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Wandering Adventure Party

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  3. My health potions are green and poisons are red

My health potions are green and poisons are red

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  • T threelonmusketeers

    Toss a lighted match into the growing puddle.

    Match goes out.

    H This user is from outside of this forum
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    honytawk@feddit.nl
    wrote last edited by
    #58

    Shoot it directly with a flamethrower.

    Puddle burns slightly like a gas stove before going out again.

    1 Reply Last reply
    10
    • K Khrux

      Purple: Magic??

      Green: Life/death??

      Red: Life/fire??

      Blue: Magic/cold??

      Honestly the only colour I don’t feel uncertain about is orange, that’s always bad.

      Also on the topic of health potions, a great piece of advice I once heard was that if your players are in a foreign land, remove health potions. Give them health biscuits and watch them reconcile with God.

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      honytawk@feddit.nl
      wrote last edited by
      #59

      Orange is machinery/technology

      1 Reply Last reply
      3
      • Goldholz G Goldholz

        Then you are an undead

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        honytawk@feddit.nl
        wrote last edited by
        #60

        Divinity Original sin vibes

        1 Reply Last reply
        1
        • carbonicedragon@pawb.socialC carbonicedragon@pawb.social

          Or radiation perhaps?

          J This user is from outside of this forum
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          jackfrostncola@aussie.zone
          wrote last edited by
          #61

          I like the fallout approach

          Green glow: radiation
          Brown water: radiation
          Bottled Water: Good!
          Not really, believe it or not, radiation. (You must be thinking of purified water)

          1 Reply Last reply
          4
          • T tiredofsametab

            The old TSR/SSI game Unlimited Adventures had randomized potion colors. It’s also how I learned that khaki is not pronounced ‘kahiki’ when trying to explain what was going on to someone (I knew khakis as a type of trouser not a color).

            Link Preview Image
            Forgotten Realms: Unlimited Adventures - Wikipedia

            favicon

            (en.wikipedia.org)

            Edit: or maybe I’m thinking of another gold-box game if that one didn’t have some random generation. Hrm.

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            sippycup@feddit.nl
            wrote last edited by
            #62

            Pixel dungeon does the same thing, you don’t know when you start a run what any color potion does. So they’re randomized.

            1 Reply Last reply
            9
            • T triflingtoad@sh.itjust.works

              I hate dragons. Controversial take but like just come up with some other mystical creatures! have some fun with it! if rather interact with a pink unicorn plushie than fight another dragon

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              sippycup@feddit.nl
              wrote last edited by
              #63

              Granted.

              Anthrax the Destroyer is how hiding among stuffed animals.

              1 Reply Last reply
              1
              • S sheogorath@lemmy.world

                I love the possibility of having a red/green colorblind character and having to roll to hopefully pick the right potion when they both health potion and poison in their bag.

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                empricorn@feddit.nl
                wrote last edited by empricorn@feddit.nl
                #64

                I feel like any decent adventurer would develop a system. I hear blind people will fold their paper money a certain way so they can differentiate between the different values…

                R mousekeyboard@ttrpg.networkM 2 Replies Last reply
                0
                • T treczoks@lemmy.world

                  “There are no ‘rules’ for fantasy”

                  Wrong. To write good Fantasy (of SciFi), you have to go through a process called “World Building” where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi).

                  Funny, though, that e.g. many literature teachers / professors don’t even know about the idea of World Building.

                  derpykat5@ttrpg.networkD This user is from outside of this forum
                  derpykat5@ttrpg.networkD This user is from outside of this forum
                  derpykat5@ttrpg.network
                  wrote last edited by
                  #65

                  A clearer way to phrase it might be “there are no rules for the genre of fantasy”. An individual world needs self-contained rules, yes, but just because Tolkien’s Dwarves have beards regardless of gender doesn’t mean that your Dwarves need to be the same.

                  C 1 Reply Last reply
                  10
                  • M mesophar@pawb.social

                    The pulp is from fruit, right? The pulp is from fruit, right!?

                    goldmage263@sh.itjust.worksG This user is from outside of this forum
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                    goldmage263@sh.itjust.works
                    wrote last edited by
                    #66

                    … yes^tm^

                    1 Reply Last reply
                    1
                    • T tiramichu@sh.itjust.works

                      Nah this one is easy.

                      If it’s green and sparkly, it’s a good thing. If it’s green and bubbly, it’s a bad thing.

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                      ourkaos@lemmy.today
                      wrote last edited by
                      #67

                      Green w/ sparkly bubbles = Happy Drunk

                      1 Reply Last reply
                      1
                      • Øπ3ŕO Øπ3ŕ

                        If you don’t think soup is addicting, you haven’t had soup.

                        B This user is from outside of this forum
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                        bronzebeard@lemmy.zip
                        wrote last edited by
                        #68

                        It’s a potion that cures hunger.

                        Øπ3ŕO 1 Reply Last reply
                        1
                        • T treczoks@lemmy.world

                          “There are no ‘rules’ for fantasy”

                          Wrong. To write good Fantasy (of SciFi), you have to go through a process called “World Building” where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi).

                          Funny, though, that e.g. many literature teachers / professors don’t even know about the idea of World Building.

                          B This user is from outside of this forum
                          B This user is from outside of this forum
                          bronzebeard@lemmy.zip
                          wrote last edited by
                          #69

                          Rules for fantasy writers.

                          For a post centered on reading, the actual comprehension of what is being said in this thread is poor.

                          T 1 Reply Last reply
                          1
                          • StametsS Stamets

                            No I’m not kidding.

                            Come at me bro

                            Or on me

                            Either or

                            underpantsweevil@lemmy.worldU This user is from outside of this forum
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                            underpantsweevil@lemmy.world
                            wrote last edited by
                            #70

                            If they don’t taste like peppermint, I’m sending them back.

                            1 Reply Last reply
                            1
                            • B bronzebeard@lemmy.zip

                              Rules for fantasy writers.

                              For a post centered on reading, the actual comprehension of what is being said in this thread is poor.

                              T This user is from outside of this forum
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                              treczoks@lemmy.world
                              wrote last edited by
                              #71

                              Why do you imagine that the,post is about reading?

                              B 1 Reply Last reply
                              1
                              • B bronzebeard@lemmy.zip

                                It’s a potion that cures hunger.

                                Øπ3ŕO This user is from outside of this forum
                                Øπ3ŕO This user is from outside of this forum
                                Øπ3ŕ
                                wrote last edited by
                                #72

                                Potion of Hospitality +3

                                1 Reply Last reply
                                1
                                • T treczoks@lemmy.world

                                  “There are no ‘rules’ for fantasy”

                                  Wrong. To write good Fantasy (of SciFi), you have to go through a process called “World Building” where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi).

                                  Funny, though, that e.g. many literature teachers / professors don’t even know about the idea of World Building.

                                  R This user is from outside of this forum
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                                  ryathal@sh.itjust.works
                                  wrote last edited by
                                  #73

                                  Also the important rule here is everything not explained to be different is assumed to be the same as our understanding of the real world.

                                  T 1 Reply Last reply
                                  1
                                  • E empricorn@feddit.nl

                                    I feel like any decent adventurer would develop a system. I hear blind people will fold their paper money a certain way so they can differentiate between the different values…

                                    R This user is from outside of this forum
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                                    Robust Mirror
                                    wrote last edited by
                                    #74

                                    Sure but it falls apart when an asshole gives them a dollar change instead of a 20 and they fold it as a 20. Any system relies on having trust that the system was done correctly as you can’t verify.

                                    1 Reply Last reply
                                    0
                                    • R ryathal@sh.itjust.works

                                      Also the important rule here is everything not explained to be different is assumed to be the same as our understanding of the real world.

                                      T This user is from outside of this forum
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                                      treczoks@lemmy.world
                                      wrote last edited by
                                      #75

                                      That is part of world building, too. If your fantasy world needs more explaining than storytelling, something is seriously wrong.

                                      1 Reply Last reply
                                      1
                                      • T treczoks@lemmy.world

                                        “There are no ‘rules’ for fantasy”

                                        Wrong. To write good Fantasy (of SciFi), you have to go through a process called “World Building” where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi).

                                        Funny, though, that e.g. many literature teachers / professors don’t even know about the idea of World Building.

                                        underpantsweevil@lemmy.worldU This user is from outside of this forum
                                        underpantsweevil@lemmy.worldU This user is from outside of this forum
                                        underpantsweevil@lemmy.world
                                        wrote last edited by underpantsweevil@lemmy.world
                                        #76

                                        To write good Fantasy (of SciFi), you have to go through a process called “World Building”

                                        I think this is more implying that you don’t have to work from the same framework for every fantasy world. Not everything has to be set in Arthurian Medieval Times with Crusader-Era social sensibilities. The menagerie of mythical creatures isn’t a prerequisite or delimiter (dragons / unicorns / etc are not a requirement nor are robots / cthulhoid horrors / woolly mammoths disallowed). You need internal consistency (to a degree) but you aren’t forced to adhere / omit any genre trope.

                                        I would say, at an absolute bare minimum, you need some kind of fantastical or supernatural element to make it “Fantasy” as opposed to “Historical Fiction” or “Science Fiction” or some other category of fictional prose. Although, the genre of “Magical Realism” does make even that distinction a bit fuzzy.

                                        many literature teachers / professors don’t even know about the idea of World Building

                                        You don’t necessary need to go through the whole work of World Building if you’re just banging out a short story or novella. Even serial writers don’t necessarily bother going deep on the background material until they feel the need to expand the scope of the setting. I mean, look at the Star Wars setting. George Lucas didn’t have Jabba the Hutt defined as a big slug monster until the third movie. In the original film, there was a cut scene in which Han confronts Jabba, who was just a be-feathered chubby gangster.

                                        If you’re just spitballing or cranking out bits of fiction in brief, World Building can be superfluous. A story that takes place entirely in a single house over the course of a long weekend doesn’t need the kind of scaffolding that a Long Walk to Mordor requires.

                                        T 1 Reply Last reply
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                                        • J unalivejoy

                                          Why should your fantasy game be limited by something like “health”. Whether you die should be based on vibes.

                                          underpantsweevil@lemmy.worldU This user is from outside of this forum
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                                          underpantsweevil@lemmy.world
                                          wrote last edited by underpantsweevil@lemmy.world
                                          #77

                                          Why should your fantasy game be limited by something like “health”.

                                          One way of escalating drama and tension is by injuring a main character. The scene in Terminator 2, where Sarah Connor has to knock the T-1000 into the blast furnace with consecutive shotgun blasts, isn’t nearly as cool without her doing it with a wound in her arm. Frodo collapsing from exhaustion gives us the incredible moment of Samwise shouldering him and carrying the guy, ring and all, up the slope of Mt. Doom. Tinkerbell fading away after hearing “I don’t believe in fairies” is what gets the audience on their feet applauding her by the end of the third act.

                                          And particularly for folks invested in the coolness of their characters, some conflicts are much more fun when the outcome isn’t anything either storyteller or player could have anticipated. A totally unexpected David v Goliath moment, where a scrawny guy fells a giant with a lucky shot, will be the kind of story people talk about for years - whether David or Goliath or both are PCs.

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