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@Printdevil It's funny that OSR adventures generally don't even bother. 'Hey... there's a big hole in the ground full of monster!' if the writer is feeling fancy @BigJackBrass
Greed and Character Building is the implicit assured cake in those scenarios. Maybe with some plot frostings.
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Greed and Character Building is the implicit assured cake in those scenarios. Maybe with some plot frostings.
@Printdevil Also, I think they're wary of 'overstepping' by providing a social context or narrative framework beyond greed and violence. It's why most of their adventures are dramatically inert. @BigJackBrass
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@Printdevil Also, I think they're wary of 'overstepping' by providing a social context or narrative framework beyond greed and violence. It's why most of their adventures are dramatically inert. @BigJackBrass
I am aware of a very strong dislike amongst some D&Dspawned people of scenarios providing any moral context or narrative. Greed and violence is fine though. Everything else has been described as "authorial proxy"
(Also they were a crap GM)
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I am aware of a very strong dislike amongst some D&Dspawned people of scenarios providing any moral context or narrative. Greed and violence is fine though. Everything else has been described as "authorial proxy"
(Also they were a crap GM)
@Printdevil @Taskerland @BigJackBrass Also it's harder to glue them together to make a campaign if they have any context. (I think horror games are best as one-shots, so that's less of a problem there.)
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I am aware of a very strong dislike amongst some D&Dspawned people of scenarios providing any moral context or narrative. Greed and violence is fine though. Everything else has been described as "authorial proxy"
(Also they were a crap GM)
@Printdevil Greed and violence are neutral. Human context is tyranny. Love = Hate. @BigJackBrass
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@Printdevil Greed and violence are neutral. Human context is tyranny. Love = Hate. @BigJackBrass
"I didn't come here with my amusing t-shirt, my bag of dice and my odour to have my prejudices challenged. This is a game, not art"
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@Printdevil @Taskerland @BigJackBrass Also it's harder to glue them together to make a campaign if they have any context. (I think horror games are best as one-shots, so that's less of a problem there.)
@RogerBW Very true... I think that also explains why so many are a bit whimsical. If you bake an element of tonal discord into the fabric of the adventure then it's easier to match it up with other whimsical and discordant pieces. It's like if you have a tartan bed spread, you buy loud curtains because otherwise it's impossible to match and the big bold patterns actually cancel each other out. @Printdevil @BigJackBrass
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@RogerBW Very true... I think that also explains why so many are a bit whimsical. If you bake an element of tonal discord into the fabric of the adventure then it's easier to match it up with other whimsical and discordant pieces. It's like if you have a tartan bed spread, you buy loud curtains because otherwise it's impossible to match and the big bold patterns actually cancel each other out. @Printdevil @BigJackBrass
Mirrored Ceilings
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Mirrored Ceilings
@Printdevil Tartan bedding, mirrored ceiling, waterbed. @RogerBW @BigJackBrass
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@Printdevil Tartan bedding, mirrored ceiling, waterbed. @RogerBW @BigJackBrass
pink champagne on ice.
"you can stab it with your steely knives but it's DC is just too high"