Interesting breakdown by a guy who landed a successful crowd-funding campaign and wound up with what amounted to a finder's fee for the project #ttrpg
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Interesting breakdown by a guy who landed a successful crowd-funding campaign and wound up with what amounted to a finder's fee for the project #ttrpg
This model is unsustainable and the more I learn about it, the more it feels like a form of ponzi scheme.
https://www.reddit.com/r/RPGdesign/comments/1pezyn4/in_february_i_ran_a_10000_ttrpg_kickstarter_for/ -
Interesting breakdown by a guy who landed a successful crowd-funding campaign and wound up with what amounted to a finder's fee for the project #ttrpg
This model is unsustainable and the more I learn about it, the more it feels like a form of ponzi scheme.
https://www.reddit.com/r/RPGdesign/comments/1pezyn4/in_february_i_ran_a_10000_ttrpg_kickstarter_for/@Taskerland That is pretty dismal
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@Taskerland That is pretty dismal
@Printdevil An awful lot of work sourcing components and project managing.
For me it's the fact that he wouldn't have broken even on the project despite it being a $10,000 campaign.
Without itch and the translation rights, he would have taken a bath.
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@Taskerland That is pretty dismal
@Printdevil @Taskerland When I pay myself the minimum director salary, this is what my company spends. ONE MONTH! Dude did not work on this for just one month.
On one hand, this is cool, he made a hobby project, got some fame, got some money. On the other, what the actual fuck, how is this considered a success story?!?
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@Printdevil @Taskerland When I pay myself the minimum director salary, this is what my company spends. ONE MONTH! Dude did not work on this for just one month.
On one hand, this is cool, he made a hobby project, got some fame, got some money. On the other, what the actual fuck, how is this considered a success story?!?
@viktorTheBoar Because he is a success story... he landed the campaign, raised $10k, has long-tail passive income from itch and sold translation rights. That is considerably better than 90% of independent designers. @Printdevil
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@Printdevil An awful lot of work sourcing components and project managing.
For me it's the fact that he wouldn't have broken even on the project despite it being a $10,000 campaign.
Without itch and the translation rights, he would have taken a bath.
@Taskerland and for once he didn't spent x thousands on art either
There are probably ways to save on printing if you were more experienced, but not so much that you'd claw a realistic amount back
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@Taskerland and for once he didn't spent x thousands on art either
There are probably ways to save on printing if you were more experienced, but not so much that you'd claw a realistic amount back
@Printdevil His art spend was reasonable... I think that's where a lot of designers lose their shirts.
It's a lot of money for stuff which, in truth, adds very little value and it's positioned/justified as a USP in a marketplace where everyone spends big on art, effectively cancelling out the eye-grab advantage it might once have given.
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@Printdevil His art spend was reasonable... I think that's where a lot of designers lose their shirts.
It's a lot of money for stuff which, in truth, adds very little value and it's positioned/justified as a USP in a marketplace where everyone spends big on art, effectively cancelling out the eye-grab advantage it might once have given.
@Printdevil I wonder, looking at this, whether 'successful kickstarter' is really nothing more than a loss-leader - You lose your shirt on the initial print run but the publicity push gets you noticed enough that you can scrape back money on digital sales.
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@Printdevil I wonder, looking at this, whether 'successful kickstarter' is really nothing more than a loss-leader - You lose your shirt on the initial print run but the publicity push gets you noticed enough that you can scrape back money on digital sales.
@Taskerland The only person I know who persistently makes money on kickstarters used to work in a bank and keeps really sharp eye on the accounting. It's all art and cards stuff though, quite a tight creative domain, and he tends to make about £3000 per campaign, which to him, is hobbyist money.
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@Taskerland The only person I know who persistently makes money on kickstarters used to work in a bank and keeps really sharp eye on the accounting. It's all art and cards stuff though, quite a tight creative domain, and he tends to make about £3000 per campaign, which to him, is hobbyist money.
@Printdevil These are people with the kinds of skills that markets reward and none of them are rooted in gaming.
It's like the people with marketing degrees and graphic design practices who become incredibly visible despite offering very little.
The 5e space is completely dominated by those types.
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@Printdevil These are people with the kinds of skills that markets reward and none of them are rooted in gaming.
It's like the people with marketing degrees and graphic design practices who become incredibly visible despite offering very little.
The 5e space is completely dominated by those types.
@Taskerland It can't help that the reward level from Drivethru is so epically low, it pushes towards KS
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@Printdevil These are people with the kinds of skills that markets reward and none of them are rooted in gaming.
It's like the people with marketing degrees and graphic design practices who become incredibly visible despite offering very little.
The 5e space is completely dominated by those types.
@Taskerland I wonder is there a merit in trying to change the nomenclature and market positioning of indie gaming away from er... gaming, It would benefit from being sold in Waterstones as "Improvisational Mindfulness Horror paperbacks" vs trying to compete with 5ed.
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Interesting breakdown by a guy who landed a successful crowd-funding campaign and wound up with what amounted to a finder's fee for the project #ttrpg
This model is unsustainable and the more I learn about it, the more it feels like a form of ponzi scheme.
https://www.reddit.com/r/RPGdesign/comments/1pezyn4/in_february_i_ran_a_10000_ttrpg_kickstarter_for/@Taskerland 10k on printing and shipping. There's why I'm sticking with PiY.
It's £8 for a hardback at the print shops, and comes with zero distribution problems.
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@Printdevil His art spend was reasonable... I think that's where a lot of designers lose their shirts.
It's a lot of money for stuff which, in truth, adds very little value and it's positioned/justified as a USP in a marketplace where everyone spends big on art, effectively cancelling out the eye-grab advantage it might once have given.
@Taskerland @Printdevil I as actually a little confused on the art spend. I don't see illustration as a line item expense. The campaign shows two people behind it - the writer/designer and the illustrator. Which makes it sound like the illustrator got the worst end of the deal being one of the creators of the project instead of just being commissioned.
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@Taskerland @Printdevil I as actually a little confused on the art spend. I don't see illustration as a line item expense. The campaign shows two people behind it - the writer/designer and the illustrator. Which makes it sound like the illustrator got the worst end of the deal being one of the creators of the project instead of just being commissioned.
@kevin Ah good catch... he mentions that he purchased stock art... I wonder whether the reason for the low art spend was that he had an in-house illustrator whose work didn't get factored into the spreadsheet? @Printdevil
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Interesting breakdown by a guy who landed a successful crowd-funding campaign and wound up with what amounted to a finder's fee for the project #ttrpg
This model is unsustainable and the more I learn about it, the more it feels like a form of ponzi scheme.
https://www.reddit.com/r/RPGdesign/comments/1pezyn4/in_february_i_ran_a_10000_ttrpg_kickstarter_for/@Taskerland By contrast the new HMTW adventure isn't going the crowdfunding route. Granted, the game itself did so he's already got an audience.
Why did His Majesty the Worm skip the Kickstarter?
A preorder campaign gambit
Rascal News (www.rascal.news)
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@kevin Ah good catch... he mentions that he purchased stock art... I wonder whether the reason for the low art spend was that he had an in-house illustrator whose work didn't get factored into the spreadsheet? @Printdevil
@Taskerland There's a comment down the reddit about some of the art spend being in the previous year and not included, so the actual return is even worse
@kevin @Printdevil -
Interesting breakdown by a guy who landed a successful crowd-funding campaign and wound up with what amounted to a finder's fee for the project #ttrpg
This model is unsustainable and the more I learn about it, the more it feels like a form of ponzi scheme.
https://www.reddit.com/r/RPGdesign/comments/1pezyn4/in_february_i_ran_a_10000_ttrpg_kickstarter_for/@Taskerland The guy says his goal "was to make the game, not a living."
He says he makes a decent living wage from his day job and this is his hobby. His goal was to cover his costs, which he did.
Why so pejorative?
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@Taskerland The guy says his goal "was to make the game, not a living."
He says he makes a decent living wage from his day job and this is his hobby. His goal was to cover his costs, which he did.
Why so pejorative?
@strangequark I find it sad that people are getting sucked into the gears of this machine. A machine that leaves people out of pocket and their games unplayed.
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@strangequark I find it sad that people are getting sucked into the gears of this machine. A machine that leaves people out of pocket and their games unplayed.
@Taskerland I don't interpret him like that. He finished in the black and says "I'm actually pretty happy with the numbers, all things considered."
He says he used two distributors because "it gets my games to way more people than I could on my own". So it doesn't sound like his game is left unplayed.
I suppose people could be buying it and leaving it unplayed on their shelf, but based on my personal experience that never happens. Ever. At all.