Quick Encounters Variant System
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A variant combat system from u/Carpaccio1, focused on streamlining Theatre of the Mind encounters for roleplay-first tables.
PDF: Quick Encounters-fine.pdf
Original Post:
This variant rule shortens encounters dramatically, while keeping the aftermath. Using the theater of the mind, Game Master and players plan the combat, check the success of their strategies and discover the results.
Sometimes fighting is unavoidable: you might fail to find an agreement with some mooks or take a wrong turn in a dungeon. Time is of the essence in a session, but you don’t want to handwave a battle that might be challenging.
This variant rule is not meant to completely replace encounters, but to allow a faster transition to the big showdown. It suits a campaign more focused around story and characters.
Original Link to PDF:
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