Here there be dragons
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I like live imorov, and dragons, but not math. Thatโs why Iโm a bard.
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turns out I didnโt hate improv or basic math, I just let something convince me that I should dislike things Iโm bad at
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I like live imorov, and dragons, but not math. Thatโs why Iโm a bard.
Music is just math that sounds good when you get it right. Canโt help you if youโre one of those dancing or fancy-talking bards, though.
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Yeah, itโs just basic arithmetic with (usually) small numbers, and if youโre the min-maxing type you might add probability calculation into it, but the latter is strictly optional and the former is basically the fun part about maths.
TBH I think probability calculation is fascinating, but it can get a bit cerebral if you want to do it during play.
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Math? I donโt think that rpg talks about computing an integral or spending 2h arguing on whether weโre on a Hilbert space and can compute a scalar product.
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Gotta use trigonometry to accurately calculate the distance to flying enemies
Is there any rpg where you need to do so? May be Fatal?
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EVE Online taught me speed distance time long before school did. It also helps that itโs just intuitively obvious but that didnโt stop it taking 2 whole lessons of physics.
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Music is just math that sounds good when you get it right. Canโt help you if youโre one of those dancing or fancy-talking bards, though.
Whatโs the mathenatically optimal guitar solo thatโll โmake them panties drop?โ
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Math? I donโt think that rpg talks about computing an integral or spending 2h arguing on whether weโre on a Hilbert space and can compute a scalar product.
Ah, but you see, arithmetic is scary.
The only time I get too much to deal with is when Iโm rolling four dice per attack, twice per round, and want to have a high level of confidence in my answer while also not taking up everyoneโs time. For that I just made a spreadsheet and moved on with it.
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But then you donโt know how your gear scales! Thatโs important knowledge!
If they were making a less number-crunchy game then I might agree with you but this is kind of just the nature of Pathfinder, honestly. Itโs a game for numbers nerds and your objective is to stack +68 to your attack rolls or saves via as many different avenues as possible. This isnโt really Owlcatโs fault I donโt think, itโs more just a consequence of choosing Pathfinder as the system to run your game in.
Nah itโs Owlcat. They did the same thing with the 40k game.
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turns out I didnโt hate improv or basic math, I just let something convince me that I should dislike things Iโm bad at
If youโre like me and countless others, my money is on the culprit of school being like โYou donโt get it yet? YOUโRE FAILING AND THERE ARE CONSEQUENCES. Look at the smart kid who is effortlessly succeeding! Letโs dote on them!โ
Like sheesh, of course Iโd never want to try anything I donโt have a natural affinity for. Thanks! Lol
Iโm glad we realized this and broke out of it though. Many are not so lucky.
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Math? I donโt think that rpg talks about computing an integral or spending 2h arguing on whether weโre on a Hilbert space and can compute a scalar product.
โYou must solve the puzzle to open the door! Okay, at midday a purple worm heads east at approximately 100 feet per minute, and a dragon leaves her lair at sundown going west at 480 feet per minuteโฆโ
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Whatโs the mathenatically optimal guitar solo thatโll โmake them panties drop?โ
MathematicallyโฆFree Bird? It always seems to be Free Bird.
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Is there any rpg where you need to do so? May be Fatal?
Lol there have been some VERY obscure games that have tried this. Expectedly, they never took off and usually had many other problems with lacking fun.
Usually the author just liked math and wanted to pen-and-paper simulate a universe, but forgot to make it fun to care about or play in.
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I like live imorov, and dragons, but not math. Thatโs why Iโm a bard.
Polymath bards exist
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I have a friend who once complained that adding 5ft every other diagonal was too complicated.
Now if youโre playing 1st edition Pathfinder and juggling 7+ buffs some of which do stack and some donโt, then yes that gets complicated. But an extra 5ft every other diagonal is easy.
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Change the โwhat about dragonsโ answer to โeh, can be cool, but nothing specialโ and add โwhat about if we combine all those things?โ And I answer โOooh, that sounds fun!โ
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Ah, but you see, arithmetic is scary.
The only time I get too much to deal with is when Iโm rolling four dice per attack, twice per round, and want to have a high level of confidence in my answer while also not taking up everyoneโs time. For that I just made a spreadsheet and moved on with it.
You just need to skill in arithmancy. When you need to calculate something in game, roll a check and if you roll high enough the DM has to do the math for you.
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I love hearing people talk about it a lot more than I have ever enjoyed playing.
Thatโs not to say I donโt enjoy playing it, certainly I do.
But I like the whole thing. You wanna tell me about your epic campaign? Or the ridiculous run? Cool. Those are stories I can consume without effort.
Thatโs why you become the DM
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Can I interest you in German TTRPG Das Schwarze Auge?
Oh come on. Itโs not that complicated.
If itโs 3rd edition you just do basic skill checks on any ones of the 30-odd should for everything. Yes, including leveling up.
If itโs 4th edition you run a spreadsheet program to track the five dozen skulls your selected and curse yourself as you have to walk down a stone stair but you only have points in walking up wooden stairs.
If itโs 5th edition you basically play it like 3rd ed but with a point buy system that allows you to accurately construct an artistically inclined vintner with a large bladder.
(Yes, having a large bladder capacity is an official perk from an official rulebook but few DMs are going to be insane enough to actually play with that rulebook.)