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Wandering Adventure Party

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Try one in your world today

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  • y0kaiY y0kai

    I have two I will be using in my next campaign:

    Ring of attunement: Provides 1 extra attunement slot. (Requires attunement)

    Event Staff: This staff allows the wielder to gain unquestioned entry into any “employees only” areas or zones otherwise off-limits to the public. Anyone (including actual staff or other officials) who sees the wielder in one of these areas will assume they are a known employee or other official who is granted special access to the area. Unfortunately, they will all also view the wielder as the least competent and least trustworthy employee or official with the organization. Any actions taken in the area are likely to be closely watched and highly scrutinized by any observer who would know better.

    ETA: One from the current campaign in which I am a player character. Our DM thought of this one:

    Bullet of Healing:

    This magical bullet can be loaded into any firearm. Whomever is shot by this bullet first receives 1d6 piercing damage followed by 1d10 healing. If the initial damage causes recipient’s HP to fall below 0 before the bullet’s healing effects begin, they will fall unconscious and will not gain any healing effect from the bullet. Instead, one death save is automatically passed.

    The Bard in GreenT This user is from outside of this forum
    The Bard in GreenT This user is from outside of this forum
    The Bard in Green
    wrote on last edited by
    #181

    I’m actually running an old west horror / conspiracies game I wouldn’t have thought of if you hadn’t shared that magic bullet. I have my players organized and everything. I adapted the healing bullet you described. I wanted to share these magic bullets I created for it (GURPS rules).

    Link Preview Image
    List of Magic Bullets

    List of Magic Bullets Binding Ingredients: Rust flakes from an iron shackle, hair from a hanged man, wax dripped from a black candle, salt. Metals: iron, lead Crafting Time: 4 hours. Difficulty: -3 Effect: Only affects supernatural creatures. On a hit, in addition to normal damage, the target m...

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    y0kaiY 1 Reply Last reply
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    • The Bard in GreenT The Bard in Green

      I’m actually running an old west horror / conspiracies game I wouldn’t have thought of if you hadn’t shared that magic bullet. I have my players organized and everything. I adapted the healing bullet you described. I wanted to share these magic bullets I created for it (GURPS rules).

      Link Preview Image
      List of Magic Bullets

      List of Magic Bullets Binding Ingredients: Rust flakes from an iron shackle, hair from a hanged man, wax dripped from a black candle, salt. Metals: iron, lead Crafting Time: 4 hours. Difficulty: -3 Effect: Only affects supernatural creatures. On a hit, in addition to normal damage, the target m...

      favicon

      Google Docs (docs.google.com)

      y0kaiY This user is from outside of this forum
      y0kaiY This user is from outside of this forum
      y0kai
      wrote on last edited by
      #182

      damn haha 8 pages of different bullets! That’s pretty awesome, thanks for sharing

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