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  3. On adapting Keep on the Borderlands and the case for never running games as written #ttrpg https://tasker.land/2026/02/17/the-borderlands-unsettled/

On adapting Keep on the Borderlands and the case for never running games as written #ttrpg https://tasker.land/2026/02/17/the-borderlands-unsettled/

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  • Colman ReillyC Colman Reilly

    @Printdevil @Taskerland I think it's the most perplexing thing I found when I wandered back into paying attention to The Hobby in the last while.

    "Wait, you guys aren't just fiddling with everything to suit yourselves and your own table? When did that start?"

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #27

    @Colman Yes, I took that break (from gaming society) and when I got back, it was like Stepford Gaming. There was a strong almost paternalistic influence emanating out of the local pathfinder crowd that there was a "proper way" to game.

    And people just seemed to latch onto it for acceptance/easier life.

    @Taskerland

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    • Kera VortiwifeV Kera Vortiwife

      @Taskerland @Printdevil SERIAL KILLER BEHAVIOR

      AlatheaP This user is from outside of this forum
      AlatheaP This user is from outside of this forum
      Alathea
      wrote last edited by
      #28

      @vortiwife @Taskerland @Printdevil naw babe that guy was autistic af. That was a stim, he was stimming.

      I could go for a nice smooth Dixon Ticonderoga #2 between my toes right now, sounds heavenly. πŸ˜„

      Kera VortiwifeV 1 Reply Last reply
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      • AlatheaP Alathea

        @vortiwife @Taskerland @Printdevil naw babe that guy was autistic af. That was a stim, he was stimming.

        I could go for a nice smooth Dixon Ticonderoga #2 between my toes right now, sounds heavenly. πŸ˜„

        Kera VortiwifeV This user is from outside of this forum
        Kera VortiwifeV This user is from outside of this forum
        Kera Vortiwife
        wrote last edited by
        #29

        @Poljack @Taskerland @Printdevil a guy can be autistic and also a serial killer???? People can be more than one thing

        CharnockP 1 Reply Last reply
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        • Kera VortiwifeV Kera Vortiwife

          @Poljack @Taskerland @Printdevil a guy can be autistic and also a serial killer???? People can be more than one thing

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote last edited by
          #30

          I can't.

          Luckily my one thing is "lovely"

          @vortiwife @Poljack @Taskerland

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          • Moreau VazhT Moreau Vazh

            On adapting Keep on the Borderlands and the case for never running games as written #ttrpg
            https://tasker.land/2026/02/17/the-borderlands-unsettled/

            Blind MapmakerB This user is from outside of this forum
            Blind MapmakerB This user is from outside of this forum
            Blind Mapmaker
            wrote last edited by
            #31

            @Taskerland Very interesting thoughts on working with colonialist narratives. I would like to say more, but now I am pressed for time due to reading your likewise excellent linked articles. Kudos!

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            • Moreau VazhT Moreau Vazh

              On adapting Keep on the Borderlands and the case for never running games as written #ttrpg
              https://tasker.land/2026/02/17/the-borderlands-unsettled/

              FoolishOwlF This user is from outside of this forum
              FoolishOwlF This user is from outside of this forum
              FoolishOwl
              wrote last edited by
              #32

              @Taskerland "When it eventually became clear that a top-down imposition of narrative control tended to result in brittle, stultifying adventures that were more likely to produce arguments than their intended outcomes, the English-language hobby drifted away from railroading and blamed GMs for acting like auteurs despite the fact that the β€˜vision’ these auteurs had been implementing had come chiefly from the game designers themselves."

              I think both sides contributed. I've tried to understand why I was fixated on canonical accuracy in settings, for instance, and I was not alone in this.

              I've thought it might be some sort of existential anxiety, which was soothed by the idea of a fictional world that I understood thoroughly, described as if it had a real independent existence.

              The way Keep on the Borderlands depends upon unspoken assumptions about colonialism and frontiers must have contributed to this, and it was when those assumptions were spoken that the spell was broken.

              Moreau VazhT 1 Reply Last reply
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              • FoolishOwlF FoolishOwl

                @Taskerland "When it eventually became clear that a top-down imposition of narrative control tended to result in brittle, stultifying adventures that were more likely to produce arguments than their intended outcomes, the English-language hobby drifted away from railroading and blamed GMs for acting like auteurs despite the fact that the β€˜vision’ these auteurs had been implementing had come chiefly from the game designers themselves."

                I think both sides contributed. I've tried to understand why I was fixated on canonical accuracy in settings, for instance, and I was not alone in this.

                I've thought it might be some sort of existential anxiety, which was soothed by the idea of a fictional world that I understood thoroughly, described as if it had a real independent existence.

                The way Keep on the Borderlands depends upon unspoken assumptions about colonialism and frontiers must have contributed to this, and it was when those assumptions were spoken that the spell was broken.

                Moreau VazhT This user is from outside of this forum
                Moreau VazhT This user is from outside of this forum
                Moreau Vazh
                wrote last edited by
                #33

                @foolishowl I think you are right that there is something soothing about the mastery of a world at a time when the real world seems insane. Tolkien wrote about this.

                Where we differ is that I think that people were encouraged to take up certain pleasures by the industry. They still are.

                Ttrpg books have always been presented as things that are subject to mastery rather than creation. GURPS being the great exception.

                FoolishOwlF 1 Reply Last reply
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                • Moreau VazhT Moreau Vazh shared this topic
                • Moreau VazhT Moreau Vazh

                  @foolishowl I think you are right that there is something soothing about the mastery of a world at a time when the real world seems insane. Tolkien wrote about this.

                  Where we differ is that I think that people were encouraged to take up certain pleasures by the industry. They still are.

                  Ttrpg books have always been presented as things that are subject to mastery rather than creation. GURPS being the great exception.

                  FoolishOwlF This user is from outside of this forum
                  FoolishOwlF This user is from outside of this forum
                  FoolishOwl
                  wrote last edited by
                  #34

                  @Taskerland Oh, I don't dispute that. There were were several contributing factors to a feedback loop, and I think it's taken time for game designers to articulate the assumptions they'd assumed were obvious.

                  People joke about the obligatory "What is a role-playing game?" essay, but there's a history to that.

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                  • Moreau VazhT Moreau Vazh

                    On adapting Keep on the Borderlands and the case for never running games as written #ttrpg
                    https://tasker.land/2026/02/17/the-borderlands-unsettled/

                    CobbC This user is from outside of this forum
                    CobbC This user is from outside of this forum
                    Cobb
                    wrote last edited by
                    #35

                    @Taskerland this was a great read. Your game sounds so interesting and different from anything I've ever played.

                    Moreau VazhT 1 Reply Last reply
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                    • CobbC Cobb

                      @Taskerland this was a great read. Your game sounds so interesting and different from anything I've ever played.

                      Moreau VazhT This user is from outside of this forum
                      Moreau VazhT This user is from outside of this forum
                      Moreau Vazh
                      wrote last edited by
                      #36

                      @cobb Thank you 😊 I don't run particularly fancy mechanics but I am big on consequences and people really feeling the weight of their decisions.

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