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Wandering Adventure Party

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  • I iamthetot@sh.itjust.works

    Those scrolls are unironically crucial for the speedrun.

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    voroxpete@sh.itjust.works
    wrote on last edited by voroxpete@sh.itjust.works
    #6

    For those who don’t know, there was an event in Morrowind where you found a corpse carrying three scrolls of “Icarian Flight” (if you were in the right place at the right time you’d actually see him hit the ground). The way the scrolls worked was they buffed your Acrobatics skill by 1000 (in a 1-100 system) allowing you to soar across the entire map in one bound… but the duration on the buff was shorter than the time it took to land, and your ability to absorb fall damage was also controlled by your Acrobatics skill. So unsuspecting players would try one of the scrolls and suffer exactly the same fate.

    The genius was that these items weren’t actually useless; there were two ways to use them effectively. The first was to simply cast a second scroll right before you landed. The second was to have a spell, scroll or item that granted levitation; by casting it right before landing you could simply negate the fall damage and drift to earth safely. A famous speedrun used both methods, along with another trap item, The Boots of Blinding Speed; they made you incredibly fast. And blind.

    VindictiveJudgeV G 2 Replies Last reply
    99
    • D Davel23

      I once ran a game of Paranoia in which I gave one of my players an anti-gravity belt. It was not, however, an anti-inertia belt.

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      starvingmartist@sh.itjust.works
      wrote on last edited by
      #7

      Fuck I want to play paranoia so bad

      B 1 Reply Last reply
      7
      • S stamets@lemmy.dbzer0.com
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        vateso5074@lemmy.world
        wrote on last edited by
        #8

        Every Morrowind player learned this lesson early on.

        L S 2 Replies Last reply
        125
        • V voroxpete@sh.itjust.works

          For those who don’t know, there was an event in Morrowind where you found a corpse carrying three scrolls of “Icarian Flight” (if you were in the right place at the right time you’d actually see him hit the ground). The way the scrolls worked was they buffed your Acrobatics skill by 1000 (in a 1-100 system) allowing you to soar across the entire map in one bound… but the duration on the buff was shorter than the time it took to land, and your ability to absorb fall damage was also controlled by your Acrobatics skill. So unsuspecting players would try one of the scrolls and suffer exactly the same fate.

          The genius was that these items weren’t actually useless; there were two ways to use them effectively. The first was to simply cast a second scroll right before you landed. The second was to have a spell, scroll or item that granted levitation; by casting it right before landing you could simply negate the fall damage and drift to earth safely. A famous speedrun used both methods, along with another trap item, The Boots of Blinding Speed; they made you incredibly fast. And blind.

          VindictiveJudgeV This user is from outside of this forum
          VindictiveJudgeV This user is from outside of this forum
          VindictiveJudge
          wrote on last edited by
          #9

          Fortunately, the blindness can be countered with magic resistance, which only resists negative effects (like blind) while allowing positive effects (like fortify speed) to work unimpeded.

          1 Reply Last reply
          56
          • V voroxpete@sh.itjust.works

            For those who don’t know, there was an event in Morrowind where you found a corpse carrying three scrolls of “Icarian Flight” (if you were in the right place at the right time you’d actually see him hit the ground). The way the scrolls worked was they buffed your Acrobatics skill by 1000 (in a 1-100 system) allowing you to soar across the entire map in one bound… but the duration on the buff was shorter than the time it took to land, and your ability to absorb fall damage was also controlled by your Acrobatics skill. So unsuspecting players would try one of the scrolls and suffer exactly the same fate.

            The genius was that these items weren’t actually useless; there were two ways to use them effectively. The first was to simply cast a second scroll right before you landed. The second was to have a spell, scroll or item that granted levitation; by casting it right before landing you could simply negate the fall damage and drift to earth safely. A famous speedrun used both methods, along with another trap item, The Boots of Blinding Speed; they made you incredibly fast. And blind.

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            grue@lemmy.world
            wrote on last edited by
            #10

            (if you were in the right place at the right time you’d actually see him hit the ground)

            If you prepared the right spell ahead of time you could save him, but unfortunately the devs didn’t anticipate that and give him any unique dialogue.

            A VindictiveJudgeV 2 Replies Last reply
            34
            • S stamets@lemmy.dbzer0.com
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              nixus
              wrote on last edited by
              #11

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              Morrowind:Tarhiel - UESP Wiki - The Unofficial Elder Scrolls Pages

              Tarhiel is a Wood Elf enchanter who falls from the sky in the Bitter Coast near Seyda Neen after an experiment goes horribly wrong. He is the proud creator of the Scrolls of Icarian Flight, which fortify Acrobatics by 1000 pts for 7 seconds. In his eagerness to test them, he forgot to take the landing into consideration, with disastrous results.

              favicon

              (en.uesp.net)

              🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 1 Reply Last reply
              27
              • G grue@lemmy.world

                (if you were in the right place at the right time you’d actually see him hit the ground)

                If you prepared the right spell ahead of time you could save him, but unfortunately the devs didn’t anticipate that and give him any unique dialogue.

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                angrycommiekender@lemmy.world
                wrote on last edited by angrycommiekender@lemmy.world
                #12

                If there isn’t a mod to fix that, that also matches the original tone of the game, I’ll eat my hat. Or maybe give modding another go…

                1 Reply Last reply
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                • G grue@lemmy.world

                  (if you were in the right place at the right time you’d actually see him hit the ground)

                  If you prepared the right spell ahead of time you could save him, but unfortunately the devs didn’t anticipate that and give him any unique dialogue.

                  VindictiveJudgeV This user is from outside of this forum
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                  VindictiveJudge
                  wrote on last edited by
                  #13

                  He actually does have unique dialogue if you save him, but not much. Trying to talk with him after saving him will have him say, “I don’t want to talk about it,” and immediately end conversation.

                  Additionally, Tamriel Rebuilt makes him the court mage at Old Ebonheart and adds a quest about selecting a replacement after he dies. Or, if you managed to save him, you can find him in Old Ebonheart for a reward.

                  1 Reply Last reply
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                  • V vateso5074@lemmy.world

                    Every Morrowind player learned this lesson early on.

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                    lightnsfw@reddthat.com
                    wrote on last edited by
                    #14

                    Technically the problem there is the effect of that scroll wears off before you hit the ground.

                    A 1 Reply Last reply
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                      peoplebeproblems@midwest.social
                      wrote on last edited by
                      #15

                      Hehehe there’s a suspensor belt in Dune Awakening that does this.

                      So long as you activate it before you really pick up speed you’ll be ok.

                      1 Reply Last reply
                      6
                      • S stamets@lemmy.dbzer0.com
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                        mourningdove@lemmy.zip
                        wrote on last edited by
                        #16

                        At three a lot of 6 year olds playing D&D??

                        T 1 Reply Last reply
                        5
                        • L lightnsfw@reddthat.com

                          Technically the problem there is the effect of that scroll wears off before you hit the ground.

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                          archpawn@lemmy.world
                          wrote on last edited by
                          #17

                          Tarhiel was carrying three other scrolls, so he may have planned ahead with one for the jump and one for the landing each time and just didn’t manage to use one of them. Though that raises the question of why he’d use a presumably very valuable prototype scroll instead of just using Potions of Slowfalling or Scrolls of Tinur’s Hoptoad.

                          L 1 Reply Last reply
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                            archpawn@lemmy.world
                            wrote on last edited by
                            #18

                            I’d be more afraid of an anti-gravity belt that is an anti-inertia belt. It would reverse gravity, which would normally cause you to fall up, except it also reverses your inertia so you still go down. But if you push on the floor, the floor will push back up on you, which will cause you to accelerate towards the floor. You’d probably end up fused into it.

                            I’m really not seeing how one that isn’t an anti-inertia belt is a problem, besides breaking general relativity. If you turn the anti-gravity way up the acceleration could kill you, but I’d think of that as too much anti-gravity instead of lack of inertial dampening.

                            G 1 Reply Last reply
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                            • A archpawn@lemmy.world

                              Tarhiel was carrying three other scrolls, so he may have planned ahead with one for the jump and one for the landing each time and just didn’t manage to use one of them. Though that raises the question of why he’d use a presumably very valuable prototype scroll instead of just using Potions of Slowfalling or Scrolls of Tinur’s Hoptoad.

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                              lightnsfw@reddthat.com
                              wrote on last edited by
                              #19

                              Yeah, Idk. I found an amulet of slowfall somewhere and ended up using them to hanglider around. He’s probably just a dumbass.

                              A 1 Reply Last reply
                              4
                              • L lightnsfw@reddthat.com

                                Yeah, Idk. I found an amulet of slowfall somewhere and ended up using them to hanglider around. He’s probably just a dumbass.

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                                archpawn@lemmy.world
                                wrote on last edited by
                                #20

                                From what I can find, there’s two unique magic items that can grant slowfall. He may not have had access to them. Though I’ve heard it has a pretty powerful crafting system, so you could probably make them as needed?

                                L 1 Reply Last reply
                                3
                                • N nixus

                                  Link Preview Image
                                  Morrowind:Tarhiel - UESP Wiki - The Unofficial Elder Scrolls Pages

                                  Tarhiel is a Wood Elf enchanter who falls from the sky in the Bitter Coast near Seyda Neen after an experiment goes horribly wrong. He is the proud creator of the Scrolls of Icarian Flight, which fortify Acrobatics by 1000 pts for 7 seconds. In his eagerness to test them, he forgot to take the landing into consideration, with disastrous results.

                                  favicon

                                  (en.uesp.net)

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                                  🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                                  wrote on last edited by kolanaki@pawb.social
                                  #21

                                  lol I also immediately thought of the Scroll of Icarian Flight.

                                  Love that you get 3. Mod the game to be able to copy scrolls, use 2 to jump and land in Vivec. Go to the bookstore, copy the last remaining scroll. Infinite scrolls.

                                  1 Reply Last reply
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                                  • A archpawn@lemmy.world

                                    From what I can find, there’s two unique magic items that can grant slowfall. He may not have had access to them. Though I’ve heard it has a pretty powerful crafting system, so you could probably make them as needed?

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                                    lightnsfw@reddthat.com
                                    wrote on last edited by
                                    #22

                                    Yeah the enchanting and spellcrafting in that game is pretty freeform. Moreso than Skyrim or Oblivion.

                                    1 Reply Last reply
                                    6
                                    • S starvingmartist@sh.itjust.works

                                      Fuck I want to play paranoia so bad

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                                      Billegh
                                      wrote on last edited by
                                      #23

                                      But you’re already playing…

                                      1 Reply Last reply
                                      2
                                      • V vateso5074@lemmy.world

                                        Every Morrowind player learned this lesson early on.

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                                        salacious_coaster@infosec.pub
                                        wrote on last edited by
                                        #24

                                        I learned a similar lesson without the scrolls. Spent way too much time buffing alchemy and ended up with lots of game-breaking potions. My acrobatics buff potion was astronomically powerful and lasted practically forever, so my character launched into orbit and just never came down.

                                        1 Reply Last reply
                                        11
                                        • ඞmirA This user is from outside of this forum
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                                          ඞmir
                                          wrote on last edited by
                                          #25

                                          Fortunately air resistance is a thing, so you don’t fly off into space

                                          1 Reply Last reply
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