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Wandering Adventure Party

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  • Jon HancockB Jon Hancock

    @Printdevil There are quite a few games where it makes so much sense for the PCs not to get involved that I wonder how much the authors really considered the premise.

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote on last edited by
    #5

    @BigJackBrass I think there's very much an assumption on the part of the writer that players are just going to "do it" rather than writing material in which players should in any sense be involved. I think that's one of the reasons a lot of CoC scenarios have such weird opening hooks with bloody Uncle Herbert and their odd will and estate issues.

    CharnockP 1 Reply Last reply
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    • CharnockP Charnock

      @BigJackBrass I think there's very much an assumption on the part of the writer that players are just going to "do it" rather than writing material in which players should in any sense be involved. I think that's one of the reasons a lot of CoC scenarios have such weird opening hooks with bloody Uncle Herbert and their odd will and estate issues.

      CharnockP This user is from outside of this forum
      CharnockP This user is from outside of this forum
      Charnock
      wrote on last edited by
      #6

      Nephilim more so than most games has an implicit reason to be involved because your characters existence is involved. Generally though players persistently being involved in things has a very Scooby Doo feeling. Sometimes, maybe most times actually I hook the players in the game world and the motivations in the first scenario and then see how they thrive, I'd hate to have to try and work off the shelf scenarios in repeatedly with the same PCs though.

      @BigJackBrass @Taskerland

      Moreau VazhT 1 Reply Last reply
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      • CharnockP Charnock

        Nephilim more so than most games has an implicit reason to be involved because your characters existence is involved. Generally though players persistently being involved in things has a very Scooby Doo feeling. Sometimes, maybe most times actually I hook the players in the game world and the motivations in the first scenario and then see how they thrive, I'd hate to have to try and work off the shelf scenarios in repeatedly with the same PCs though.

        @BigJackBrass @Taskerland

        Moreau VazhT This user is from outside of this forum
        Moreau VazhT This user is from outside of this forum
        Moreau Vazh
        wrote on last edited by
        #7

        @Printdevil It's funny that OSR adventures generally don't even bother. 'Hey... there's a big hole in the ground full of monster!' if the writer is feeling fancy @BigJackBrass

        CharnockP 1 Reply Last reply
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        • Moreau VazhT Moreau Vazh

          @Printdevil It's funny that OSR adventures generally don't even bother. 'Hey... there's a big hole in the ground full of monster!' if the writer is feeling fancy @BigJackBrass

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote on last edited by
          #8

          Greed and Character Building is the implicit assured cake in those scenarios. Maybe with some plot frostings.

          @Taskerland @BigJackBrass

          Moreau VazhT 1 Reply Last reply
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          • CharnockP Charnock

            Greed and Character Building is the implicit assured cake in those scenarios. Maybe with some plot frostings.

            @Taskerland @BigJackBrass

            Moreau VazhT This user is from outside of this forum
            Moreau VazhT This user is from outside of this forum
            Moreau Vazh
            wrote on last edited by
            #9

            @Printdevil Also, I think they're wary of 'overstepping' by providing a social context or narrative framework beyond greed and violence. It's why most of their adventures are dramatically inert. @BigJackBrass

            CharnockP 1 Reply Last reply
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            • Moreau VazhT Moreau Vazh

              @Printdevil Also, I think they're wary of 'overstepping' by providing a social context or narrative framework beyond greed and violence. It's why most of their adventures are dramatically inert. @BigJackBrass

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote on last edited by
              #10

              I am aware of a very strong dislike amongst some D&Dspawned people of scenarios providing any moral context or narrative. Greed and violence is fine though. Everything else has been described as "authorial proxy"

              (Also they were a crap GM)

              @Taskerland @BigJackBrass

              Roger BW 😷R Moreau VazhT 2 Replies Last reply
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              • CharnockP Charnock

                I am aware of a very strong dislike amongst some D&Dspawned people of scenarios providing any moral context or narrative. Greed and violence is fine though. Everything else has been described as "authorial proxy"

                (Also they were a crap GM)

                @Taskerland @BigJackBrass

                Roger BW 😷R This user is from outside of this forum
                Roger BW 😷R This user is from outside of this forum
                Roger BW 😷
                wrote on last edited by
                #11

                @Printdevil @Taskerland @BigJackBrass Also it's harder to glue them together to make a campaign if they have any context. (I think horror games are best as one-shots, so that's less of a problem there.)

                Moreau VazhT 1 Reply Last reply
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                • CharnockP Charnock

                  I am aware of a very strong dislike amongst some D&Dspawned people of scenarios providing any moral context or narrative. Greed and violence is fine though. Everything else has been described as "authorial proxy"

                  (Also they were a crap GM)

                  @Taskerland @BigJackBrass

                  Moreau VazhT This user is from outside of this forum
                  Moreau VazhT This user is from outside of this forum
                  Moreau Vazh
                  wrote on last edited by
                  #12

                  @Printdevil Greed and violence are neutral. Human context is tyranny. Love = Hate. @BigJackBrass

                  CharnockP 1 Reply Last reply
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                  • Moreau VazhT Moreau Vazh

                    @Printdevil Greed and violence are neutral. Human context is tyranny. Love = Hate. @BigJackBrass

                    CharnockP This user is from outside of this forum
                    CharnockP This user is from outside of this forum
                    Charnock
                    wrote on last edited by
                    #13

                    "I didn't come here with my amusing t-shirt, my bag of dice and my odour to have my prejudices challenged. This is a game, not art"

                    @Taskerland @BigJackBrass

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                    • Roger BW 😷R Roger BW 😷

                      @Printdevil @Taskerland @BigJackBrass Also it's harder to glue them together to make a campaign if they have any context. (I think horror games are best as one-shots, so that's less of a problem there.)

                      Moreau VazhT This user is from outside of this forum
                      Moreau VazhT This user is from outside of this forum
                      Moreau Vazh
                      wrote on last edited by
                      #14

                      @RogerBW Very true... I think that also explains why so many are a bit whimsical. If you bake an element of tonal discord into the fabric of the adventure then it's easier to match it up with other whimsical and discordant pieces. It's like if you have a tartan bed spread, you buy loud curtains because otherwise it's impossible to match and the big bold patterns actually cancel each other out. @Printdevil @BigJackBrass

                      CharnockP 1 Reply Last reply
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                      • Moreau VazhT Moreau Vazh

                        @RogerBW Very true... I think that also explains why so many are a bit whimsical. If you bake an element of tonal discord into the fabric of the adventure then it's easier to match it up with other whimsical and discordant pieces. It's like if you have a tartan bed spread, you buy loud curtains because otherwise it's impossible to match and the big bold patterns actually cancel each other out. @Printdevil @BigJackBrass

                        CharnockP This user is from outside of this forum
                        CharnockP This user is from outside of this forum
                        Charnock
                        wrote on last edited by
                        #15

                        Mirrored Ceilings

                        @Taskerland @RogerBW @BigJackBrass

                        Moreau VazhT 1 Reply Last reply
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                        • CharnockP Charnock

                          Mirrored Ceilings

                          @Taskerland @RogerBW @BigJackBrass

                          Moreau VazhT This user is from outside of this forum
                          Moreau VazhT This user is from outside of this forum
                          Moreau Vazh
                          wrote on last edited by
                          #16

                          @Printdevil Tartan bedding, mirrored ceiling, waterbed. @RogerBW @BigJackBrass

                          CharnockP 1 Reply Last reply
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                          • Moreau VazhT Moreau Vazh

                            @Printdevil Tartan bedding, mirrored ceiling, waterbed. @RogerBW @BigJackBrass

                            CharnockP This user is from outside of this forum
                            CharnockP This user is from outside of this forum
                            Charnock
                            wrote on last edited by
                            #17

                            pink champagne on ice.

                            "you can stab it with your steely knives but it's DC is just too high"

                            @Taskerland @RogerBW @BigJackBrass

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