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Map making is a form of storytelling, but you should always make sure the players have the room and opportunities to get inspired, imagine what could be there so they feel encouraged to explore and set off on unforgettable adventures!
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Over hills and across rivers, there’s always something to discover if you look close enough!
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The Map of Verroa that I created for Dark Deity 2, recently released on Steam by Sword & Axe LLC.
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Here’s a first sneak peek at the recently completed Map of Murka, for Action Fiction‘s upcoming Monsters of Murka Trilogy: Ratified & Radified Edition.
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Derail from one of two maps I am currently working on for a debut fantasy novel by a historian from Ottawa.
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From entire continents, to regions, cities and dungeons, all the maps I create go through three stages of development: sketching, inking and colouring with various levels of complexity.
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The town hall maps will be included in the Voyager’s Guide to Guildenhof, a medieval fantasy setting for nay RPG, currently being developed by yours truly.
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Wherever you and whatever #TTRPG you will be playing this weekend, I hope you have some memorable adventures in good company!
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This week, I’ve been quite busy working away on the new Map of Murka with the Action Fiction team!
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Here’s a rather unbalanced encounter, as they can often be in Dragonbane, one of my favourite tabletop RPGs!
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No matter how complex and detailed a map is, I break down my process into three basic stages: sketching, inking and colouring.
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