play immediately. For the price, I do not think you can find a better option if you like fantasy FPS games with wizards. After all, this is Void Wizard.
  • There we go.

    Uncategorized mtg magicthegatheri art mastoart fediart
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    Jenn, blurst of her nameT
    @CactuarJoe love that Ancient Tomb art!
  • #NFL

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    Tim_EagonT
    @emarktaylor.bsky.social our first round pick finally did something!
  • New #dnd / #rpg post from Full Moon Storytelling:

    Uncategorized dnd rpg
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    TTRPG BlogsT
    New #dnd / #rpg post from Full Moon Storytelling:Protected: RPGs as Natural Disaster Prephttps://fullmoonstorytelling.com/2026/01/10/rpgs-as-natural-disaster-prep/
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    CarolynC
    @atomicpoet depends on restaurant. Some of those uniforms have been historically pretty women-up-front while handing over the menus.
  • Homemade Pastrami

    Uncategorized cooking
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    S
    Excellent. I’ll you there.
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    Cactuar JoeC
    I was skimming Bsky and saw a post by the guy who posts random Gachapon stuff that was like "Fuck ICE" and I thought, "As goes the Gachapon Guy, so goes the nation"Unironically, thoLike, you get to the point where even the "nonpolitcal" fan accounts are like Screw this, I'm saying something? You've fucked up.
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    SilverGMS
    One of the best feelings I ever had was someone asking my opinion.I was like "...you want *my* opinion? You think *my* thoughts are valuable? You think *I* can improve your project? "
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    Nol Malone ☭A
    @maize if they need something happen, they will make it happen. It's that simple. "Looking for an excuse" admits they already made up their mind and it's just a matter of when, not if.
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    C
    This post did not contain any content.
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    Calico JesseD
    If people got this mad **every time** ICE murdered someone, they might have stopped murdering people long before now. There is no statute of limitations on murder, so if we restore a functioning democracy in the future we might get justice. #USPol #Murder #Resist #Fascism #Democracy #Justice #AbolishIce
  • Atari now bought Thunderful completely

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    Chris TrottierA
    Atari now bought Thunderful completely.At least for now, this is the best possible scenario for Thunderful because—despite so many excellent games—they simply weren’t making much money. So at the very least, their entire catalog is still listed on Steam. And you can experience wonderful titles like The Gunk, which was the best game I played last year. But I do worry about Atari. They’ve made so many acquisitions recently, but it’s not as though they’re swimming in cash either. Still, apart from Atari Hotels (LOL!), they’ve been making excellent titles. https://www.actusnews.com/en/atari/pr/2025/12/19/atari-intends-to-acquire-remaining-18-pour-cent-stake-in-thunderful-group-and-request-for-its-delisting-from-nasdaq-first-north
  • When it comes to art, capitalism is cowardly.

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    ewen_cluney.txtN
    When it comes to art, capitalism is cowardly.
  • New #dnd / #rpg post from Shadows of NyOrlandhotep:

    Uncategorized dnd rpg
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    TTRPG BlogsT
    New #dnd / #rpg post from Shadows of NyOrlandhotep:Masks of Nyarlathotep: Reconciling Cosmic Horror and Pulp Aventurehttps://nyorlandhotep.blogspot.com/2026/01/masks-of-nyarlathotep-reconciling.html
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    The OnionT
    Caleb Williams Signals Boisterous Chicago Home Crowd To Eat Less LoudlyCHICAGO—Pleading with fans to rein in their excitement during Saturday’s pivotal wild card matchup, Chicago Bears quarterback Caleb Williams was reportedly forced to signal the boisterous home crowd at Soldier Field to eat less loudly. “The way these rowdy Bears fans are chewing, smacking their lips, and grunting as they…#theonionhttps://theonion.com/caleb-williams-signals-boisterous-chicago-home-crowd-to-eat-less-loudly/
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    T
    More liquid is what I suspected. Thank you for confirming!
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    BetteB
    @stux His fee-fees were hurt by the fact that Renee was so calm and cool. A woman should NOT be that way. If he just wanted to kill someone, he would have killed her wife, who was provoking. But, no, he wanted that cool as a cucumber woman in the driver's seat, literally. So, he does what no officer is supposed to do, put himself in front of the vehicle. His opinion of her is in his last statement, "fuckin' bitch." Then he walked calmly to the crashed vehicle to take trophy pictures.
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    Jürgen HubertJ
    In Osterwieck, a theft was once solved by a Meddling Kid, and the ghosts who supported him.#Germany #folktale #folklore #ghost #ghoststory https://wiki.sunkencastles.com/wiki/The_Stolen_Goose