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No, really, I just care about hygiene

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  • I This user is from outside of this forum
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    ilinamorato@lemmy.world
    wrote last edited by
    #41

    They ripped it out because their “backwards compatibility” was literally just grafting an NES to the SNES. I think it even had a toggle switch you had to flip between the two. It was going to make the thing cost tons of money and nobody was ever going to use it, and anyone who cared could just plug their old NES back in whenever they wanted to use it.

    But the people who didn’t upgrade never got to play Star Fox. Man, I love Star Fox.

    Endymion_MallornE 1 Reply Last reply
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    • P paradachshund@lemmy.today

      What are some highlights that make you feel that way? I’ve never played.

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      Cethin
      wrote last edited by
      #42

      I think one of the biggest things, besides not being owned by WOTC, is that it doesn’t have a million exceptions you have to remember.

      D&D5e: Want to use your bonus action? Cool. Is it for a spell? Have you cast a spell this round? Is it a spell that’s allowed to be cast even if you’ve cast a spell?

      Pathfinder2e: Do you have enough actions to perform an action? OK, do it.

      P 1 Reply Last reply
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      • C This user is from outside of this forum
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        Cethin
        wrote last edited by
        #43

        First edition Pathfinder should be. Second edition is more like 5e, but actually thought out. I don’t think it’s natively compatible with D&D5e though.

        Endymion_MallornE 1 Reply Last reply
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        • I ilinamorato@lemmy.world

          They ripped it out because their “backwards compatibility” was literally just grafting an NES to the SNES. I think it even had a toggle switch you had to flip between the two. It was going to make the thing cost tons of money and nobody was ever going to use it, and anyone who cared could just plug their old NES back in whenever they wanted to use it.

          But the people who didn’t upgrade never got to play Star Fox. Man, I love Star Fox.

          Endymion_MallornE This user is from outside of this forum
          Endymion_MallornE This user is from outside of this forum
          Endymion_Mallorn
          wrote last edited by
          #44

          Personally speaking, I find Star Fox (and most on-rails shooters) incredibly boring. Visually for the time it’s impressive, but I’ll play Corncob on my PC or any of the Jane’s games because they provide more gameplay.

          As far as “nobody was ever going to use it”, that’s incorrect (as the success of the Retron series shows). My parents among others were highly resistant to buying me any console because we were a PC family - Genesis was the only one I could get them to even budge on because it had access to a library of cheaper games in addition to the expensive stuff. Part of the reason I didn’t get a 7800 was because they’d picked the TRS-80 CoCo over the 2600 and we didn’t have the library of software at the ready. If they’d included an NES on a chip, and I could have convinced at least two of my friends to let me borrow their NES carts in addition to SNES stuff, I might have had a SNES.

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          • C Cethin

            First edition Pathfinder should be. Second edition is more like 5e, but actually thought out. I don’t think it’s natively compatible with D&D5e though.

            Endymion_MallornE This user is from outside of this forum
            Endymion_MallornE This user is from outside of this forum
            Endymion_Mallorn
            wrote last edited by
            #45

            Oh, 1e Pathfinder is basically 3.75. I have the core book and a few others somewhere, and I lost the 3-ring binder with the thread from the GitP forum laying out the major changes between 3.5 and PF, as well as conversions for books that didn’t exist for PF, and some of the Green Ronin stuff.

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            • I This user is from outside of this forum
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              ilinamorato@lemmy.world
              wrote last edited by
              #46

              It wouldn’t have been just an NES chip. It would’ve had to also include a separate PPU (in addition to the two already in the SNES), a NES cartridge I/O slot, a whole different video out architecture (the NES didn’t support composite out), and maybe more. Those are just the ones I know for sure.

              Besides, the SNES was already going to cost significantly more than the Genesis. They were wary of widening that price gap still further when the owners of the older system still owned the older system and could easily plug it back in. Further, they were launching the SNES in North America with five launch titles and eight more on deck over the following month, with a total of thirty games coming out before that Christmas. I don’t think they were worried about having enough content for people to play on that new system.

              Endymion_MallornE 1 Reply Last reply
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              • N nimble@lemmy.blahaj.zone

                I like pathfinder(2e) more in every way except less people play it

                Apathy TreeA This user is from outside of this forum
                Apathy TreeA This user is from outside of this forum
                Apathy Tree
                wrote last edited by apathytree@lemmy.dbzer0.com
                #47

                I’ll play with you.

                Seriously.

                I haven’t before but I’d love to. Last dnd I played was 3.5. I won’t touch anything else, except pathfinder and other non-dnd games.

                N M 2 Replies Last reply
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                • I ilinamorato@lemmy.world

                  To me it feels meaningful in a way that the ludicrous numbers never did in previous versions. The expanded crit system makes degrees of success matter, and they do a great job of making you feel heroic; especially when you go back and fight underleveled enemies and crit on every attack. (Or, alternatively, when you roll a natural 20 and it just upgrades your crit fail to a regular fail. That’s when you know it’s time to run.)

                  J This user is from outside of this forum
                  J This user is from outside of this forum
                  jjjalljs@ttrpg.network
                  wrote last edited by
                  #48

                  How often do pathfinder games do the thing like “The soldiers in the first area attack at +4, but these basically identical soldiers two plot beats later attack at +12, because you’re higher level and I want the math to be challenging”? Because I’ve always disliked that in games. That’s more of a video game trope, but I’ve seen it leak into tabletop games before. I liked the idea of bounded accuracy, and how a goblin is always a goblin. You don’t need to make mega-goblins to fight the higher level party, because even the little ones can still hit and wear you down.

                  Endymion_MallornE D I 3 Replies Last reply
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                    Cethin
                    wrote last edited by
                    #49

                    Yeah. I don’t think 1e is underrated, but I do think it’s over-hated. It’s the system I largely got started with for TTRPGs. It’s really not that difficult, but it does let you make things very complex.

                    I know why people went for D&D 5e over Pathfinder, but I think it should have been seen as an entry point, not the place you stay forever like it’s become for most people. It’s dumbed down, but also with you having to remember a lot of exceptions and things because they dumbed it down too much and tried adding things that didn’t fit exactly into the rules.

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                    • I ilinamorato@lemmy.world

                      It wouldn’t have been just an NES chip. It would’ve had to also include a separate PPU (in addition to the two already in the SNES), a NES cartridge I/O slot, a whole different video out architecture (the NES didn’t support composite out), and maybe more. Those are just the ones I know for sure.

                      Besides, the SNES was already going to cost significantly more than the Genesis. They were wary of widening that price gap still further when the owners of the older system still owned the older system and could easily plug it back in. Further, they were launching the SNES in North America with five launch titles and eight more on deck over the following month, with a total of thirty games coming out before that Christmas. I don’t think they were worried about having enough content for people to play on that new system.

                      Endymion_MallornE This user is from outside of this forum
                      Endymion_MallornE This user is from outside of this forum
                      Endymion_Mallorn
                      wrote last edited by
                      #50

                      What Nintendo was worried about is almost inconsequential compared to what American parents were worried about. And parents were very worried about the investment they’d made into games that still worked.

                      1 Reply Last reply
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                      • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

                        these posts gatekeeping what’s called an ttrpg always confuse me

                        This isn’t gatekeeping. This is authorial intent. The companies that produce these games have increasingly co-mingled their staff with video game studios, with a very intentional and explicit eye towards making the conversion to CRPGs easier.

                        Mechanics in the system that are fuzzy to implement in a video game environment get cut or edited into a numerical effect. Characters and monsters that exist or behave in ways that are difficult to conceptualize as a computer game get re-engineered. Non-combat features and more artistic roleplaying elements get beveled down. And the end result is a game that ports much more easily to a digital medium.

                        I don’t begrudge the studios for the transition, particularly given how much more money there is digital gaming. But when I’ve already got a stack of older edition books and mods and half-written home brews, there’s no rush to jump ship. Not when I’ve got my eye on an even older stack of Unknown Armies and 2e Mage: The Ascension books and I’m hoping to wrangle some players into a game that’s even more abstract and esoteric.

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                        Cethin
                        wrote last edited by
                        #51

                        You’re probably right for D&D 5e 2024 (or whatever it’s being called). The main focus was the virtual table top subscription service. As the other commenter says though, this isn’t true for most other systems.

                        Also, I don’t even think it’s necessarily a bad thing. Table top inspired video games. It’s not bad for the influence to flow the other way too. It just needs to be considerate of the format.

                        underpantsweevil@lemmy.worldU 1 Reply Last reply
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                        • J jjjalljs@ttrpg.network

                          How often do pathfinder games do the thing like “The soldiers in the first area attack at +4, but these basically identical soldiers two plot beats later attack at +12, because you’re higher level and I want the math to be challenging”? Because I’ve always disliked that in games. That’s more of a video game trope, but I’ve seen it leak into tabletop games before. I liked the idea of bounded accuracy, and how a goblin is always a goblin. You don’t need to make mega-goblins to fight the higher level party, because even the little ones can still hit and wear you down.

                          Endymion_MallornE This user is from outside of this forum
                          Endymion_MallornE This user is from outside of this forum
                          Endymion_Mallorn
                          wrote last edited by
                          #52

                          That’s down to the GM in any system.

                          1 Reply Last reply
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                          • J jjjalljs@ttrpg.network

                            How often do pathfinder games do the thing like “The soldiers in the first area attack at +4, but these basically identical soldiers two plot beats later attack at +12, because you’re higher level and I want the math to be challenging”? Because I’ve always disliked that in games. That’s more of a video game trope, but I’ve seen it leak into tabletop games before. I liked the idea of bounded accuracy, and how a goblin is always a goblin. You don’t need to make mega-goblins to fight the higher level party, because even the little ones can still hit and wear you down.

                            D This user is from outside of this forum
                            D This user is from outside of this forum
                            definitelycodex@ttrpg.network
                            wrote last edited by
                            #53

                            Either you send mega-goblins, or you send MORE goblins.

                            A lower level party might fight 3 goblins fair and square, so 4 levels later they confront 6 goblins and 2 lieutenants.

                            The idea that the same enemy stays a challenge despite the level increase is actually what I despise in D&D. My character has grown in power, why is the rat from the beginning still able to down me?

                            J 1 Reply Last reply
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                              jjjalljs@ttrpg.network
                              wrote last edited by
                              #54

                              Ehh, not really. In D&D 3e-like games, a low level goblin that attacks at +4 can barely hit a mid level character with AC 30. You could have a thousand goblins, and they’d only hit on natural 20 (and for regular, non-crit damage).

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                              • W WarpScanner

                                I wish GURPS had taken off more.

                                agamemnonymous@sh.itjust.worksA This user is from outside of this forum
                                agamemnonymous@sh.itjust.worksA This user is from outside of this forum
                                agamemnonymous@sh.itjust.works
                                wrote last edited by
                                #55

                                I’m doing my part

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                                • D dahgangalang@infosec.pub

                                  I was curious about this some years back.

                                  Are there any published materials on how to run a game in a GURPS system?

                                  agamemnonymous@sh.itjust.worksA This user is from outside of this forum
                                  agamemnonymous@sh.itjust.worksA This user is from outside of this forum
                                  agamemnonymous@sh.itjust.works
                                  wrote last edited by agamemnonymous@sh.itjust.works
                                  #56

                                  There’s literally a book called How to be a GURPS GM that’s a pretty good blend of system agnostic and GURPS specific advice. Additionally, Chris Normand has a pretty good Intro to GURPS video series on YouTube

                                  D 1 Reply Last reply
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                                  • D definitelycodex@ttrpg.network

                                    Either you send mega-goblins, or you send MORE goblins.

                                    A lower level party might fight 3 goblins fair and square, so 4 levels later they confront 6 goblins and 2 lieutenants.

                                    The idea that the same enemy stays a challenge despite the level increase is actually what I despise in D&D. My character has grown in power, why is the rat from the beginning still able to down me?

                                    J This user is from outside of this forum
                                    J This user is from outside of this forum
                                    jjjalljs@ttrpg.network
                                    wrote last edited by
                                    #57

                                    My character has grown in power, why is the rat from the beginning still able to down me?

                                    I read an article online somewhere about bounded accuracy, and it brought a question like that as a litmus test for if you like the idea. Should a novice archer, no matter how lucky they are, be able to shoot the ominous black knight? For a scratch? Or a lucky hit in the throat?

                                    D&D 3e says no. You can only hit them on a natural 20. I think PF2e also says no in the same way.

                                    D&D 5e tried to say yes, the archer should be able to hit the knight. The knight’s armor is probably ~22, and the archer is rolling at +5, so there’s decent odds. But he certainly won’t be able to kill him, because HP is what scales up with power.

                                    Other systems are more deadly.

                                    Personally, I don’t like the “these goblins can’t even touch me anymore” mode that much. I prefer less superhero heroics, where a goblin with a knife can be a real threat

                                    I D 2 Replies Last reply
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                                    • Apathy TreeA Apathy Tree

                                      I’ll play with you.

                                      Seriously.

                                      I haven’t before but I’d love to. Last dnd I played was 3.5. I won’t touch anything else, except pathfinder and other non-dnd games.

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                                      nimble@lemmy.blahaj.zone
                                      wrote last edited by
                                      #58

                                      i do have a group that we’ve been playing since covid lockdowns via roll20 and later foundry and Unfortunately i don’t have blocks of time for more games (i wish i did!). My comment was mostly just aimed at that all local my friends play d&d and don’t want to switch.

                                      But if you’re looking to play pathfinder2e online there are communities like the pathfinder2e subreddit which has an active discord community. Foundryvtt has a very active pathfinder2e community (but LFG is done through main foundry discord).

                                      And if you’re not opposed to Organized Play (paizos version of adventurers league) then they have in store and online one-shots you can join. It’s actually how i met my group but we branched off and did our own thing.

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                                      • J jjjalljs@ttrpg.network

                                        How often do pathfinder games do the thing like “The soldiers in the first area attack at +4, but these basically identical soldiers two plot beats later attack at +12, because you’re higher level and I want the math to be challenging”? Because I’ve always disliked that in games. That’s more of a video game trope, but I’ve seen it leak into tabletop games before. I liked the idea of bounded accuracy, and how a goblin is always a goblin. You don’t need to make mega-goblins to fight the higher level party, because even the little ones can still hit and wear you down.

                                        I This user is from outside of this forum
                                        I This user is from outside of this forum
                                        ilinamorato@lemmy.world
                                        wrote last edited by ilinamorato@lemmy.world
                                        #59

                                        I have never seen that happen in PF2e printed adventures. A lot of the time they use monsters straight out of the Bestiary without modification, and when they don’t they usually put the statblocks in the back of the AP so that they can all be referenced from wherever they need to be.

                                        I just pulled down my copy of “The Enmity Cycle” (the closest Paizo adventure I have at hand). It’s a level 4-6 adventure published in 2023. I haven’t read it since shortly after I bought it, but the encounters go like this:

                                        • The first encounter is with 4 bandits, and it references the Gamemastery Guide directly for their statblocks (though you can also get them on AoN). There is a note about a change to their favored terrain and what skill they roll for initiative (in PF2e, you can roll different stats for initiative depending on what you’re doing; usually it’s perception, but in this case, the bandits roll their stealth for initiative). It also notes their tactics (they try to threaten the party before attacking, and if you kill or capture two of them, the other two flee). This is standard for any encounter.

                                        • The second encounter is with two sand wolves, the stat block for which is printed in the back of the module.

                                        • The third encounter is with four gnoll hunters, taken straight from the Bestiary, page 178. If this were a more recent, post-OGL book, it would’ve referenced the Monster Core instead (page 208).

                                        Then the party enters a temple (read: dungeon). Here the encounters are themed, but they don’t pull any shenanigans like you mentioned. There are encounters…

                                        • with two Scorching Sun Cultists (stat block inline with the adventure, mechanically and visually distinct from previous enemies) and a Filth Fire (Bestiary 2, page 110);

                                        • with three cultists (this refers GMs back to the statblock printed above);

                                        • with two cultists (again, reference back to the previous page) and a named priest of the cult (who is similar to the cultists, but also has some unique features befitting his position);

                                        • with an atajma (an undead cleric monster who honestly looks super cool; reference to Book of the Dead p112, though I can’t find it on AoN for some reason), and two more cultists;

                                        • and an elite poltergeist (reference Bestiary, page 264). “Elite” is a template you can use to make a regular poltergeist more scary, so in fairness that is a way that they could do what you’re saying, but they don’t here.

                                        That’s the end of chapter one. Characters are supposed to level up around this time. In chapter 2, you fight:

                                        • four elite nuglubs;
                                        • a named jinkin boss;
                                        • elite jinkin mooks;
                                        • Usij cultists;
                                        • sand wolves;
                                        • several Scrapborn;
                                        • two Scrapborn with the “weak” template;
                                        • a named Ceustodaemon;
                                        • a clockwork soldier;
                                        • and a named gnoll priestess

                                        …in various configurations, both before and in the dungeon. All of the enemies here refer to the same statblocks each time they appear, with the exception of the ones that have the “weak” template (which is like the “elite” template above, but in reverse). The sand wolves are the only repeated monster from chapter one, and they seem to be used as a power level indicator to show how much stronger you are, so they also appear with the same stats.

                                        In chapter three there are more sand wolves and more cultists, some new creatures, some creatures that have been seen before, but none of them are reskinned soldiers dealing suspiciously different damage.

                                        That was fun, incidentally. Makes me want to run this adventure I bought two years ago. Alas, the enemy of every campaign is the schedule.

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                                          ilinamorato@lemmy.world
                                          wrote last edited by
                                          #60

                                          And as we all know, Nintendo suffered for their terrible decision. /s

                                          I mean, yeah, it wasn’t the most consumer-friendly choice. I’m just saying I get why they made it.

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