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Wandering Adventure Party

  1. Home
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  3. An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

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  • CharnockP Charnock

    Doctor Who is a really bad fit for a generation(s) of gamers who grew up with hit points. The halo effect of "the players kinda don't get exterminated while being are dying in droves around them all the time" is a odd thing in a game. It stands out like a sore thumb.

    As I mentioned to @zozo I think a generic "Time Hobo" character might work better in most situations than trying replicate the TV show. Because it's weird

    Except the gargoyles.

    @RogerBW @pteryx @Taskerland @cy @foolishowl

    Roger BW 😷R This user is from outside of this forum
    Roger BW 😷R This user is from outside of this forum
    Roger BW 😷
    wrote last edited by
    #119

    @Printdevil @zozo @pteryx @Taskerland @cy @foolishowl Well from a gaming perspective I _start_ from the premise of "the old show with a cosmic hobo, not the new show with a junior god who can do Anything".

    CharnockP 2 Replies Last reply
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    • Roger BW 😷R Roger BW 😷

      @Printdevil @zozo @pteryx @Taskerland @cy @foolishowl Well from a gaming perspective I _start_ from the premise of "the old show with a cosmic hobo, not the new show with a junior god who can do Anything".

      CharnockP This user is from outside of this forum
      CharnockP This user is from outside of this forum
      Charnock
      wrote last edited by
      #120

      We are not at home to nuWho.

      @RogerBW @zozo @pteryx @Taskerland @cy @foolishowl

      Roger BW 😷R 1 Reply Last reply
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      • CharnockP Charnock

        We are not at home to nuWho.

        @RogerBW @zozo @pteryx @Taskerland @cy @foolishowl

        Roger BW 😷R This user is from outside of this forum
        Roger BW 😷R This user is from outside of this forum
        Roger BW 😷
        wrote last edited by
        #121

        @Printdevil @zozo @pteryx @Taskerland @cy @foolishowl "Series 7½" is what I'm playing with at the moment. Basically the series 7 core cast, minus the Doctor, doing UNIT things.

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        • Roger BW 😷R Roger BW 😷

          @Printdevil @zozo @pteryx @Taskerland @cy @foolishowl Well from a gaming perspective I _start_ from the premise of "the old show with a cosmic hobo, not the new show with a junior god who can do Anything".

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote last edited by
          #122

          I think you could get some mileage in a Time-Travel scenario book that was badges filed off Dr Who though

          @RogerBW @zozo @pteryx @Taskerland @cy @foolishowl

          Roger BW 😷R 1 Reply Last reply
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          • CharnockP Charnock

            I think you could get some mileage in a Time-Travel scenario book that was badges filed off Dr Who though

            @RogerBW @zozo @pteryx @Taskerland @cy @foolishowl

            Roger BW 😷R This user is from outside of this forum
            Roger BW 😷R This user is from outside of this forum
            Roger BW 😷
            wrote last edited by
            #123

            @Printdevil @zozo @pteryx @Taskerland @cy @foolishowl Let's start with: do you mean adventures in Historyland where the time machine just shows up at the start and the end, or adventures that are about time travel? 😀

            CharnockP 1 Reply Last reply
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            • Roger BW 😷R Roger BW 😷

              @Printdevil @zozo @pteryx @Taskerland @cy @foolishowl Let's start with: do you mean adventures in Historyland where the time machine just shows up at the start and the end, or adventures that are about time travel? 😀

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote last edited by
              #124

              Show up, weird, fix weird, jolly off to the next place. Repeat.

              @RogerBW @zozo @pteryx @Taskerland @cy @foolishowl

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              • FoolishOwlF This user is from outside of this forum
                FoolishOwlF This user is from outside of this forum
                FoolishOwl
                wrote last edited by
                #125

                @cy @Printdevil @Taskerland @pteryx One of the things I don't like about a lot of multi-player computer games is that narrative and imagery are distractions from game play. I'd say "treated as distractions", but this has been a norm for decades, so designers must be aware of it by now and design accordingly.

                It's less an escape from reality than an exaggeration of it, in which you are punished for paying attention to history or sensuous detail or asking questions about what you're doing.

                FoolishOwlF CyC 2 Replies Last reply
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                • FoolishOwlF FoolishOwl

                  @cy @Printdevil @Taskerland @pteryx One of the things I don't like about a lot of multi-player computer games is that narrative and imagery are distractions from game play. I'd say "treated as distractions", but this has been a norm for decades, so designers must be aware of it by now and design accordingly.

                  It's less an escape from reality than an exaggeration of it, in which you are punished for paying attention to history or sensuous detail or asking questions about what you're doing.

                  FoolishOwlF This user is from outside of this forum
                  FoolishOwlF This user is from outside of this forum
                  FoolishOwl
                  wrote last edited by
                  #126

                  @cy @Printdevil @Taskerland @pteryx I enjoy playing computer games, by myself, in which I'm solving some sort of puzzle, counting tactical challenges as puzzles, but, I'm not particularly good at math, or at puzzles, and it feels awkward and embarrassing to work through them in a group. That's just not the experience I'm looking for.

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                  • FoolishOwlF FoolishOwl

                    @cy @Printdevil @Taskerland @pteryx One of the things I don't like about a lot of multi-player computer games is that narrative and imagery are distractions from game play. I'd say "treated as distractions", but this has been a norm for decades, so designers must be aware of it by now and design accordingly.

                    It's less an escape from reality than an exaggeration of it, in which you are punished for paying attention to history or sensuous detail or asking questions about what you're doing.

                    CyC This user is from outside of this forum
                    CyC This user is from outside of this forum
                    Cy
                    wrote last edited by
                    #127
                    I like to call them a simulation of reality. Or (you know) a game, because that's what a game is. People who want to escape something don't play games about it.

                    Trouble is the modern culture has confused gambling for games. You see people playing football, they're practicing at hunting, or fighting, or real things that the game is a safe substitute for. Then the announcers come in and tell you to place your bets. -_- Goes beyond video games, really.

                    CC: @Printdevil@dice.camp @Taskerland@dice.camp @pteryx@dice.camp
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                    • CharnockP Charnock

                      RPGs are a curious magical thing. Gossmer ideas often handled by clowns. Modern gaming very much a curate's egg.

                      @pteryx @foolishowl @Taskerland

                      Roger BW 😷R This user is from outside of this forum
                      Roger BW 😷R This user is from outside of this forum
                      Roger BW 😷
                      wrote last edited by
                      #128

                      @Printdevil @pteryx @foolishowl @Taskerland Remembering the point of that cartoon, which people don't get these days because they have never met a bad egg and therefore don't understand how impossible it is for parts of it to be excellent.

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                      • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                        @Printdevil @Taskerland @cy @foolishowl
                        Which does make me wonder if TTRPGs were even the kind of thing they wanted to play in the first place, or if their participation in something so *cooperative* was more of an imposition from their perspective. Kind of like how even today, there are wallflower "players" who only "play" because that's what the rest of the group is doing.

                        (I mean, I don't mind audience members, but they shouldn't pretend to be players...)

                        CyC This user is from outside of this forum
                        CyC This user is from outside of this forum
                        Cy
                        wrote last edited by
                        #129
                        Hey I'll play board games just because that's what the rest of the group is doing. Which is all I ever get to do. So I think it's fine if someone puts aside their boards once and a while to do roleplaying. The whole thing about groups and cooperation is there's rarely something everyone wants to do.

                        CC: @Printdevil@dice.camp @Taskerland@dice.camp @foolishowl@social.coop
                        CharnockP 1 Reply Last reply
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                        • CyC Cy
                          Hey I'll play board games just because that's what the rest of the group is doing. Which is all I ever get to do. So I think it's fine if someone puts aside their boards once and a while to do roleplaying. The whole thing about groups and cooperation is there's rarely something everyone wants to do.

                          CC: @Printdevil@dice.camp @Taskerland@dice.camp @foolishowl@social.coop
                          CharnockP This user is from outside of this forum
                          CharnockP This user is from outside of this forum
                          Charnock
                          wrote last edited by
                          #130

                          I think the problem comes extra-group were you have no social contract

                          @cy @Taskerland @foolishowl @pteryx

                          CyC 1 Reply Last reply
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                          • CharnockP Charnock

                            The number of people who just went "but why should we ever learn another rule set, we know D20" drove me out of the clubs. I could see the issues with monocrop so far off, and it was just.. disheartening.

                            @Taskerland @pteryx @cy @foolishowl

                            CyC This user is from outside of this forum
                            CyC This user is from outside of this forum
                            Cy
                            wrote last edited by
                            #131
                            What gets me these days is the "Dungeons and Dragons Adventurer League." It's basically a giant competition that is super strict about rules and tries to get people roleplaying for points, for actual status in the organization. And you pay dues, of course, so this organization pays to monopolize gaming clubs everywhere. They make it so you have to have every session notorized to validate your character's gain in XP, and if the character dies you can't use them ever again. And it is ALWAYS D&D.

                            So now people are stuck paying actual money on a regular basis just because they didn't see anything wrong with a monoculture.

                            CC: @Taskerland@dice.camp @pteryx@dice.camp @foolishowl@social.coop
                            Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                            • CharnockP Charnock

                              I think the problem comes extra-group were you have no social contract

                              @cy @Taskerland @foolishowl @pteryx

                              CyC This user is from outside of this forum
                              CyC This user is from outside of this forum
                              Cy
                              wrote last edited by
                              #132
                              What how did you know have you been spying on me???
                              1 Reply Last reply
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                              • CyC Cy
                                What gets me these days is the "Dungeons and Dragons Adventurer League." It's basically a giant competition that is super strict about rules and tries to get people roleplaying for points, for actual status in the organization. And you pay dues, of course, so this organization pays to monopolize gaming clubs everywhere. They make it so you have to have every session notorized to validate your character's gain in XP, and if the character dies you can't use them ever again. And it is ALWAYS D&D.

                                So now people are stuck paying actual money on a regular basis just because they didn't see anything wrong with a monoculture.

                                CC: @Taskerland@dice.camp @pteryx@dice.camp @foolishowl@social.coop
                                Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                Pteryx the Puzzle Secretary
                                wrote last edited by
                                #133

                                @cy @Taskerland @foolishowl @Printdevil
                                Well, sometimes Pathfinder Society is available too, but that falls into the "that's fine to also call Kleenex" range.

                                (Really, PFS seems to be worse in that they seem to have more influence over the default rules of the game for everyone else, so, for example, Pathfinder 2nd Edition has absolutely terrible crafting rules simply because PFS hate hate HATES crafting.)

                                CyC 1 Reply Last reply
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                                • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                  @cy @Taskerland @foolishowl @Printdevil
                                  Well, sometimes Pathfinder Society is available too, but that falls into the "that's fine to also call Kleenex" range.

                                  (Really, PFS seems to be worse in that they seem to have more influence over the default rules of the game for everyone else, so, for example, Pathfinder 2nd Edition has absolutely terrible crafting rules simply because PFS hate hate HATES crafting.)

                                  CyC This user is from outside of this forum
                                  CyC This user is from outside of this forum
                                  Cy
                                  wrote last edited by
                                  #134
                                  Yeesh, haven't run into that yet.

                                  CC: @Taskerland@dice.camp @foolishowl@social.coop @Printdevil@dice.camp
                                  FoolishOwlF 1 Reply Last reply
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                                  • CyC Cy
                                    Yeesh, haven't run into that yet.

                                    CC: @Taskerland@dice.camp @foolishowl@social.coop @Printdevil@dice.camp
                                    FoolishOwlF This user is from outside of this forum
                                    FoolishOwlF This user is from outside of this forum
                                    FoolishOwl
                                    wrote last edited by
                                    #135

                                    @cy @Taskerland @Printdevil @pteryx I played in Adventurers League games years ago, a few times on my own, a few with my younger stepchild. We weren't charged for it. A lot of the players were in their thirties and forties and hadn't played TTRPGs since their teens, so I fit in, in that respect. It made sense to have organized play to introduce people to the hobby, but the idea of standardizing the experience was strange -- like the goal was a slow MMO.

                                    FoolishOwlF 1 Reply Last reply
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                                    • FoolishOwlF FoolishOwl

                                      @cy @Taskerland @Printdevil @pteryx I played in Adventurers League games years ago, a few times on my own, a few with my younger stepchild. We weren't charged for it. A lot of the players were in their thirties and forties and hadn't played TTRPGs since their teens, so I fit in, in that respect. It made sense to have organized play to introduce people to the hobby, but the idea of standardizing the experience was strange -- like the goal was a slow MMO.

                                      FoolishOwlF This user is from outside of this forum
                                      FoolishOwlF This user is from outside of this forum
                                      FoolishOwl
                                      wrote last edited by
                                      #136

                                      @cy @Taskerland @Printdevil @pteryx People started creating computer games based on D&D very early in its history. The first and second waves of MMORPGs were characterized by developers and players trying to support role-playing and organic narrative, but there were too many practical limitations. I also played in Neverwinter Nights "persistent worlds", which were more flexible, but still severely limited by the use of computer graphics and tooling.

                                      FoolishOwlF 1 Reply Last reply
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                                      • FoolishOwlF FoolishOwl

                                        @cy @Taskerland @Printdevil @pteryx People started creating computer games based on D&D very early in its history. The first and second waves of MMORPGs were characterized by developers and players trying to support role-playing and organic narrative, but there were too many practical limitations. I also played in Neverwinter Nights "persistent worlds", which were more flexible, but still severely limited by the use of computer graphics and tooling.

                                        FoolishOwlF This user is from outside of this forum
                                        FoolishOwlF This user is from outside of this forum
                                        FoolishOwl
                                        wrote last edited by
                                        #137

                                        @cy @Taskerland @Printdevil @pteryx So I find it strange to try to reproduce the MMO experience at the table. I'm also cautious about VTTs -- the more elaborate the graphics, the greater the constraint on actual play.

                                        Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                                        • Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                          Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                          Pteryx the Puzzle Secretary
                                          wrote last edited by
                                          #138

                                          @cy @foolishowl @Printdevil @Taskerland
                                          Back when I played Magic, I never went for the whole "buy an entire box of boosters and hope" approach you seem to be referring to here. If I needed specific cards, I bought singles, which weren't particularly hard to come by if you weren't very, very specifically trying to build the "correct" competitive decks. So I still think equating enjoyment of CCGs to gambling addiction is just demonization, because *especially* casually, it's not a requirement.

                                          CyC 1 Reply Last reply
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