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Wandering Adventure Party

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No, really, I just care about hygiene

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  • B bartydecanter@lemmy.sdf.org
    This post did not contain any content.
    HegarH This user is from outside of this forum
    HegarH This user is from outside of this forum
    Hegar
    wrote last edited by
    #12

    Meanwhile, non D&D players are like: they’re the same picture.

    1 Reply Last reply
    11
    • B This user is from outside of this forum
      B This user is from outside of this forum
      bartydecanter@lemmy.sdf.org
      wrote last edited by
      #13

      Not really, PF2E is its own system that is in the D20 family but no longer directly compatible with 3.X. However, since encounter balancing is easy, if you want to convert 3.X adventures to PF2E the work is pretty simple.

      1 Reply Last reply
      6
      • D This user is from outside of this forum
        D This user is from outside of this forum
        dahgangalang@infosec.pub
        wrote last edited by
        #14

        No, but it is much improved and streamlined

        Endymion_MallornE 1 Reply Last reply
        8
        • B bartydecanter@lemmy.sdf.org
          This post did not contain any content.
          W This user is from outside of this forum
          W This user is from outside of this forum
          WarpScanner
          wrote last edited by
          #15

          I wish GURPS had taken off more.

          D agamemnonymous@sh.itjust.worksA 2 Replies Last reply
          21
          • P paradachshund@lemmy.today

            What are some highlights that make you feel that way? I’ve never played.

            N This user is from outside of this forum
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            nimble@lemmy.blahaj.zone
            wrote last edited by nimble@lemmy.blahaj.zone
            #16

            As a GM i love the balance. Martial-caster balance is overall pretty good. Player options across the board seem fairly well balanced. And as a GM i love that the creatures/hazards are all balanced as well. They have this whole set of easy to use guidelines on how to build an encounter based on the party level and how challenging you want it to be. I don’t have to keep throwing monsters at the party to see what sticks, i can instead craft an encounter in a minute and know pretty darn well how tough it will be for the party. I cannot express to you how amazing that feels to take the guess work out of things. It makes my party going off the rails easier to manage because i can create fun and challenging encounters on the fly

            P 1 Reply Last reply
            13
            • B bartydecanter@lemmy.sdf.org

              Here’s my list:

              • It scales very well from level 1-20. The math just works at all levels of play.
              • 3 action rounds
              • Encounter design and balancing is easy for the busy GM
              • All of the classes are good, flavorful, and have interesting options
              • Teamwork is highly encouraged through class and ability design
              • Martial/Caster/Support balance
              • Degrees of success/failure
              • Easy, free access to the rules
              • The ORC license
              • https://pathbuilder2e.com/
              • Pathfinder Society Organized play is well done and well supported by Paizo
              • The rune system for magic weapons/armor
              D This user is from outside of this forum
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              dahgangalang@infosec.pub
              wrote last edited by dahgangalang@infosec.pub
              #17

              I don’t know if I agree that all classes are good.

              Oracle and Gunslinger have always (at least in my mind) seemed to be overly weak. Like, Gunslinger seems like if should be a high damage output class, but lack of Dex to Damage really seems to hinder him from being a hard hitter. Lol, not to mention, guns just feel really weak.

              For Oracle, her curse seems a major downside without a compensating upside (at least until late levels; haven’t built one above lv 5).

              I’d love to hear counterpoints of anyone has any.

              To be clear, 95% agree with your takes though.

              M I orenj@lemmy.sdf.orgO 3 Replies Last reply
              11
              • W WarpScanner

                I wish GURPS had taken off more.

                D This user is from outside of this forum
                D This user is from outside of this forum
                dahgangalang@infosec.pub
                wrote last edited by
                #18

                I was curious about this some years back.

                Are there any published materials on how to run a game in a GURPS system?

                S 5 zombiepirate@lemmy.worldZ agamemnonymous@sh.itjust.worksA 4 Replies Last reply
                7
                • D dahgangalang@infosec.pub

                  I don’t know if I agree that all classes are good.

                  Oracle and Gunslinger have always (at least in my mind) seemed to be overly weak. Like, Gunslinger seems like if should be a high damage output class, but lack of Dex to Damage really seems to hinder him from being a hard hitter. Lol, not to mention, guns just feel really weak.

                  For Oracle, her curse seems a major downside without a compensating upside (at least until late levels; haven’t built one above lv 5).

                  I’d love to hear counterpoints of anyone has any.

                  To be clear, 95% agree with your takes though.

                  M This user is from outside of this forum
                  M This user is from outside of this forum
                  mnemonicmonkeys@sh.itjust.works
                  wrote last edited by
                  #19

                  but lack of Dex to Damage really seems to hinder him from being a hard hitter.

                  This is offset by nearly every firearm having the lethal trait, where on a crit their damage dice increase in size and they get an addition damage die.

                  The class is built around crit-fishing, and it works well. Granted, it gets hard to reliably crit higher-level enemies, but that’s easily offset by the party working together

                  D 1 Reply Last reply
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                  • M mnemonicmonkeys@sh.itjust.works

                    but lack of Dex to Damage really seems to hinder him from being a hard hitter.

                    This is offset by nearly every firearm having the lethal trait, where on a crit their damage dice increase in size and they get an addition damage die.

                    The class is built around crit-fishing, and it works well. Granted, it gets hard to reliably crit higher-level enemies, but that’s easily offset by the party working together

                    D This user is from outside of this forum
                    D This user is from outside of this forum
                    dahgangalang@infosec.pub
                    wrote last edited by
                    #20

                    Wait, your party works together??

                    Wish mine did that.

                    1 Reply Last reply
                    12
                    • D dahgangalang@infosec.pub

                      I was curious about this some years back.

                      Are there any published materials on how to run a game in a GURPS system?

                      S This user is from outside of this forum
                      S This user is from outside of this forum
                      sturlabragason@lemmy.world
                      wrote last edited by
                      #21

                      So much

                      Link Preview Image
                      GURPS Worldbook Index

                      favicon

                      (www.sjgames.com)

                      1 Reply Last reply
                      5
                      • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

                        2e did the 5e thing of filing down a table top game to a video game.

                        Doesn’t help that we’ve got metric tons of content in the old system. Why retrofit what didn’t really need fixing? Just give me more APs.

                        N This user is from outside of this forum
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                        nimble@lemmy.blahaj.zone
                        wrote last edited by nimble@lemmy.blahaj.zone
                        #22

                        Hey everyone has their preferences but these posts gatekeeping what’s called an ttrpg always confuse me. And I’m even more confused by choosing to call it a video game. But you do you. Pf1 wasn’t a fun system to me 🤷‍♂️

                        underpantsweevil@lemmy.worldU 1 Reply Last reply
                        9
                        • D dahgangalang@infosec.pub

                          I don’t know if I agree that all classes are good.

                          Oracle and Gunslinger have always (at least in my mind) seemed to be overly weak. Like, Gunslinger seems like if should be a high damage output class, but lack of Dex to Damage really seems to hinder him from being a hard hitter. Lol, not to mention, guns just feel really weak.

                          For Oracle, her curse seems a major downside without a compensating upside (at least until late levels; haven’t built one above lv 5).

                          I’d love to hear counterpoints of anyone has any.

                          To be clear, 95% agree with your takes though.

                          I This user is from outside of this forum
                          I This user is from outside of this forum
                          ilinamorato@lemmy.world
                          wrote last edited by
                          #23

                          I’m a gunslinger in one of the games I play in, and yeah, I don’t do barbarian numbers, but I hold my own, and it is a FUN class to play. I built a dual-wielder with the hopes that it would play like Han Solo running down the hallway shooting back at stormtroopers, and it delivers.

                          Plus, being 60 feet away means that I can help everyone do damage at once. It makes the party happy, too.

                          D 1 Reply Last reply
                          15
                          • E This user is from outside of this forum
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                            ensignwashout@startrek.website
                            wrote last edited by
                            #24

                            Is it still compatible with all the money I wasted on 3.x Hasbro D&D?

                            While technically the answer is “no”, people who emphasize the difference don’t apply the “Rule of Cool” as liberally as I did.

                            I re-used all kinds of D&D 3rd Edition resources while switching to Pathfinder.

                            Sure, we absolutely shouldn’t just dogmatically use the numbers given in a 3E book with Pathfinder.

                            But I didn’t find it terribly hard to whip up Pathfinder monster and NPC number adjustments based on my 3E source books, more or less on the fly.

                            Many numbers given are close enough. Most abilities are easy enough to convert in a way that is fun. The Challenge Rating isn’t tuned as carefully, but i find the usual GM toolkit can address that. For example, throwing in a few extras baddies from over the hilldside can scale an encounter up, and awarding the players various story advantages “for good role playing” can scale an encounter’s challenge down.

                            If my napkin translation went too badly, I threw “Rule of Cool” at it, and just made sure the players were still having fun.

                            I will say, I relegated 3E stuff to filler encounters, just as I do with anything else I homebrew.

                            I don’t mind being on my GM toes for a quick encounter, or a short story arc. But I don’t like having something poorly balanced have a recurring role in my campaigns.

                            All to say I have used 3E source books liberally in my Pathfinder campaigns, and I’m not sure any of my players have ever noticed.

                            1 Reply Last reply
                            2
                            • I This user is from outside of this forum
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                              ilinamorato@lemmy.world
                              wrote last edited by
                              #25

                              3.x was not some perfect, untouchable version of the game rules. PF2e isn’t either, but acting like 3.x is this finely-tuned specimen of the game is ludicrous. That game was janky.

                              If you like the game (and I did!), that’s fine! If you like the jank (and I did not), that’s also fine. But don’t act like 2e isn’t worth your consideration just because it’s a different game. It sounds just as ridiculous as refusing to consider a SNES because you poured “all this money” into an NES. Just say “eh, I like what I’ve got, it’s enough for me” and move on.

                              Endymion_MallornE 1 Reply Last reply
                              8
                              • D dahgangalang@infosec.pub

                                I don’t know if I agree that all classes are good.

                                Oracle and Gunslinger have always (at least in my mind) seemed to be overly weak. Like, Gunslinger seems like if should be a high damage output class, but lack of Dex to Damage really seems to hinder him from being a hard hitter. Lol, not to mention, guns just feel really weak.

                                For Oracle, her curse seems a major downside without a compensating upside (at least until late levels; haven’t built one above lv 5).

                                I’d love to hear counterpoints of anyone has any.

                                To be clear, 95% agree with your takes though.

                                orenj@lemmy.sdf.orgO This user is from outside of this forum
                                orenj@lemmy.sdf.orgO This user is from outside of this forum
                                orenj@lemmy.sdf.org
                                wrote last edited by
                                #26

                                Re: oracle

                                Being a divine spontaneous caster fucks; your entire spell list is Heal if you need it, and literally anything else if you don’t. And trading a spell/day and slightly smaller repertoire for some extra durability is generally worth it in my experience.

                                Also Divine Access means you can pretty much pick whatever spells you want, and more as more gods come out or you and your GM make some more.

                                I liked the focus spells more back when battle oracles weren’t hit with the nerf bat and could literally just be the juggernaut whenever they got cursed

                                D 1 Reply Last reply
                                9
                                • N nimble@lemmy.blahaj.zone

                                  As a GM i love the balance. Martial-caster balance is overall pretty good. Player options across the board seem fairly well balanced. And as a GM i love that the creatures/hazards are all balanced as well. They have this whole set of easy to use guidelines on how to build an encounter based on the party level and how challenging you want it to be. I don’t have to keep throwing monsters at the party to see what sticks, i can instead craft an encounter in a minute and know pretty darn well how tough it will be for the party. I cannot express to you how amazing that feels to take the guess work out of things. It makes my party going off the rails easier to manage because i can create fun and challenging encounters on the fly

                                  P This user is from outside of this forum
                                  P This user is from outside of this forum
                                  paradachshund@lemmy.today
                                  wrote last edited by
                                  #27

                                  That does seem like a big upside!

                                  1 Reply Last reply
                                  2
                                  • D dahgangalang@infosec.pub

                                    I was curious about this some years back.

                                    Are there any published materials on how to run a game in a GURPS system?

                                    5 This user is from outside of this forum
                                    5 This user is from outside of this forum
                                    5too@lemmy.world
                                    wrote last edited by 5too@lemmy.world
                                    #28

                                    GURPS Lite is available for free, and includes the basic rules on how to do things, combat, etc. It doesn’t include the introductory “What is a GM?” stuff to save space; though that does show up in the Basic Set. You can extrapolate quite a lot from just what’s in Lite - a lot of the stuff in even the Basic Set that’s not in Lite is corner cases (how far can I jump? What can I shift or drag, instead of lifting?), clarifications (how long does it take me to dig a hole?)… and lots more skills and abilities!

                                    Mook has some very basic combat examples worked through here

                                    In a little different vein, Feral Sword Wielding Wizard has some fight scenes from movies he’s gone through and labeled with GURPS combat maneuvers, so you can see how they work! (Just keep in mind this is with a bunch of optional rules!)

                                    1 Reply Last reply
                                    6
                                    • N nimble@lemmy.blahaj.zone

                                      Pf2e is a different system mechanically and setting wise than dnd 3.x, and this unfortunately got even worse with hasbro tried to flip the table on the OGL. That caused paizo to create their own irrevocable license and strip all ogl content from their future books now called pf2e remastered. I’m not sure your 3.x stuff would be of much use there without needing to convert things yourself.

                                      But 3.x as i understand it was more closely aligned with pf1e. There might be some compatibility there but i never played 3.x or pf1 so I’m not sure

                                      But… BUT… hear me out… all of the pf2e game rules, character options, and monster statblocks are available for free on archives of nethys, an official site so no high seas sailing.

                                      Game setting info beyond some basic blurbs in those rulebooks are not published online for free, but those aren’t needed if you want to homebrew your own setting. Prewritten adventures also aren’t typically available for free, but a few are released from free rpgday . And they also have their version of adventuerers league (called pathfinder society) which you can get those adventures to run for free if you go through a participating game store (or convince a game store to participate).

                                      All that is to say its pretty low risk to try it out.

                                      And if you’re open to spending some money the beginner box is exceptional-- uses real rules and introduces rules to the GM and player when necessary. Available physical box, digital download, or in virtual tabletops

                                      M This user is from outside of this forum
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                                      mnemonicmonkeys@sh.itjust.works
                                      wrote last edited by
                                      #29

                                      Game setting info beyond some basic blurbs in those rulebooks are not published online for free, but those aren’t needed if you want to homebrew your own setting.

                                      There’s a caveat: there’s some extra character options in the APs, and not all of them are covered in Archives of Nethys. I had a new player join in on the Gatewalkers campaign I’m running and spent feats to pick up Verdant Core deviant abilities, which aren’t on the site.

                                      Granted, the root cause was Pathbuilder not having any filter for which deviant feats a player can take, but not having it on Archives of Nethys or my physical copies of Dark Archive and Gatewalkers made it so much harder to unfuck

                                      1 Reply Last reply
                                      1
                                      • D dahgangalang@infosec.pub

                                        I was curious about this some years back.

                                        Are there any published materials on how to run a game in a GURPS system?

                                        zombiepirate@lemmy.worldZ This user is from outside of this forum
                                        zombiepirate@lemmy.worldZ This user is from outside of this forum
                                        zombiepirate@lemmy.world
                                        wrote last edited by
                                        #30

                                        If you like Actual Play shows, the Film Reroll podcast plays exclusively in GURPS. They play a fairly light version of the rules, but still make custom mechanics for various settings that show how modular of a system it is.

                                        The show takes the premise of a movie and plays it out as a roleplay campaign. My favorite is Friday the 13th: The Final Chapter, in which the GM tells the players they’re playing an obscure teen romance from the 80s so that they wouldn’t know they were in a horror movie. I probably wouldn’t recommend that for a table, but the actors know to expect tricks and it works very well as entertainment.

                                        1 Reply Last reply
                                        4
                                        • N nimble@lemmy.blahaj.zone

                                          Hey everyone has their preferences but these posts gatekeeping what’s called an ttrpg always confuse me. And I’m even more confused by choosing to call it a video game. But you do you. Pf1 wasn’t a fun system to me 🤷‍♂️

                                          underpantsweevil@lemmy.worldU This user is from outside of this forum
                                          underpantsweevil@lemmy.worldU This user is from outside of this forum
                                          underpantsweevil@lemmy.world
                                          wrote last edited by
                                          #31

                                          these posts gatekeeping what’s called an ttrpg always confuse me

                                          This isn’t gatekeeping. This is authorial intent. The companies that produce these games have increasingly co-mingled their staff with video game studios, with a very intentional and explicit eye towards making the conversion to CRPGs easier.

                                          Mechanics in the system that are fuzzy to implement in a video game environment get cut or edited into a numerical effect. Characters and monsters that exist or behave in ways that are difficult to conceptualize as a computer game get re-engineered. Non-combat features and more artistic roleplaying elements get beveled down. And the end result is a game that ports much more easily to a digital medium.

                                          I don’t begrudge the studios for the transition, particularly given how much more money there is digital gaming. But when I’ve already got a stack of older edition books and mods and half-written home brews, there’s no rush to jump ship. Not when I’ve got my eye on an even older stack of Unknown Armies and 2e Mage: The Ascension books and I’m hoping to wrangle some players into a game that’s even more abstract and esoteric.

                                          I C 2 Replies Last reply
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