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  3. [JakeyBoi] No Rolls Here

[JakeyBoi] No Rolls Here

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  • L lastyearsirritant@sopuli.xyz

    My character has an 18 strength.
    DM) ok, roll dice to force the gate open.

    My character has an 18 charisma.
    DM) ok, it only works if you personally also have an 18 charisma and can act it out.

    S This user is from outside of this forum
    S This user is from outside of this forum
    supernovastar@lemmy.blahaj.zone
    wrote on last edited by
    #15

    What the player says determines what the character says - but the dice determine how they say it.

    It’s just like everything else, the player chooses what to attack, but the dice say how it goes.

    Naturally, the player’s choice of words could give them a boost or hinder them. Also, I wouldn’t let the player just “roll to seduce.” You gotta rp a little if you want a rp reward.

    GormadtG H 2 Replies Last reply
    43
    • T toynbee@lemmy.world

      O This user is from outside of this forum
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      obsoleteacct@lemmy.zip
      wrote on last edited by
      #16

      My first thought

      1 Reply Last reply
      0
      • T toynbee@lemmy.world

        T This user is from outside of this forum
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        threelonmusketeers
        wrote on last edited by
        #17

        That was really good. Rich Purnell / Lando Calrissian taking notes was gold.

        T 1 Reply Last reply
        1
        • J jjjalljs@ttrpg.network

          It also bothers me when someone’s character has like 7 charisma, but the player still acts like the sales guy he is in real life.

          I was playing a max charisma warlock and the wizard with his whole 13 charisma kept trying to lead all the conversations. Irritating.

          Personally, I think D&D’s social skills are so bad they should just rip charisma out of the game. I’d rather they no-ass it than half-ass it.

          S This user is from outside of this forum
          S This user is from outside of this forum
          squaresinger@lemmy.world
          wrote on last edited by
          #18

          Intelligence is also an issue.

          A friend of mine who is IRL quite smart and loves riddles was playing a really dumb dwarf. He had serious issues sticking to his character and halfway though the campaign he abandoned trying to play dumb alltogether.

          But it can also go the other way round.

          Z 1 Reply Last reply
          10
          • S supernovastar@lemmy.blahaj.zone

            What the player says determines what the character says - but the dice determine how they say it.

            It’s just like everything else, the player chooses what to attack, but the dice say how it goes.

            Naturally, the player’s choice of words could give them a boost or hinder them. Also, I wouldn’t let the player just “roll to seduce.” You gotta rp a little if you want a rp reward.

            GormadtG This user is from outside of this forum
            GormadtG This user is from outside of this forum
            Gormadt
            wrote on last edited by
            #19

            Facts and sometimes I’ll give them advantage or disadvantage based on the lead up and the back ground I have established for the character.

            No lead up, the barmaid’s been through some shit recently? disadvantage my friend.

            Chatting before hand, the party are frequent flyers to the bar, the barmaid is single, AND the barmaid is looking for a relationship? Advantage bud, you earned it.

            1 Reply Last reply
            10
            • S squaresinger@lemmy.world

              Intelligence is also an issue.

              A friend of mine who is IRL quite smart and loves riddles was playing a really dumb dwarf. He had serious issues sticking to his character and halfway though the campaign he abandoned trying to play dumb alltogether.

              But it can also go the other way round.

              Z This user is from outside of this forum
              Z This user is from outside of this forum
              Zoot
              wrote on last edited by
              #20

              I’m the same way, I play a really dumb barbarian (before the dm changed the house rules, I’ve just kept the original stats) an am also in charge of our Ledger… So I try to pretend that I’m making mistakes but the spreadsheet says otherwise… Oops

              1 Reply Last reply
              6
              • L lauha@lemmy.world

                Some identical to D&D with better rules

                That is not the definition of identical

                agamemnonymous@sh.itjust.worksA This user is from outside of this forum
                agamemnonymous@sh.itjust.worksA This user is from outside of this forum
                agamemnonymous@sh.itjust.works
                wrote on last edited by
                #21

                Based on context I assume they mean in regard to setting and broad strokes mechanics

                1 Reply Last reply
                4
                • D donkter@lemmy.world

                  Maybe people should just stop playing D&D. It’s a game mired in ancient game design and forced through a cheese grater of updates over the years to try and make it OK.

                  Also it’s owned by Hasbro.

                  There are dozens of better role playing games. Some identical to D&D with better rules, others excellent with imaginative worlds that aren’t just rehashes of lord of the rings and Arthurian legends.

                  J This user is from outside of this forum
                  J This user is from outside of this forum
                  johnanthony@lemmy.dbzer0.com
                  wrote on last edited by
                  #22

                  I would love a few recommendations, if you don’t mind. I played mostly Warhammer 2nd edition but can’t seem to get around to the latest 4th edition. It feels convoluted and not “balanced”, if that makes sense. Every few sessions I keep thinking there has to be a better and/or less complicated system out there.

                  I mostly want the rules to get out of the way of the story we are playing, but still want some depth, differentiation and player choices. And I need a decent magic system, which seems to be the hardest to get right.

                  Any ideas ?

                  J Øπ3ŕO D B 5 5 Replies Last reply
                  1
                  • J johnanthony@lemmy.dbzer0.com

                    I would love a few recommendations, if you don’t mind. I played mostly Warhammer 2nd edition but can’t seem to get around to the latest 4th edition. It feels convoluted and not “balanced”, if that makes sense. Every few sessions I keep thinking there has to be a better and/or less complicated system out there.

                    I mostly want the rules to get out of the way of the story we are playing, but still want some depth, differentiation and player choices. And I need a decent magic system, which seems to be the hardest to get right.

                    Any ideas ?

                    J This user is from outside of this forum
                    J This user is from outside of this forum
                    jjjalljs@ttrpg.network
                    wrote on last edited by
                    #23

                    If you want DND with working rules, Pathfinder 2e is what people recommend. Not first edition. I’m not a huge fan since it’s still basically DND.

                    If you want a lightweight system that’s mostly about narrative, I’m a fan of Fate. But Fate is absolutely not a crunchy system, and it’s largely up to the group to agree on what makes sense. Like, if you want character differentiation you can lean on “aspects as permission” and it’s right there. (That is, stuff that’s true about your character permits you to try stuff. The barbarian can’t even try to decipher the runes, because nothing about his character implies he could do that. You can’t just blindly roll something. The wizard can try, because of course wizards know runes)

                    The core rules are free, but you can find books with more specifics. I think there’s a Dresden files book people like? They don’t provide a complex magic system in the core books, but it has some ideas and the toolkit book has more.

                    I also liked the chronicles of darkness games, but they’re generally all modern day occult. You can take the core rules and move them to fantasy, if you wanted. It’s pretty light and I like it more than DND in all the ways I care about.

                    J 1 Reply Last reply
                    10
                    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                      I This user is from outside of this forum
                      I This user is from outside of this forum
                      iamnorrealtakeyourmeds@lemmy.world
                      wrote on last edited by
                      #24

                      if you insist

                      Hey 😘

                      1 Reply Last reply
                      1
                      • A apotheosical@lemmy.world

                        I came here to say this and I’m glad someone got here first

                        R This user is from outside of this forum
                        R This user is from outside of this forum
                        redditrefugee69@lemmynsfw.com
                        wrote on last edited by
                        #25

                        Ah, Reddit.

                        1 Reply Last reply
                        1
                        • J johnanthony@lemmy.dbzer0.com

                          I would love a few recommendations, if you don’t mind. I played mostly Warhammer 2nd edition but can’t seem to get around to the latest 4th edition. It feels convoluted and not “balanced”, if that makes sense. Every few sessions I keep thinking there has to be a better and/or less complicated system out there.

                          I mostly want the rules to get out of the way of the story we are playing, but still want some depth, differentiation and player choices. And I need a decent magic system, which seems to be the hardest to get right.

                          Any ideas ?

                          Øπ3ŕO This user is from outside of this forum
                          Øπ3ŕO This user is from outside of this forum
                          Øπ3ŕ
                          wrote on last edited by
                          #26

                          Daggerheart. 🤘🏼

                          1 Reply Last reply
                          3
                          • S supernovastar@lemmy.blahaj.zone

                            What the player says determines what the character says - but the dice determine how they say it.

                            It’s just like everything else, the player chooses what to attack, but the dice say how it goes.

                            Naturally, the player’s choice of words could give them a boost or hinder them. Also, I wouldn’t let the player just “roll to seduce.” You gotta rp a little if you want a rp reward.

                            H This user is from outside of this forum
                            H This user is from outside of this forum
                            hiddenlychee@lemmy.world
                            wrote on last edited by
                            #27

                            Man I’ve so many times been required to say word for word what my character says in my charisma rolls, but because I suck at improv it’s been bad. I’ve gotten nat 20s this way but my DM is like “well what you said is cringy so it wouldn’t fly”. Literally every DM I have ever had ignored the dice roll and only cared about the improv

                            D S Y _ mirthfulalembic@lemmy.worldM 5 Replies Last reply
                            16
                            • L lastyearsirritant@sopuli.xyz

                              My character has an 18 strength.
                              DM) ok, roll dice to force the gate open.

                              My character has an 18 charisma.
                              DM) ok, it only works if you personally also have an 18 charisma and can act it out.

                              H This user is from outside of this forum
                              H This user is from outside of this forum
                              hiddenlychee@lemmy.world
                              wrote on last edited by
                              #28

                              Always bothered me. Means that anyone who can’t improv well is locked to low char characters.

                              H A 2 Replies Last reply
                              18
                              • H hiddenlychee@lemmy.world

                                Man I’ve so many times been required to say word for word what my character says in my charisma rolls, but because I suck at improv it’s been bad. I’ve gotten nat 20s this way but my DM is like “well what you said is cringy so it wouldn’t fly”. Literally every DM I have ever had ignored the dice roll and only cared about the improv

                                D This user is from outside of this forum
                                D This user is from outside of this forum
                                dragontypewyvern@midwest.social
                                wrote on last edited by
                                #29

                                They suck then. Tell them their skills are inferior.

                                1 Reply Last reply
                                14
                                • T twobeesan@lemmy.world

                                  "Where’d you get that boy pussy? Clown college?

                                  D This user is from outside of this forum
                                  D This user is from outside of this forum
                                  dragontypewyvern@midwest.social
                                  wrote on last edited by
                                  #30

                                  Aw, they care about my history 💝

                                  1 Reply Last reply
                                  0
                                  • J jjjalljs@ttrpg.network

                                    If you want DND with working rules, Pathfinder 2e is what people recommend. Not first edition. I’m not a huge fan since it’s still basically DND.

                                    If you want a lightweight system that’s mostly about narrative, I’m a fan of Fate. But Fate is absolutely not a crunchy system, and it’s largely up to the group to agree on what makes sense. Like, if you want character differentiation you can lean on “aspects as permission” and it’s right there. (That is, stuff that’s true about your character permits you to try stuff. The barbarian can’t even try to decipher the runes, because nothing about his character implies he could do that. You can’t just blindly roll something. The wizard can try, because of course wizards know runes)

                                    The core rules are free, but you can find books with more specifics. I think there’s a Dresden files book people like? They don’t provide a complex magic system in the core books, but it has some ideas and the toolkit book has more.

                                    I also liked the chronicles of darkness games, but they’re generally all modern day occult. You can take the core rules and move them to fantasy, if you wanted. It’s pretty light and I like it more than DND in all the ways I care about.

                                    J This user is from outside of this forum
                                    J This user is from outside of this forum
                                    johnanthony@lemmy.dbzer0.com
                                    wrote on last edited by
                                    #31

                                    Thank you for the detailed answer!

                                    I played Pathfinder for a few sessions, but didn’t care much for the combat system. I tend to favor conditions over hitpoints these days, and from what I recall Pathfinder was very A+B-C. “Wounded-Dying-Dead” systems are a bit too simplified, but I find around 15 hp to be the maximum I enjoy tracking.

                                    Fate looks interesting for sure. It isn’t what is was looking for, but the quick rules’ overview I just watched was very intriguing. I might try to find a session to watch to get a better idea of how the system plays out.

                                    Now Chronicles of Darkness… is not the medieval-fantasy setting I was looking for, but the system hits all the right spots. Around 10hp max, but with pretty much “wounded-dying-dead” superimposed - 9 attributes which combine to give various sub-stats - enough skills to cover basic situations, but room for specialisation as you see fit - rolling lots of dice for epic situations, but counting them fairly simply - and role playing elements integrated into the system through vices and virtues.
                                    From what I quickly watched, I love it. I might try to adapt it to medieval fantasy, or just play a a short campaign in the intended world to get a feel for it. Really cool any way, thanks again.

                                    B 1 Reply Last reply
                                    1
                                    • H hiddenlychee@lemmy.world

                                      Always bothered me. Means that anyone who can’t improv well is locked to low char characters.

                                      H This user is from outside of this forum
                                      H This user is from outside of this forum
                                      hayvan@feddit.nl
                                      wrote on last edited by
                                      #32

                                      Not with that attitude. When I dm id accept some uhm-ing, erm-ing fumbling players as buttery smooth talkers if they have the rolls.

                                      W 1 Reply Last reply
                                      18
                                      • H hiddenlychee@lemmy.world

                                        Man I’ve so many times been required to say word for word what my character says in my charisma rolls, but because I suck at improv it’s been bad. I’ve gotten nat 20s this way but my DM is like “well what you said is cringy so it wouldn’t fly”. Literally every DM I have ever had ignored the dice roll and only cared about the improv

                                        S This user is from outside of this forum
                                        S This user is from outside of this forum
                                        supernovastar@lemmy.blahaj.zone
                                        wrote on last edited by
                                        #33

                                        Oof. That’s definitely not how it should go.

                                        But GMing isn’t something the rulebook is all that good at teaching people how to do, so stuff like this is quite common 😞

                                        1 Reply Last reply
                                        9
                                        • J johnanthony@lemmy.dbzer0.com

                                          I would love a few recommendations, if you don’t mind. I played mostly Warhammer 2nd edition but can’t seem to get around to the latest 4th edition. It feels convoluted and not “balanced”, if that makes sense. Every few sessions I keep thinking there has to be a better and/or less complicated system out there.

                                          I mostly want the rules to get out of the way of the story we are playing, but still want some depth, differentiation and player choices. And I need a decent magic system, which seems to be the hardest to get right.

                                          Any ideas ?

                                          D This user is from outside of this forum
                                          D This user is from outside of this forum
                                          donkter@lemmy.world
                                          wrote on last edited by
                                          #34

                                          Blades in the dark and other forged in the dark systems are famous for being an early breakout in RPG game design. I’ve run a blades in the dark campaign and it was awesome.

                                          Check out the YouTube channel “Quinns Quest” and I’m confident you can comfortably try any game he has reviewed to get a better roleplaying experience than D&D.

                                          1 Reply Last reply
                                          2

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