Some longer thoughts... This is based on some older recollections so take some salt.I'm not going to knock Arden Vul for balance since it's OSR; but there were a couple of places I just found ... unfair. There is literally a room that once the players enter without teleportation, they're fucked. It's a room you can't exit.I don't need balanced dungeon encounters; but I do expect my dungeon to be fair. If players of adequate ability enter a room, I expect the players to have a fighting chance of completing the challenges. I had to stop a couple of times because I found the situation they were in just totally unfair.Arden Vul's writing doesn't really help you; I found it a pain to prep and navigate and the whole thing feels like another GMs notes. You are expected to fill in what I feel like is too much, and you will struggle to explain the dungeon's story to the group. It's just too big. It also commits something I don't really like: A genre shift. Arden Vul is secretly a sci-fi-fantasy setting. Because ... aliens. I kinda find this lame, but it's an homage to things like Expedition to the Barrier Peaks.now for the CW stuff.There's... an odd amount of bestiality. I don't remember all of it, but there's a whole faction that is just made of beast people who were made by a witch that didn't understand how biology works and ... made it work that way with a group of soldiers she captured. There's also a group of ... gnolls? (I can't remember) who have humanoid captives, namely women chained in their room. One of them is definitely a fetishist for civilized culture. It's not spelled out but I feel like the implication is there...This one happened - A player can also be possessed by a spirit. This spirit eventually causes the player to exhibit strong erotic needs. ​​Arden Vul is a heart breaker to me; There's some cool ideas and fun there, but I found it far more pain than help, the greek-god flavor and lore didn't do it for me, and ultimately I left feeling like I'd have done better to find a more concentrated megadungeon, or written my own. I also really would have preferred a dungeon that was less just about being an loose ecosystem and had more ... thrust to it.