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Wandering Adventure Party

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Come on guys...

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  • starman2112@sh.itjust.worksS starman2112@sh.itjust.works

    The math checks out, but the problem is the danger of rolling a nat 20 on your practice roll. The odds of getting two nat 20s in a row are almost as low as the odds of getting two nat 1s, so you may be screwing yourself out of a crit

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    cliff@lemmy.world
    wrote last edited by
    #50

    Jesse, that’s not how probability fucking works.

    starman2112@sh.itjust.worksS 1 Reply Last reply
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    • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

      I think the problem is that people forget Monty Hall has information that the contestant does not. The naive assumption is that he’s just picking a door and you’re just picking a door. The unsophisticated viewer never really stops to think about why Monty Hall never points to a door and reveals a prize by mistake.

      One way I’ve had success explaining it is to expand the problem to more than three doors. Assume 100 doors. Monty Hall then says “Open 98 doors” and fails to reveal a prize behind any of them. Now its a bit more clear that he knows something you don’t.

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      cuerdo@lemmy.world
      wrote last edited by cuerdo@lemmy.world
      #51

      Yes, it is more like a sleigh of hand or a magic trick. When the presenter discards an option, they are acting as a hand of god that skews the probability.

      It is much easier to understand with a hundred doors. You choose one and then the presenter discards 98 doors, now you decide whether to keep yours or to choose the other one.

      Here it is more obvious the role of the presenter discarding negatives.

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      • C cliff@lemmy.world

        Jesse, that’s not how probability fucking works.

        starman2112@sh.itjust.worksS This user is from outside of this forum
        starman2112@sh.itjust.worksS This user is from outside of this forum
        starman2112@sh.itjust.works
        wrote last edited by starman2112@sh.itjust.works
        #52

        Gosh it’s almost like I was joking by coming to a correct conclusion through faulty reasoning

        I mean I could have just been a complete dweeb and explain that the outcome of the second roll is unaffected by the outcome of the first, and you are just as likely to roll two ones in a row as you are to roll any two numbers, but then I’d have to find a locker to shove myself in

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        • S stamets@lemmy.dbzer0.com
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          pyrflie@lemmy.dbzer0.com
          wrote last edited by pyrflie@lemmy.dbzer0.com
          #53

          I have a character that started with 14 12 10 8 4 3. In 2011.

          He is my only character that hasn’t been downed, and he is religiously restricted suicidal. He is a Life Cleric and HUGELY beneficial to the party; magically, politically, & financially.

          He is a 910 year old dwarf who has a guaranteed place in Elysium*. He just cant die of old age. He’s DESPERATE to die in combat.

          *Terms and conditions apply.

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          • S sbv@sh.itjust.works

            The trick is to say “this is just a practice roll” where the die can hear you, but wink at the GM so they know it’s the real roll. That way, the die will be a spiteful little punk and throw out the nat20 for the “practice”.

            But don’t do that too often, or the die will figure out the trick.

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            AwesomeLowlander
            wrote last edited by
            #54

            And when the Nat 1 shows up, rub your eye because you had sand in it.

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            • T thatkamguy@sh.itjust.works

              Weirdly enough, it’s just the way probability works.

              Once something stops being a possibility, and becomes a fact (ie. dice are rolled, numbers known) - future probability is no longer affected (assuming independent events like die rolls).

              e.g. you have a 1/400 chance of rolling two 1s on a D20 back-to-back. But if your first roll is a 1, you’re back down to the standard 1/20 chance of doing it again - because one of the conditions has already been met.

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              loreleisanktheship@lemmy.ml
              wrote last edited by
              #55

              That’s very interesting to me (I am a bit mathematically illiterate when it comes to probability). Wouldn’t it still have a lower chance of being a 1 if you said you want your second roll to be the one that counts beforehand? Or would different permutations screw with the odds, say rolling a 12 then a 1, rolling a 15 and a 1, etc, counting towards unfavourable possibilities and bringing it back to 1/20?

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              • L loreleisanktheship@lemmy.ml

                That’s very interesting to me (I am a bit mathematically illiterate when it comes to probability). Wouldn’t it still have a lower chance of being a 1 if you said you want your second roll to be the one that counts beforehand? Or would different permutations screw with the odds, say rolling a 12 then a 1, rolling a 15 and a 1, etc, counting towards unfavourable possibilities and bringing it back to 1/20?

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                thatkamguy@sh.itjust.works
                wrote last edited by
                #56

                Because the outcome of a dice roll is an independent event (ie. the outcome of any given event does not impact subsequent events), it doesn’t matter if you said only your 2nd/3rd/4th etc. roll counted. Every roll has a 1/20 chance of rolling a 1 on a D20 die.

                Consider this thought experiment, there are ~60.5m people, each rolling a 6-sided die. Only the people who roll a 6 can continue to the next round, and the game continues until there is only 1 winner.

                After the first roll, only ~10m people remain in the game. After the second roll, ~1.7m people remain After the third roll, ~280K After the fourth, ~46.5K 5th, ~7.8K 6th, ~1.3K 7th, ~216 8th, ~36 9th, ~6 After the 10th and final roll, there should only be ~1 player remaining.

                So even though initially there is only a 1-in-65m chance of rolling 10 6s back-to-back initially, each attempt still has a 1/6 chance of succeeding. By the time we get down to the final six contestants, they have each rolled a 6 nine times in a row - yet their chances of rolling it another time is still 1/6.

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                • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

                  The thing you’re getting by switching is the benefit of the information provided by the person who revealed an empty door.

                  Before a door is open, you have a 1/3 chance of selecting correctly.

                  After you select a door, the host picks from the other two doors. This provides extra information you didn’t have during your initial selection. The host points to a door they know is a dud and asks for it to open. So now you’re left with the question “Did I pick the correct door on the first go? Or did the host skip the door that had the prize?” There’s a 1/3 chance you picked the right door initially and a 2/3 chance the host had to avoid the prize-door.

                  tigeruppercut@lemmy.zipT This user is from outside of this forum
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                  tigeruppercut@lemmy.zip
                  wrote last edited by
                  #57

                  Yeah I think the easiest way of understanding how monty affects the choice is to imagine 100 doors, and after you pick one monty opens 97 other ones. Wouldn’t you want to change after that?

                  KichaeK 1 Reply Last reply
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                  • tehbamski@lemmy.worldT tehbamski@lemmy.world

                    Me every time I think about this.

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                    ⛓️‍💥
                    wrote last edited by
                    #58

                    The die has no memory of its past roles

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                    • moseschrute@lemmy.worldM moseschrute@lemmy.world

                      That’s stupid. But obviously how the dice strikes the table impacts its balance and therefore the probability of rolling specific numbers. So we must figure out what side need to strike the table first to decrease the probability of getting an undesirable roll. Boom, I out physicsed you’re probabilities.

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                      minnels@lemmy.zip
                      wrote last edited by
                      #59

                      I did this with d6. I am a master at rolling low, cursed you may say but if I pick up a 1 the chance of rolling another one is lower. Or at least in my mind and memory.

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                      • B brian@lemmy.ca

                        Right but the way I took the meme was that you would roll until you get a 1, then deciding the next roll is the “real” one.

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                        Kichae
                        Forum Master
                        wrote last edited by
                        #60

                        brian@lemmy.ca The die doesn’t know it just rolled a 1. History doesn’t matter to it.

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                        • tigeruppercut@lemmy.zipT tigeruppercut@lemmy.zip

                          Yeah I think the easiest way of understanding how monty affects the choice is to imagine 100 doors, and after you pick one monty opens 97 other ones. Wouldn’t you want to change after that?

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                          Kichae
                          Forum Master
                          wrote last edited by
                          #61

                          tigeruppercut@lemmy.zip I interviewed someone for a jr data analyst roll once, and one of the questions I asked was to explain the Monty Hall problem.

                          They told me the odds were 50:50, so I rolled out the 100 door version.

                          They told me the odds were 50:50.

                          Management decided to hire him, anyway.

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