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  3. Interesting breakdown by a guy who landed a successful crowd-funding campaign and wound up with what amounted to a finder's fee for the project #ttrpg

Interesting breakdown by a guy who landed a successful crowd-funding campaign and wound up with what amounted to a finder's fee for the project #ttrpg

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  • Moreau VazhT This user is from outside of this forum
    Moreau VazhT This user is from outside of this forum
    Moreau Vazh
    wrote last edited by
    #1

    Interesting breakdown by a guy who landed a successful crowd-funding campaign and wound up with what amounted to a finder's fee for the project #ttrpg

    This model is unsustainable and the more I learn about it, the more it feels like a form of ponzi scheme.
    https://www.reddit.com/r/RPGdesign/comments/1pezyn4/in_february_i_ran_a_10000_ttrpg_kickstarter_for/

    CharnockP MalinM KevinK Strange QuarkS 4 Replies Last reply
    0
    • Moreau VazhT Moreau Vazh

      Interesting breakdown by a guy who landed a successful crowd-funding campaign and wound up with what amounted to a finder's fee for the project #ttrpg

      This model is unsustainable and the more I learn about it, the more it feels like a form of ponzi scheme.
      https://www.reddit.com/r/RPGdesign/comments/1pezyn4/in_february_i_ran_a_10000_ttrpg_kickstarter_for/

      CharnockP This user is from outside of this forum
      CharnockP This user is from outside of this forum
      Charnock
      wrote last edited by
      #2

      @Taskerland That is pretty dismal

      Moreau VazhT :autobot: Glen the dog ☠V 2 Replies Last reply
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      • CharnockP Charnock

        @Taskerland That is pretty dismal

        Moreau VazhT This user is from outside of this forum
        Moreau VazhT This user is from outside of this forum
        Moreau Vazh
        wrote last edited by
        #3

        @Printdevil An awful lot of work sourcing components and project managing.

        For me it's the fact that he wouldn't have broken even on the project despite it being a $10,000 campaign.

        Without itch and the translation rights, he would have taken a bath.

        CharnockP 1 Reply Last reply
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        • CharnockP Charnock

          @Taskerland That is pretty dismal

          :autobot: Glen the dog ☠V This user is from outside of this forum
          :autobot: Glen the dog ☠V This user is from outside of this forum
          :autobot: Glen the dog ☠
          wrote last edited by
          #4

          @Printdevil @Taskerland When I pay myself the minimum director salary, this is what my company spends. ONE MONTH! Dude did not work on this for just one month.

          On one hand, this is cool, he made a hobby project, got some fame, got some money. On the other, what the actual fuck, how is this considered a success story?!?

          Moreau VazhT 1 Reply Last reply
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          • :autobot: Glen the dog ☠V :autobot: Glen the dog ☠

            @Printdevil @Taskerland When I pay myself the minimum director salary, this is what my company spends. ONE MONTH! Dude did not work on this for just one month.

            On one hand, this is cool, he made a hobby project, got some fame, got some money. On the other, what the actual fuck, how is this considered a success story?!?

            Moreau VazhT This user is from outside of this forum
            Moreau VazhT This user is from outside of this forum
            Moreau Vazh
            wrote last edited by
            #5

            @viktorTheBoar Because he is a success story... he landed the campaign, raised $10k, has long-tail passive income from itch and sold translation rights. That is considerably better than 90% of independent designers. @Printdevil

            1 Reply Last reply
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            • Moreau VazhT Moreau Vazh

              @Printdevil An awful lot of work sourcing components and project managing.

              For me it's the fact that he wouldn't have broken even on the project despite it being a $10,000 campaign.

              Without itch and the translation rights, he would have taken a bath.

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote last edited by
              #6

              @Taskerland and for once he didn't spent x thousands on art either

              There are probably ways to save on printing if you were more experienced, but not so much that you'd claw a realistic amount back

              Moreau VazhT 1 Reply Last reply
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              • CharnockP Charnock

                @Taskerland and for once he didn't spent x thousands on art either

                There are probably ways to save on printing if you were more experienced, but not so much that you'd claw a realistic amount back

                Moreau VazhT This user is from outside of this forum
                Moreau VazhT This user is from outside of this forum
                Moreau Vazh
                wrote last edited by
                #7

                @Printdevil His art spend was reasonable... I think that's where a lot of designers lose their shirts.

                It's a lot of money for stuff which, in truth, adds very little value and it's positioned/justified as a USP in a marketplace where everyone spends big on art, effectively cancelling out the eye-grab advantage it might once have given.

                Moreau VazhT KevinK 2 Replies Last reply
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                • Moreau VazhT Moreau Vazh

                  @Printdevil His art spend was reasonable... I think that's where a lot of designers lose their shirts.

                  It's a lot of money for stuff which, in truth, adds very little value and it's positioned/justified as a USP in a marketplace where everyone spends big on art, effectively cancelling out the eye-grab advantage it might once have given.

                  Moreau VazhT This user is from outside of this forum
                  Moreau VazhT This user is from outside of this forum
                  Moreau Vazh
                  wrote last edited by
                  #8

                  @Printdevil I wonder, looking at this, whether 'successful kickstarter' is really nothing more than a loss-leader - You lose your shirt on the initial print run but the publicity push gets you noticed enough that you can scrape back money on digital sales.

                  CharnockP 1 Reply Last reply
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                  • Moreau VazhT Moreau Vazh

                    @Printdevil I wonder, looking at this, whether 'successful kickstarter' is really nothing more than a loss-leader - You lose your shirt on the initial print run but the publicity push gets you noticed enough that you can scrape back money on digital sales.

                    CharnockP This user is from outside of this forum
                    CharnockP This user is from outside of this forum
                    Charnock
                    wrote last edited by
                    #9

                    @Taskerland The only person I know who persistently makes money on kickstarters used to work in a bank and keeps really sharp eye on the accounting. It's all art and cards stuff though, quite a tight creative domain, and he tends to make about £3000 per campaign, which to him, is hobbyist money.

                    Moreau VazhT 1 Reply Last reply
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                    • CharnockP Charnock

                      @Taskerland The only person I know who persistently makes money on kickstarters used to work in a bank and keeps really sharp eye on the accounting. It's all art and cards stuff though, quite a tight creative domain, and he tends to make about £3000 per campaign, which to him, is hobbyist money.

                      Moreau VazhT This user is from outside of this forum
                      Moreau VazhT This user is from outside of this forum
                      Moreau Vazh
                      wrote last edited by
                      #10

                      @Printdevil These are people with the kinds of skills that markets reward and none of them are rooted in gaming.

                      It's like the people with marketing degrees and graphic design practices who become incredibly visible despite offering very little.

                      The 5e space is completely dominated by those types.

                      CharnockP 2 Replies Last reply
                      0
                      • Moreau VazhT Moreau Vazh

                        @Printdevil These are people with the kinds of skills that markets reward and none of them are rooted in gaming.

                        It's like the people with marketing degrees and graphic design practices who become incredibly visible despite offering very little.

                        The 5e space is completely dominated by those types.

                        CharnockP This user is from outside of this forum
                        CharnockP This user is from outside of this forum
                        Charnock
                        wrote last edited by
                        #11

                        @Taskerland It can't help that the reward level from Drivethru is so epically low, it pushes towards KS

                        1 Reply Last reply
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                        • Moreau VazhT Moreau Vazh

                          @Printdevil These are people with the kinds of skills that markets reward and none of them are rooted in gaming.

                          It's like the people with marketing degrees and graphic design practices who become incredibly visible despite offering very little.

                          The 5e space is completely dominated by those types.

                          CharnockP This user is from outside of this forum
                          CharnockP This user is from outside of this forum
                          Charnock
                          wrote last edited by
                          #12

                          @Taskerland I wonder is there a merit in trying to change the nomenclature and market positioning of indie gaming away from er... gaming, It would benefit from being sold in Waterstones as "Improvisational Mindfulness Horror paperbacks" vs trying to compete with 5ed.

                          1 Reply Last reply
                          0
                          • Moreau VazhT Moreau Vazh

                            Interesting breakdown by a guy who landed a successful crowd-funding campaign and wound up with what amounted to a finder's fee for the project #ttrpg

                            This model is unsustainable and the more I learn about it, the more it feels like a form of ponzi scheme.
                            https://www.reddit.com/r/RPGdesign/comments/1pezyn4/in_february_i_ran_a_10000_ttrpg_kickstarter_for/

                            MalinM This user is from outside of this forum
                            MalinM This user is from outside of this forum
                            Malin
                            wrote last edited by
                            #13

                            @Taskerland 10k on printing and shipping. There's why I'm sticking with PiY.

                            It's £8 for a hardback at the print shops, and comes with zero distribution problems.

                            1 Reply Last reply
                            0
                            • Moreau VazhT Moreau Vazh

                              @Printdevil His art spend was reasonable... I think that's where a lot of designers lose their shirts.

                              It's a lot of money for stuff which, in truth, adds very little value and it's positioned/justified as a USP in a marketplace where everyone spends big on art, effectively cancelling out the eye-grab advantage it might once have given.

                              KevinK This user is from outside of this forum
                              KevinK This user is from outside of this forum
                              Kevin
                              wrote last edited by
                              #14

                              @Taskerland @Printdevil I as actually a little confused on the art spend. I don't see illustration as a line item expense. The campaign shows two people behind it - the writer/designer and the illustrator. Which makes it sound like the illustrator got the worst end of the deal being one of the creators of the project instead of just being commissioned.

                              Moreau VazhT 1 Reply Last reply
                              0
                              • KevinK Kevin

                                @Taskerland @Printdevil I as actually a little confused on the art spend. I don't see illustration as a line item expense. The campaign shows two people behind it - the writer/designer and the illustrator. Which makes it sound like the illustrator got the worst end of the deal being one of the creators of the project instead of just being commissioned.

                                Moreau VazhT This user is from outside of this forum
                                Moreau VazhT This user is from outside of this forum
                                Moreau Vazh
                                wrote last edited by
                                #15

                                @kevin Ah good catch... he mentions that he purchased stock art... I wonder whether the reason for the low art spend was that he had an in-house illustrator whose work didn't get factored into the spreadsheet? @Printdevil

                                devilsjunkshopD 1 Reply Last reply
                                0
                                • Moreau VazhT Moreau Vazh

                                  Interesting breakdown by a guy who landed a successful crowd-funding campaign and wound up with what amounted to a finder's fee for the project #ttrpg

                                  This model is unsustainable and the more I learn about it, the more it feels like a form of ponzi scheme.
                                  https://www.reddit.com/r/RPGdesign/comments/1pezyn4/in_february_i_ran_a_10000_ttrpg_kickstarter_for/

                                  KevinK This user is from outside of this forum
                                  KevinK This user is from outside of this forum
                                  Kevin
                                  wrote last edited by
                                  #16

                                  @Taskerland By contrast the new HMTW adventure isn't going the crowdfunding route. Granted, the game itself did so he's already got an audience.

                                  Link Preview Image
                                  Why did His Majesty the Worm skip the Kickstarter?

                                  A preorder campaign gambit

                                  favicon

                                  Rascal News (www.rascal.news)

                                  1 Reply Last reply
                                  0
                                  • Moreau VazhT Moreau Vazh

                                    @kevin Ah good catch... he mentions that he purchased stock art... I wonder whether the reason for the low art spend was that he had an in-house illustrator whose work didn't get factored into the spreadsheet? @Printdevil

                                    devilsjunkshopD This user is from outside of this forum
                                    devilsjunkshopD This user is from outside of this forum
                                    devilsjunkshop
                                    wrote last edited by
                                    #17

                                    @Taskerland There's a comment down the reddit about some of the art spend being in the previous year and not included, so the actual return is even worse 😕 @kevin @Printdevil

                                    1 Reply Last reply
                                    0
                                    • Moreau VazhT Moreau Vazh

                                      Interesting breakdown by a guy who landed a successful crowd-funding campaign and wound up with what amounted to a finder's fee for the project #ttrpg

                                      This model is unsustainable and the more I learn about it, the more it feels like a form of ponzi scheme.
                                      https://www.reddit.com/r/RPGdesign/comments/1pezyn4/in_february_i_ran_a_10000_ttrpg_kickstarter_for/

                                      Strange QuarkS This user is from outside of this forum
                                      Strange QuarkS This user is from outside of this forum
                                      Strange Quark
                                      wrote last edited by
                                      #18

                                      @Taskerland The guy says his goal "was to make the game, not a living."

                                      He says he makes a decent living wage from his day job and this is his hobby. His goal was to cover his costs, which he did.

                                      Why so pejorative?

                                      Moreau VazhT 1 Reply Last reply
                                      0
                                      • Strange QuarkS Strange Quark

                                        @Taskerland The guy says his goal "was to make the game, not a living."

                                        He says he makes a decent living wage from his day job and this is his hobby. His goal was to cover his costs, which he did.

                                        Why so pejorative?

                                        Moreau VazhT This user is from outside of this forum
                                        Moreau VazhT This user is from outside of this forum
                                        Moreau Vazh
                                        wrote last edited by
                                        #19

                                        @strangequark I find it sad that people are getting sucked into the gears of this machine. A machine that leaves people out of pocket and their games unplayed.

                                        Strange QuarkS 1 Reply Last reply
                                        0
                                        • Moreau VazhT Moreau Vazh

                                          @strangequark I find it sad that people are getting sucked into the gears of this machine. A machine that leaves people out of pocket and their games unplayed.

                                          Strange QuarkS This user is from outside of this forum
                                          Strange QuarkS This user is from outside of this forum
                                          Strange Quark
                                          wrote last edited by
                                          #20

                                          @Taskerland I don't interpret him like that. He finished in the black and says "I'm actually pretty happy with the numbers, all things considered."

                                          He says he used two distributors because "it gets my games to way more people than I could on my own". So it doesn't sound like his game is left unplayed.

                                          I suppose people could be buying it and leaving it unplayed on their shelf, but based on my personal experience that never happens. Ever. At all.

                                          Moreau VazhT 1 Reply Last reply
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