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The more city maps I create, the more I am compelled to draw them in a loose isometric perspective.
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As a little extra for backers of The Fall of Rivenhelm, I put together the two districts maps that I was commissioned for by @cawoodpublishing as one large one for GMs to use as they please.
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This is how my maps get made: three simple steps, which leaves lots of time and room for adding unique things and never draw the same thing twice.
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Here’s another couple of closeup of the Map of Murka, for Action Fiction‘s upcoming Monsters of Murka Trilogy: Ratified & Radified.
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Over hills and across rivers, there’s always something to discover if you look close enough!
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The Map of Verroa that I created for Dark Deity 2, recently released on Steam by Sword & Axe LLC.
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Here’s a first sneak peek at the recently completed Map of Murka, for Action Fiction‘s upcoming Monsters of Murka Trilogy: Ratified & Radified Edition.
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From entire continents, to regions, cities and dungeons, all the maps I create go through three stages of development: sketching, inking and colouring with various levels of complexity.
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We’ve got everything in place now and I’ve started inking the world map for Action Fiction’s new & upcoming edition of Monsters of Murka!
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