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Wandering Adventure Party

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  3. Typical player mindset

Typical player mindset

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  • ZagorathZ Zagorath

    ::: spoiler Transcription The GM: *Makes a clearly overpowered monster, intending for the party to flee.*

    The Party:

    [Picture with the text “Hit him with your crossbow Steve!” overlaid, of a large octopus/squid-like creature with tentacles raised out of the ocean. It towers over a pair of humanoid figures, one holding a staff in one hand and pointing at the squid with the other, the other person aiming a crossbow at it.] :::

    Z This user is from outside of this forum
    Z This user is from outside of this forum
    ziggurat@jlai.lu
    wrote last edited by
    #12

    Some stuff to remember, if you don’t want a TPK

    Never expect that the party will surrender.

    If you tell the party it’s dangerous don’t go there , you can bet they’ll be there by the end of the evening

    Ignore the critical fail rules when a PC use explosive

    apotheotic (she/her)A mojofrododojo@lemmy.worldM 2 Replies Last reply
    23
    • Z ziggurat@jlai.lu

      Some stuff to remember, if you don’t want a TPK

      Never expect that the party will surrender.

      If you tell the party it’s dangerous don’t go there , you can bet they’ll be there by the end of the evening

      Ignore the critical fail rules when a PC use explosive

      apotheotic (she/her)A This user is from outside of this forum
      apotheotic (she/her)A This user is from outside of this forum
      apotheotic (she/her)
      wrote last edited by
      #13

      Fourth thing to remember:

      If your party suffers an avoidable TPK once, they won’t do it again

      I Cast FistI 1 Reply Last reply
      10
      • G IndescribablySad@threads.net

        “While it is usually immune to nonmagical damage from +0 bolts, because you rolled a 20, the kraken will recognize you next time you’re nearby. It is currently too busy gleefully dismembering dozens of legendary adventurers to respond to your provocation. The captain, noticing that the titan’s gaze is fixed directly upon you, has put it to a vote whether to toss you off the ship. 0 damage, by the way.”

        H This user is from outside of this forum
        H This user is from outside of this forum
        hurlingdurling@lemm.ee
        wrote last edited by
        #14

        “Shoot him again Steve!”

        1 Reply Last reply
        8
        • W wild_mastic@lemmy.world

          Because the kraken art in op post is from a mtg card. I forgot the name but I have it somewhere in my binders

          Edit I’m not that sure anymore, I might be hallucinating I cannot find it anymore

          S This user is from outside of this forum
          S This user is from outside of this forum
          spamfajitas@lemmy.dbzer0.com
          wrote last edited by
          #15

          It’s by Craig J Spearing on Bloomburrow Commander’s Octopus token: https://scryfall.com/card/tblc/14/octopus

          W 1 Reply Last reply
          6
          • S spamfajitas@lemmy.dbzer0.com

            It’s by Craig J Spearing on Bloomburrow Commander’s Octopus token: https://scryfall.com/card/tblc/14/octopus

            W This user is from outside of this forum
            W This user is from outside of this forum
            wild_mastic@lemmy.world
            wrote last edited by
            #16

            OH it was a token, that’s why. Many thanks.

            1 Reply Last reply
            3
            • apotheotic (she/her)A apotheotic (she/her)

              Fourth thing to remember:

              If your party suffers an avoidable TPK once, they won’t do it again

              I Cast FistI This user is from outside of this forum
              I Cast FistI This user is from outside of this forum
              I Cast Fist
              wrote last edited by
              #17

              If your party suffers an avoidable TPK once, they won’t do it again

              Maybe not the exact same TPK, but some will definitely find another very avoidable TPK and try to solve it via headbutts

              1 Reply Last reply
              7
              • ZagorathZ Zagorath

                ::: spoiler Transcription The GM: *Makes a clearly overpowered monster, intending for the party to flee.*

                The Party:

                [Picture with the text “Hit him with your crossbow Steve!” overlaid, of a large octopus/squid-like creature with tentacles raised out of the ocean. It towers over a pair of humanoid figures, one holding a staff in one hand and pointing at the squid with the other, the other person aiming a crossbow at it.] :::

                A This user is from outside of this forum
                A This user is from outside of this forum
                arrow74@lemm.ee
                wrote last edited by
                #18

                It’s kinda a game flaw. Combat is usually encouraged by most modules, and fleeing is typically a bad option mechanically. So what else do players do?

                The only solution is to make running the painfully obvious choice

                ZagorathZ J 2 Replies Last reply
                24
                • A arrow74@lemm.ee

                  It’s kinda a game flaw. Combat is usually encouraged by most modules, and fleeing is typically a bad option mechanically. So what else do players do?

                  The only solution is to make running the painfully obvious choice

                  ZagorathZ This user is from outside of this forum
                  ZagorathZ This user is from outside of this forum
                  Zagorath
                  wrote last edited by
                  #19

                  The other solution is to have an alternative ‘out’. Like if the overpowered enemy doesn’t actually want to kill the players, but knock them out and capture them. Or if there’s an established (non–deus ex) rescuer who can come in and save them…preferably in a way that forces them to escape without removing the threat from being there in the future.

                  I 1 Reply Last reply
                  13
                  • ZagorathZ Zagorath

                    The other solution is to have an alternative ‘out’. Like if the overpowered enemy doesn’t actually want to kill the players, but knock them out and capture them. Or if there’s an established (non–deus ex) rescuer who can come in and save them…preferably in a way that forces them to escape without removing the threat from being there in the future.

                    I This user is from outside of this forum
                    I This user is from outside of this forum
                    initiateofthevoid@lemmy.dbzer0.com
                    wrote last edited by
                    #20

                    Enemy clerics and paladins can be so tremendously badass. “I will bring you back to life just to kill you again for having the audacity to invade my temple, you Godless worm.”

                    Then they keep gloating until the wizard casts Dimension Door or Boblin the Goblin shows up with his friends and throws a molotov.

                    1 Reply Last reply
                    6
                    • Z ziggurat@jlai.lu

                      Some stuff to remember, if you don’t want a TPK

                      Never expect that the party will surrender.

                      If you tell the party it’s dangerous don’t go there , you can bet they’ll be there by the end of the evening

                      Ignore the critical fail rules when a PC use explosive

                      mojofrododojo@lemmy.worldM This user is from outside of this forum
                      mojofrododojo@lemmy.worldM This user is from outside of this forum
                      mojofrododojo@lemmy.world
                      wrote last edited by mojofrododojo@lemmy.world
                      #21

                      this is where dm’ing is much more about storytelling and less about direct mechanics.

                      for example, in this case I’d let them attack the kraken, only for them to realize as the crossbow bolt sails up towards the eye, then down, into the sea… “Your weapon doesn’t have the range, for shit’s sake, the arms are hundreds of feet long, it’s much larger and further away than you assumed.” Block out a disengagement - it grabs a few villagers and smashes some stuff (roll for athletics to dodge flying debris) and is gone leaving a trail of slime and destruction to the sea before you know what’s happened.

                      Now, when they follow the fucker to it’s lair… then it’s on like donkey kong lol, stupidity can only survive so many attempts.

                      1 Reply Last reply
                      9
                      • A arrow74@lemm.ee

                        It’s kinda a game flaw. Combat is usually encouraged by most modules, and fleeing is typically a bad option mechanically. So what else do players do?

                        The only solution is to make running the painfully obvious choice

                        J This user is from outside of this forum
                        J This user is from outside of this forum
                        jjjalljs@ttrpg.network
                        wrote last edited by
                        #22

                        Some games ask the players to define the stakes and goals when a conflict starts. This can help keep players on track.

                        Like, the players are on a journey through the mountains, and as they pass through a tunnel they encounter a giant spider. The default mode is “fight the spider to the death!”. But if you ask the players again “what is your goal here?” they might remember it’s “get through the mountains”, not “kill everything we meet.” Now they might focus on how to get past it safely.

                        If the DM rewards players for advancing their goals instead of just murder, that can also encourage non-murder behavior.

                        1 Reply Last reply
                        1
                        • SundrayS Sundray

                          “Yes! A critical hit!”

                          KichaeK Online
                          KichaeK Online
                          Kichae
                          Forum Master
                          wrote last edited by
                          #23

                          * Laughs in Pathfinder 2 level scaling.

                          1 Reply Last reply
                          1
                          • macnielD macniel

                            okay, the Kraken takes 1 damage.

                            anunusualrelic@lemmy.worldA This user is from outside of this forum
                            anunusualrelic@lemmy.worldA This user is from outside of this forum
                            anunusualrelic@lemmy.world
                            wrote last edited by
                            #24

                            I’ll try a backstab!

                            1 Reply Last reply
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