Here there be dragons
-
not for D&D, but in wargames with minis and terrain and stuff, I absolutely want to know the trajectory of the artillery shells being fired on my position. As well as the blast radius of the detonation and (if applicable) the size of the fireball and radius in which any shrapnel might be an issue.
Gotta know how many of my men are left and if their fortifications are left standing.
-
Oh i don’t mean during combat. I mean for spells and items, weapons and armor.
Magic Iron Armor
Protects character for (blah blah)x7(15 + armor base - stat whatever)It’s a computer program. Just list it as"protects character for 6", and have that 6 change based on the requirements. You know, like how every other dev team in the history of videogames has done it haha
But then you don’t know how your gear scales! That’s important knowledge!
If they were making a less number-crunchy game then I might agree with you but this is kind of just the nature of Pathfinder, honestly. It’s a game for numbers nerds and your objective is to stack +68 to your attack rolls or saves via as many different avenues as possible. This isn’t really Owlcat’s fault I don’t think, it’s more just a consequence of choosing Pathfinder as the system to run your game in.
-
Can I interest you in German TTRPG Das Schwarze Auge?
Yes, ill bring draino and cesium chips!
-
This post did not contain any content.
I love hearing people talk about it a lot more than I have ever enjoyed playing.
That’s not to say I don’t enjoy playing it, certainly I do.
But I like the whole thing. You wanna tell me about your epic campaign? Or the ridiculous run? Cool. Those are stories I can consume without effort.
-
This post did not contain any content.
I like live imorov, and dragons, but not math. That’s why I’m a bard.
-
This post did not contain any content.
turns out I didn’t hate improv or basic math, I just let something convince me that I should dislike things I’m bad at
-
I like live imorov, and dragons, but not math. That’s why I’m a bard.
Music is just math that sounds good when you get it right. Can’t help you if you’re one of those dancing or fancy-talking bards, though.
-
Yeah, it’s just basic arithmetic with (usually) small numbers, and if you’re the min-maxing type you might add probability calculation into it, but the latter is strictly optional and the former is basically the fun part about maths.
TBH I think probability calculation is fascinating, but it can get a bit cerebral if you want to do it during play.
-
This post did not contain any content.
Math? I don’t think that rpg talks about computing an integral or spending 2h arguing on whether we’re on a Hilbert space and can compute a scalar product.
-
Gotta use trigonometry to accurately calculate the distance to flying enemies
Is there any rpg where you need to do so? May be Fatal?
-
This post did not contain any content.
EVE Online taught me speed distance time long before school did. It also helps that it’s just intuitively obvious but that didn’t stop it taking 2 whole lessons of physics.
-
Music is just math that sounds good when you get it right. Can’t help you if you’re one of those dancing or fancy-talking bards, though.
What’s the mathenatically optimal guitar solo that’ll “make them panties drop?”
-
Math? I don’t think that rpg talks about computing an integral or spending 2h arguing on whether we’re on a Hilbert space and can compute a scalar product.
Ah, but you see, arithmetic is scary.
The only time I get too much to deal with is when I’m rolling four dice per attack, twice per round, and want to have a high level of confidence in my answer while also not taking up everyone’s time. For that I just made a spreadsheet and moved on with it.
-
But then you don’t know how your gear scales! That’s important knowledge!
If they were making a less number-crunchy game then I might agree with you but this is kind of just the nature of Pathfinder, honestly. It’s a game for numbers nerds and your objective is to stack +68 to your attack rolls or saves via as many different avenues as possible. This isn’t really Owlcat’s fault I don’t think, it’s more just a consequence of choosing Pathfinder as the system to run your game in.
Nah it’s Owlcat. They did the same thing with the 40k game.
-
turns out I didn’t hate improv or basic math, I just let something convince me that I should dislike things I’m bad at
If you’re like me and countless others, my money is on the culprit of school being like “You don’t get it yet? YOU’RE FAILING AND THERE ARE CONSEQUENCES. Look at the smart kid who is effortlessly succeeding! Let’s dote on them!”
Like sheesh, of course I’d never want to try anything I don’t have a natural affinity for. Thanks! Lol
I’m glad we realized this and broke out of it though. Many are not so lucky.
-
Math? I don’t think that rpg talks about computing an integral or spending 2h arguing on whether we’re on a Hilbert space and can compute a scalar product.
“You must solve the puzzle to open the door! Okay, at midday a purple worm heads east at approximately 100 feet per minute, and a dragon leaves her lair at sundown going west at 480 feet per minute…”
-
What’s the mathenatically optimal guitar solo that’ll “make them panties drop?”
Mathematically…Free Bird? It always seems to be Free Bird.
-
Is there any rpg where you need to do so? May be Fatal?
Lol there have been some VERY obscure games that have tried this. Expectedly, they never took off and usually had many other problems with lacking fun.
Usually the author just liked math and wanted to pen-and-paper simulate a universe, but forgot to make it fun to care about or play in.
-
I like live imorov, and dragons, but not math. That’s why I’m a bard.
Polymath bards exist
-
I have a friend who once complained that adding 5ft every other diagonal was too complicated.
Now if you’re playing 1st edition Pathfinder and juggling 7+ buffs some of which do stack and some don’t, then yes that gets complicated. But an extra 5ft every other diagonal is easy.