[JakeyBoi] No Rolls Here
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How about we get out of here and you cast Magic Mouth on my Great Serpent?
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I mean, my partner of 15 years started as a fling who accidentally lit himself on fire trying to do a party trick before I decided to sleep with him.
So, did you fix him?
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So, did you fix him?
Fix what? He’s always been great, haha.
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I would love a few recommendations, if you don’t mind. I played mostly Warhammer 2nd edition but can’t seem to get around to the latest 4th edition. It feels convoluted and not “balanced”, if that makes sense. Every few sessions I keep thinking there has to be a better and/or less complicated system out there.
I mostly want the rules to get out of the way of the story we are playing, but still want some depth, differentiation and player choices. And I need a decent magic system, which seems to be the hardest to get right.
Any ideas ?
I’m a GURPS fanboy. Complexity is determined entirely by how many rules the GM and players agree to - I’ve got a player with dozens of skills and several wonky abilities who plays side by side with an 8-skill player. They both do well, and both have what they want - one character is just more detailed than the other.
The trick with GURPS is to pull in the bare minimum of rules that you need for the kind of game you want. If you don’t like how a rule works? Swap it out!
I’ve enjoyed the Ironsworn line too, for a different feel. That’s a much less complicated system that can also be played GM-less, it works narrative elements into the engine - the story dictates how the rules apply!
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Well playing dnd is a good low stakes way to improve.
Unless you are uncomfortable with the situation and it ruins the game for you, sure.
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Fix what? He’s always been great, haha.
The burns, did you fix the burns?
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“Um, I think you’re cute!” 🥺


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The burns, did you fix the burns?
They weren’t too bad, and they were on his other hand, so they didn’t even get in the way later that night
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My character has an 18 strength.
DM) ok, roll dice to force the gate open.My character has an 18 charisma.
DM) ok, it only works if you personally also have an 18 charisma and can act it out.Heaven forbid I try and get my players to actually roleplay in this roleplaying game.
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Unless you are uncomfortable with the situation and it ruins the game for you, sure.
If roleplaying ruins the game for you, maybe a roleplaying game is not for you
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“Um, I think you’re cute!” 🥺


“How did you know I like compliments?!?!?”
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If roleplaying ruins the game for you, maybe a roleplaying game is not for you
There’s a major difference between “roll at least a 16 and you’ll have seduced the guard” and “seduce me to seduce the guard.”
Different people are comfortable with different things. If you’re fine seducing your DM, cool. But I certainly wouldn’t be.
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Unless you are uncomfortable with the situation and it ruins the game for you, sure.
Maybe charisma builds just aren’t for you.
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Man I’ve so many times been required to say word for word what my character says in my charisma rolls, but because I suck at improv it’s been bad. I’ve gotten nat 20s this way but my DM is like “well what you said is cringy so it wouldn’t fly”. Literally every DM I have ever had ignored the dice roll and only cared about the improv
That should only be required if what you’re trying to do would have a higher DC than you could possibly roll, but the DM humors you by allowing you to try convincing them anyway. Or that has been pre-agreed in session zero because the group is all theater/improv nerds or something.
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That was really good. Rich Purnell / Lando Calrissian taking notes was gold.
Huh, I had no memory of him being in The Martian. To me he’ll always be Troy. With a backup of Childish Gambino because I showed this clip to a friend:
And the friend said he resembled the musician, which is how I found out that actor also has a rap career.
Anyway, thanks for bringing this to my attention!