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Wandering Adventure Party

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Typical player mindset

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  • SundrayS Sundray

    “Yes! A critical hit!”

    G This user is from outside of this forum
    G This user is from outside of this forum
    IndescribablySad@threads.net
    wrote last edited by gullible@sh.itjust.works
    #6

    “While it is usually immune to nonmagical damage from +0 bolts, because you rolled a 20, the kraken will recognize you next time you’re nearby. It is currently too busy gleefully dismembering dozens of legendary adventurers to respond to your provocation. The captain, noticing that the titan’s gaze is fixed directly upon you, has put it to a vote whether to toss you off the ship. 0 damage, by the way.”

    H 1 Reply Last reply
    16
    • ummthatguy@lemmy.worldU ummthatguy@lemmy.world

      I This user is from outside of this forum
      I This user is from outside of this forum
      implyingimplications@lemmy.ca
      wrote last edited by
      #7

      Many whelps! Handle it!

      1 Reply Last reply
      5
      • ZagorathZ Zagorath

        ::: spoiler Transcription The GM: *Makes a clearly overpowered monster, intending for the party to flee.*

        The Party:

        [Picture with the text “Hit him with your crossbow Steve!” overlaid, of a large octopus/squid-like creature with tentacles raised out of the ocean. It towers over a pair of humanoid figures, one holding a staff in one hand and pointing at the squid with the other, the other person aiming a crossbow at it.] :::

        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
        wrote last edited by kolanaki@pawb.social
        #8

        I had a thing set up with a Illithid giving the party a quest, hitting them with a psionic holding ability to coerce them and one of my players threw a fit about being held when he had a feat that specifically said it only prevented him from being held by magic spells, and not spell-like abilities or psionics or any other “magic but not really” mechanic.

        So I let him move. He attacked the Illithid. So he also died.

        1 Reply Last reply
        24
        • ZagorathZ Zagorath

          ::: spoiler Transcription The GM: *Makes a clearly overpowered monster, intending for the party to flee.*

          The Party:

          [Picture with the text “Hit him with your crossbow Steve!” overlaid, of a large octopus/squid-like creature with tentacles raised out of the ocean. It towers over a pair of humanoid figures, one holding a staff in one hand and pointing at the squid with the other, the other person aiming a crossbow at it.] :::

          A This user is from outside of this forum
          A This user is from outside of this forum
          aeronmelon@lemmy.world
          wrote last edited by
          #9

          I had a friend who would go straight to the final boss in Chrono Trigger at the start of the game. Somehow he knew how to stalemate the fight so that he could keep the party alive for hours even though everyone was level 1 and impossibly outclassed.

          1 Reply Last reply
          13
          • W wild_mastic@lemmy.world

            Why not legendary creature? It surely is legendary as a meme

            F This user is from outside of this forum
            F This user is from outside of this forum
            funkless_eck@sh.itjust.works
            wrote last edited by
            #10

            it’s weird they didn’t use either the WoW trading card

            or the Hearthstone card

            which are both part of real games.

            W 1 Reply Last reply
            18
            • F funkless_eck@sh.itjust.works

              it’s weird they didn’t use either the WoW trading card

              or the Hearthstone card

              which are both part of real games.

              W This user is from outside of this forum
              W This user is from outside of this forum
              wild_mastic@lemmy.world
              wrote last edited by wild_mastic@lemmy.world
              #11

              Because the kraken art in op post is from a mtg card. I forgot the name but I have it somewhere in my binders

              Edit I’m not that sure anymore, I might be hallucinating I cannot find it anymore

              S 1 Reply Last reply
              6
              • ZagorathZ Zagorath

                ::: spoiler Transcription The GM: *Makes a clearly overpowered monster, intending for the party to flee.*

                The Party:

                [Picture with the text “Hit him with your crossbow Steve!” overlaid, of a large octopus/squid-like creature with tentacles raised out of the ocean. It towers over a pair of humanoid figures, one holding a staff in one hand and pointing at the squid with the other, the other person aiming a crossbow at it.] :::

                Z This user is from outside of this forum
                Z This user is from outside of this forum
                ziggurat@jlai.lu
                wrote last edited by
                #12

                Some stuff to remember, if you don’t want a TPK

                Never expect that the party will surrender.

                If you tell the party it’s dangerous don’t go there , you can bet they’ll be there by the end of the evening

                Ignore the critical fail rules when a PC use explosive

                apotheotic (she/her)A mojofrododojo@lemmy.worldM 2 Replies Last reply
                23
                • Z ziggurat@jlai.lu

                  Some stuff to remember, if you don’t want a TPK

                  Never expect that the party will surrender.

                  If you tell the party it’s dangerous don’t go there , you can bet they’ll be there by the end of the evening

                  Ignore the critical fail rules when a PC use explosive

                  apotheotic (she/her)A This user is from outside of this forum
                  apotheotic (she/her)A This user is from outside of this forum
                  apotheotic (she/her)
                  wrote last edited by
                  #13

                  Fourth thing to remember:

                  If your party suffers an avoidable TPK once, they won’t do it again

                  I Cast FistI 1 Reply Last reply
                  10
                  • G IndescribablySad@threads.net

                    “While it is usually immune to nonmagical damage from +0 bolts, because you rolled a 20, the kraken will recognize you next time you’re nearby. It is currently too busy gleefully dismembering dozens of legendary adventurers to respond to your provocation. The captain, noticing that the titan’s gaze is fixed directly upon you, has put it to a vote whether to toss you off the ship. 0 damage, by the way.”

                    H This user is from outside of this forum
                    H This user is from outside of this forum
                    hurlingdurling@lemm.ee
                    wrote last edited by
                    #14

                    “Shoot him again Steve!”

                    1 Reply Last reply
                    8
                    • W wild_mastic@lemmy.world

                      Because the kraken art in op post is from a mtg card. I forgot the name but I have it somewhere in my binders

                      Edit I’m not that sure anymore, I might be hallucinating I cannot find it anymore

                      S This user is from outside of this forum
                      S This user is from outside of this forum
                      spamfajitas@lemmy.dbzer0.com
                      wrote last edited by
                      #15

                      It’s by Craig J Spearing on Bloomburrow Commander’s Octopus token: https://scryfall.com/card/tblc/14/octopus

                      W 1 Reply Last reply
                      6
                      • S spamfajitas@lemmy.dbzer0.com

                        It’s by Craig J Spearing on Bloomburrow Commander’s Octopus token: https://scryfall.com/card/tblc/14/octopus

                        W This user is from outside of this forum
                        W This user is from outside of this forum
                        wild_mastic@lemmy.world
                        wrote last edited by
                        #16

                        OH it was a token, that’s why. Many thanks.

                        1 Reply Last reply
                        3
                        • apotheotic (she/her)A apotheotic (she/her)

                          Fourth thing to remember:

                          If your party suffers an avoidable TPK once, they won’t do it again

                          I Cast FistI This user is from outside of this forum
                          I Cast FistI This user is from outside of this forum
                          I Cast Fist
                          wrote last edited by
                          #17

                          If your party suffers an avoidable TPK once, they won’t do it again

                          Maybe not the exact same TPK, but some will definitely find another very avoidable TPK and try to solve it via headbutts

                          1 Reply Last reply
                          7
                          • ZagorathZ Zagorath

                            ::: spoiler Transcription The GM: *Makes a clearly overpowered monster, intending for the party to flee.*

                            The Party:

                            [Picture with the text “Hit him with your crossbow Steve!” overlaid, of a large octopus/squid-like creature with tentacles raised out of the ocean. It towers over a pair of humanoid figures, one holding a staff in one hand and pointing at the squid with the other, the other person aiming a crossbow at it.] :::

                            A This user is from outside of this forum
                            A This user is from outside of this forum
                            arrow74@lemm.ee
                            wrote last edited by
                            #18

                            It’s kinda a game flaw. Combat is usually encouraged by most modules, and fleeing is typically a bad option mechanically. So what else do players do?

                            The only solution is to make running the painfully obvious choice

                            ZagorathZ J 2 Replies Last reply
                            24
                            • A arrow74@lemm.ee

                              It’s kinda a game flaw. Combat is usually encouraged by most modules, and fleeing is typically a bad option mechanically. So what else do players do?

                              The only solution is to make running the painfully obvious choice

                              ZagorathZ This user is from outside of this forum
                              ZagorathZ This user is from outside of this forum
                              Zagorath
                              wrote last edited by
                              #19

                              The other solution is to have an alternative ‘out’. Like if the overpowered enemy doesn’t actually want to kill the players, but knock them out and capture them. Or if there’s an established (non–deus ex) rescuer who can come in and save them…preferably in a way that forces them to escape without removing the threat from being there in the future.

                              I 1 Reply Last reply
                              13
                              • ZagorathZ Zagorath

                                The other solution is to have an alternative ‘out’. Like if the overpowered enemy doesn’t actually want to kill the players, but knock them out and capture them. Or if there’s an established (non–deus ex) rescuer who can come in and save them…preferably in a way that forces them to escape without removing the threat from being there in the future.

                                I This user is from outside of this forum
                                I This user is from outside of this forum
                                initiateofthevoid@lemmy.dbzer0.com
                                wrote last edited by
                                #20

                                Enemy clerics and paladins can be so tremendously badass. “I will bring you back to life just to kill you again for having the audacity to invade my temple, you Godless worm.”

                                Then they keep gloating until the wizard casts Dimension Door or Boblin the Goblin shows up with his friends and throws a molotov.

                                1 Reply Last reply
                                6
                                • Z ziggurat@jlai.lu

                                  Some stuff to remember, if you don’t want a TPK

                                  Never expect that the party will surrender.

                                  If you tell the party it’s dangerous don’t go there , you can bet they’ll be there by the end of the evening

                                  Ignore the critical fail rules when a PC use explosive

                                  mojofrododojo@lemmy.worldM This user is from outside of this forum
                                  mojofrododojo@lemmy.worldM This user is from outside of this forum
                                  mojofrododojo@lemmy.world
                                  wrote last edited by mojofrododojo@lemmy.world
                                  #21

                                  this is where dm’ing is much more about storytelling and less about direct mechanics.

                                  for example, in this case I’d let them attack the kraken, only for them to realize as the crossbow bolt sails up towards the eye, then down, into the sea… “Your weapon doesn’t have the range, for shit’s sake, the arms are hundreds of feet long, it’s much larger and further away than you assumed.” Block out a disengagement - it grabs a few villagers and smashes some stuff (roll for athletics to dodge flying debris) and is gone leaving a trail of slime and destruction to the sea before you know what’s happened.

                                  Now, when they follow the fucker to it’s lair… then it’s on like donkey kong lol, stupidity can only survive so many attempts.

                                  1 Reply Last reply
                                  9
                                  • A arrow74@lemm.ee

                                    It’s kinda a game flaw. Combat is usually encouraged by most modules, and fleeing is typically a bad option mechanically. So what else do players do?

                                    The only solution is to make running the painfully obvious choice

                                    J This user is from outside of this forum
                                    J This user is from outside of this forum
                                    jjjalljs@ttrpg.network
                                    wrote last edited by
                                    #22

                                    Some games ask the players to define the stakes and goals when a conflict starts. This can help keep players on track.

                                    Like, the players are on a journey through the mountains, and as they pass through a tunnel they encounter a giant spider. The default mode is “fight the spider to the death!”. But if you ask the players again “what is your goal here?” they might remember it’s “get through the mountains”, not “kill everything we meet.” Now they might focus on how to get past it safely.

                                    If the DM rewards players for advancing their goals instead of just murder, that can also encourage non-murder behavior.

                                    1 Reply Last reply
                                    1
                                    • SundrayS Sundray

                                      “Yes! A critical hit!”

                                      KichaeK Online
                                      KichaeK Online
                                      Kichae
                                      Forum Master
                                      wrote last edited by
                                      #23

                                      * Laughs in Pathfinder 2 level scaling.

                                      1 Reply Last reply
                                      1
                                      • macnielD macniel

                                        okay, the Kraken takes 1 damage.

                                        anunusualrelic@lemmy.worldA This user is from outside of this forum
                                        anunusualrelic@lemmy.worldA This user is from outside of this forum
                                        anunusualrelic@lemmy.world
                                        wrote last edited by
                                        #24

                                        I’ll try a backstab!

                                        1 Reply Last reply
                                        0

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