Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. RPGMemes
  3. No, really, I just care about hygiene

No, really, I just care about hygiene

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
82 Posts 33 Posters 133 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • B This user is from outside of this forum
    B This user is from outside of this forum
    bartydecanter@lemmy.sdf.org
    wrote last edited by
    #1
    This post did not contain any content.
    N A HegarH W atlas48@ttrpg.networkA 8 Replies Last reply
    408
    • B bartydecanter@lemmy.sdf.org
      This post did not contain any content.
      N This user is from outside of this forum
      N This user is from outside of this forum
      nimble@lemmy.blahaj.zone
      wrote last edited by
      #2

      I like pathfinder(2e) more in every way except less people play it

      Endymion_MallornE P underpantsweevil@lemmy.worldU J Apathy TreeA 5 Replies Last reply
      54
      • B bartydecanter@lemmy.sdf.org
        This post did not contain any content.
        A This user is from outside of this forum
        A This user is from outside of this forum
        a_union_of_kobolds@lemmy.world
        wrote last edited by
        #3

        OSR: oh you guys are having uh, ill see myself out

        1 Reply Last reply
        8
        • N nimble@lemmy.blahaj.zone

          I like pathfinder(2e) more in every way except less people play it

          Endymion_MallornE This user is from outside of this forum
          Endymion_MallornE This user is from outside of this forum
          Endymion_Mallorn
          wrote last edited by
          #4

          Is it still compatible with all the money I wasted on 3.x Hasbro D&D?

          1 Reply Last reply
          2
          • N nimble@lemmy.blahaj.zone

            I like pathfinder(2e) more in every way except less people play it

            P This user is from outside of this forum
            P This user is from outside of this forum
            paradachshund@lemmy.today
            wrote last edited by
            #5

            What are some highlights that make you feel that way? I’ve never played.

            S H B D N 6 Replies Last reply
            13
            • P paradachshund@lemmy.today

              What are some highlights that make you feel that way? I’ve never played.

              S This user is from outside of this forum
              S This user is from outside of this forum
              supersonicstork@sopuli.xyz
              wrote last edited by
              #6

              Not OP but the top 3 for me are

              1. Martial - Caster balance
              2. 3 action economy
              3. A much better framework for GMs
              1 Reply Last reply
              23
              • P paradachshund@lemmy.today

                What are some highlights that make you feel that way? I’ve never played.

                H This user is from outside of this forum
                H This user is from outside of this forum
                happyfrog@lemmy.blahaj.zone
                wrote last edited by
                #7

                3 action economy for me, I also like that the rules are much clearer and more balanced to more play styles.

                1 Reply Last reply
                9
                • N nimble@lemmy.blahaj.zone

                  I like pathfinder(2e) more in every way except less people play it

                  underpantsweevil@lemmy.worldU This user is from outside of this forum
                  underpantsweevil@lemmy.worldU This user is from outside of this forum
                  underpantsweevil@lemmy.world
                  wrote last edited by
                  #8

                  2e did the 5e thing of filing down a table top game to a video game.

                  Doesn’t help that we’ve got metric tons of content in the old system. Why retrofit what didn’t really need fixing? Just give me more APs.

                  N I KichaeK 3 Replies Last reply
                  3
                  • P paradachshund@lemmy.today

                    What are some highlights that make you feel that way? I’ve never played.

                    B This user is from outside of this forum
                    B This user is from outside of this forum
                    bartydecanter@lemmy.sdf.org
                    wrote last edited by
                    #9

                    Here’s my list:

                    • It scales very well from level 1-20. The math just works at all levels of play.
                    • 3 action rounds
                    • Encounter design and balancing is easy for the busy GM
                    • All of the classes are good, flavorful, and have interesting options
                    • Teamwork is highly encouraged through class and ability design
                    • Martial/Caster/Support balance
                    • Degrees of success/failure
                    • Easy, free access to the rules
                    • The ORC license
                    • https://pathbuilder2e.com/
                    • Pathfinder Society Organized play is well done and well supported by Paizo
                    • The rune system for magic weapons/armor
                    D I S bushvin@lemmy.worldB 4 Replies Last reply
                    51
                    • N This user is from outside of this forum
                      N This user is from outside of this forum
                      nimble@lemmy.blahaj.zone
                      wrote last edited by
                      #10

                      Pf2e is a different system mechanically and setting wise than dnd 3.x, and this unfortunately got even worse with hasbro tried to flip the table on the OGL. That caused paizo to create their own irrevocable license and strip all ogl content from their future books now called pf2e remastered. I’m not sure your 3.x stuff would be of much use there without needing to convert things yourself.

                      But 3.x as i understand it was more closely aligned with pf1e. There might be some compatibility there but i never played 3.x or pf1 so I’m not sure

                      But… BUT… hear me out… all of the pf2e game rules, character options, and monster statblocks are available for free on archives of nethys, an official site so no high seas sailing.

                      Game setting info beyond some basic blurbs in those rulebooks are not published online for free, but those aren’t needed if you want to homebrew your own setting. Prewritten adventures also aren’t typically available for free, but a few are released from free rpgday . And they also have their version of adventuerers league (called pathfinder society) which you can get those adventures to run for free if you go through a participating game store (or convince a game store to participate).

                      All that is to say its pretty low risk to try it out.

                      And if you’re open to spending some money the beginner box is exceptional-- uses real rules and introduces rules to the GM and player when necessary. Available physical box, digital download, or in virtual tabletops

                      M Endymion_MallornE 2 Replies Last reply
                      10
                      • P paradachshund@lemmy.today

                        What are some highlights that make you feel that way? I’ve never played.

                        D This user is from outside of this forum
                        D This user is from outside of this forum
                        dahgangalang@infosec.pub
                        wrote last edited by
                        #11

                        Two big things I love:

                        • Three action system: every “activity” (strike, stride, cast a spell, etc) has an action cost. On a standard turn, your character gets 3 actions to spend on those various activities. This obviates the need for DnD’s rules about spending a whole turn running since you can just spend multiple actions striding.

                        • Keyword system: PF2e leans more onto standardized keywords and uses them appropriately. Everything (all actions, weapons, items, even statuses) has a set of traits that (usually) briefly explains how the thing acts. It allows for standardized templates for interactions between different elements of the game. This takes a HUGE burden off the GM during game play, esp for modules that weren’t written to think about each other. All the examples I can think of would take several pages to explain, but you can look up some things on Easy Tools and see their traits.

                        Bonus thing I love: all the rules are openly published, leading to TONS of extra tools that just make the game easier to run. (That said you should buy a set of books to help the publishers after you’ve been converted).

                        1 Reply Last reply
                        27
                        • B bartydecanter@lemmy.sdf.org
                          This post did not contain any content.
                          HegarH This user is from outside of this forum
                          HegarH This user is from outside of this forum
                          Hegar
                          wrote last edited by
                          #12

                          Meanwhile, non D&D players are like: they’re the same picture.

                          1 Reply Last reply
                          11
                          • B This user is from outside of this forum
                            B This user is from outside of this forum
                            bartydecanter@lemmy.sdf.org
                            wrote last edited by
                            #13

                            Not really, PF2E is its own system that is in the D20 family but no longer directly compatible with 3.X. However, since encounter balancing is easy, if you want to convert 3.X adventures to PF2E the work is pretty simple.

                            1 Reply Last reply
                            6
                            • D This user is from outside of this forum
                              D This user is from outside of this forum
                              dahgangalang@infosec.pub
                              wrote last edited by
                              #14

                              No, but it is much improved and streamlined

                              Endymion_MallornE 1 Reply Last reply
                              8
                              • B bartydecanter@lemmy.sdf.org
                                This post did not contain any content.
                                W This user is from outside of this forum
                                W This user is from outside of this forum
                                WarpScanner
                                wrote last edited by
                                #15

                                I wish GURPS had taken off more.

                                D agamemnonymous@sh.itjust.worksA 2 Replies Last reply
                                21
                                • P paradachshund@lemmy.today

                                  What are some highlights that make you feel that way? I’ve never played.

                                  N This user is from outside of this forum
                                  N This user is from outside of this forum
                                  nimble@lemmy.blahaj.zone
                                  wrote last edited by nimble@lemmy.blahaj.zone
                                  #16

                                  As a GM i love the balance. Martial-caster balance is overall pretty good. Player options across the board seem fairly well balanced. And as a GM i love that the creatures/hazards are all balanced as well. They have this whole set of easy to use guidelines on how to build an encounter based on the party level and how challenging you want it to be. I don’t have to keep throwing monsters at the party to see what sticks, i can instead craft an encounter in a minute and know pretty darn well how tough it will be for the party. I cannot express to you how amazing that feels to take the guess work out of things. It makes my party going off the rails easier to manage because i can create fun and challenging encounters on the fly

                                  P 1 Reply Last reply
                                  13
                                  • B bartydecanter@lemmy.sdf.org

                                    Here’s my list:

                                    • It scales very well from level 1-20. The math just works at all levels of play.
                                    • 3 action rounds
                                    • Encounter design and balancing is easy for the busy GM
                                    • All of the classes are good, flavorful, and have interesting options
                                    • Teamwork is highly encouraged through class and ability design
                                    • Martial/Caster/Support balance
                                    • Degrees of success/failure
                                    • Easy, free access to the rules
                                    • The ORC license
                                    • https://pathbuilder2e.com/
                                    • Pathfinder Society Organized play is well done and well supported by Paizo
                                    • The rune system for magic weapons/armor
                                    D This user is from outside of this forum
                                    D This user is from outside of this forum
                                    dahgangalang@infosec.pub
                                    wrote last edited by dahgangalang@infosec.pub
                                    #17

                                    I don’t know if I agree that all classes are good.

                                    Oracle and Gunslinger have always (at least in my mind) seemed to be overly weak. Like, Gunslinger seems like if should be a high damage output class, but lack of Dex to Damage really seems to hinder him from being a hard hitter. Lol, not to mention, guns just feel really weak.

                                    For Oracle, her curse seems a major downside without a compensating upside (at least until late levels; haven’t built one above lv 5).

                                    I’d love to hear counterpoints of anyone has any.

                                    To be clear, 95% agree with your takes though.

                                    M I orenj@lemmy.sdf.orgO 3 Replies Last reply
                                    11
                                    • W WarpScanner

                                      I wish GURPS had taken off more.

                                      D This user is from outside of this forum
                                      D This user is from outside of this forum
                                      dahgangalang@infosec.pub
                                      wrote last edited by
                                      #18

                                      I was curious about this some years back.

                                      Are there any published materials on how to run a game in a GURPS system?

                                      S 5 zombiepirate@lemmy.worldZ agamemnonymous@sh.itjust.worksA 4 Replies Last reply
                                      7
                                      • D dahgangalang@infosec.pub

                                        I don’t know if I agree that all classes are good.

                                        Oracle and Gunslinger have always (at least in my mind) seemed to be overly weak. Like, Gunslinger seems like if should be a high damage output class, but lack of Dex to Damage really seems to hinder him from being a hard hitter. Lol, not to mention, guns just feel really weak.

                                        For Oracle, her curse seems a major downside without a compensating upside (at least until late levels; haven’t built one above lv 5).

                                        I’d love to hear counterpoints of anyone has any.

                                        To be clear, 95% agree with your takes though.

                                        M This user is from outside of this forum
                                        M This user is from outside of this forum
                                        mnemonicmonkeys@sh.itjust.works
                                        wrote last edited by
                                        #19

                                        but lack of Dex to Damage really seems to hinder him from being a hard hitter.

                                        This is offset by nearly every firearm having the lethal trait, where on a crit their damage dice increase in size and they get an addition damage die.

                                        The class is built around crit-fishing, and it works well. Granted, it gets hard to reliably crit higher-level enemies, but that’s easily offset by the party working together

                                        D 1 Reply Last reply
                                        21
                                        • M mnemonicmonkeys@sh.itjust.works

                                          but lack of Dex to Damage really seems to hinder him from being a hard hitter.

                                          This is offset by nearly every firearm having the lethal trait, where on a crit their damage dice increase in size and they get an addition damage die.

                                          The class is built around crit-fishing, and it works well. Granted, it gets hard to reliably crit higher-level enemies, but that’s easily offset by the party working together

                                          D This user is from outside of this forum
                                          D This user is from outside of this forum
                                          dahgangalang@infosec.pub
                                          wrote last edited by
                                          #20

                                          Wait, your party works together??

                                          Wish mine did that.

                                          1 Reply Last reply
                                          11

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post