My feeling is the mechanical nature is not the enemy of narrative play, it's associating it with combat. If you use rules for dancing, social interactions, shopping, or anything else, you'd get a strange look - but we specifically make an exception for combat, which seemingly predisposes it's a singularly important part of the game (which you note it sometimes is). I think the salient thing is to use mechanical aspects when relevant to the material, otherwise fade them@pteryx @benrob0329