Here there be dragons
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I like live imorov, and dragons, but not math. Thatโs why Iโm a bard.
Polymath bards exist
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I have a friend who once complained that adding 5ft every other diagonal was too complicated.
Now if youโre playing 1st edition Pathfinder and juggling 7+ buffs some of which do stack and some donโt, then yes that gets complicated. But an extra 5ft every other diagonal is easy.
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Change the โwhat about dragonsโ answer to โeh, can be cool, but nothing specialโ and add โwhat about if we combine all those things?โ And I answer โOooh, that sounds fun!โ
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Ah, but you see, arithmetic is scary.
The only time I get too much to deal with is when Iโm rolling four dice per attack, twice per round, and want to have a high level of confidence in my answer while also not taking up everyoneโs time. For that I just made a spreadsheet and moved on with it.
You just need to skill in arithmancy. When you need to calculate something in game, roll a check and if you roll high enough the DM has to do the math for you.
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I love hearing people talk about it a lot more than I have ever enjoyed playing.
Thatโs not to say I donโt enjoy playing it, certainly I do.
But I like the whole thing. You wanna tell me about your epic campaign? Or the ridiculous run? Cool. Those are stories I can consume without effort.
Thatโs why you become the DM
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Can I interest you in German TTRPG Das Schwarze Auge?
Oh come on. Itโs not that complicated.
If itโs 3rd edition you just do basic skill checks on any ones of the 30-odd should for everything. Yes, including leveling up.
If itโs 4th edition you run a spreadsheet program to track the five dozen skulls your selected and curse yourself as you have to walk down a stone stair but you only have points in walking up wooden stairs.
If itโs 5th edition you basically play it like 3rd ed but with a point buy system that allows you to accurately construct an artistically inclined vintner with a large bladder.
(Yes, having a large bladder capacity is an official perk from an official rulebook but few DMs are going to be insane enough to actually play with that rulebook.)
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If youโre like me and countless others, my money is on the culprit of school being like โYou donโt get it yet? YOUโRE FAILING AND THERE ARE CONSEQUENCES. Look at the smart kid who is effortlessly succeeding! Letโs dote on them!โ
Like sheesh, of course Iโd never want to try anything I donโt have a natural affinity for. Thanks! Lol
Iโm glad we realized this and broke out of it though. Many are not so lucky.
that is my primary suspect. but the problem persists into adulthood to. there is a generational rift between myself and the one before me where people donโt want to teach what isnโt already known. or just canโt understand the process of learning enough to communicate effectively with eachother.
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Is there any rpg where you need to do so? May be Fatal?
GURPS Vehicles had some options that you needed to do a little calculus for, iirc. To be fair, that was an extremely optional add-on, and the calculations were done as part of designing your custom vehicle, not in play!
Their speed/range penalty calculation is also logarithmic I think, but nobody actually calculates that - you just look up the adjustments on the table, which is reprinted all over the place (rulebooks, character sheets,GM screensโฆ)
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Oh come on. Itโs not that complicated.
If itโs 3rd edition you just do basic skill checks on any ones of the 30-odd should for everything. Yes, including leveling up.
If itโs 4th edition you run a spreadsheet program to track the five dozen skulls your selected and curse yourself as you have to walk down a stone stair but you only have points in walking up wooden stairs.
If itโs 5th edition you basically play it like 3rd ed but with a point buy system that allows you to accurately construct an artistically inclined vintner with a large bladder.
(Yes, having a large bladder capacity is an official perk from an official rulebook but few DMs are going to be insane enough to actually play with that rulebook.)
This is exactly what I mean. The stairs thing seems to be a common joke.
โRoll to ascend the stairs.โ was a common joke in our group.
I remember all the spells being overly specific to the point of uselessness. โYou can conjure a cat. Itโs just a regular cat and will probably flee from you. You can do this once a month and it costs a billion dollars.โ
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THAC0 is the reason I am so good at maths.
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This is exactly what I mean. The stairs thing seems to be a common joke.
โRoll to ascend the stairs.โ was a common joke in our group.
I remember all the spells being overly specific to the point of uselessness. โYou can conjure a cat. Itโs just a regular cat and will probably flee from you. You can do this once a month and it costs a billion dollars.โ
DSA (aka The Dark Eye, as itโs international release is called) does tend towards a low power level so magic is severely limited compared to e.g. D&D. You can throw fireballs but not as frequently. High-level magic can take days to recover from. I have my own criticisms of how the magic system works but it does work if you accept that a high-level TDE caster is at a lower power level than a mid-level D&D caster.
The overall complexity was insane in the 4th edition; 5th ed did a lot to fix that. There are still a lot of skills but it actually feels manageable now.
I actually like that the system can model mundane professions; it can be pretty cool to play a regular person who gets forced into adventure but is still competent at something, even if that something is not generally applicable to adventuring.
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โDragons? Even less so!โ
โWhat if there are gryphons?โ
โNow youโve got my interest.โ
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โDragons? Even less so!โ
โWhat if there are gryphons?โ
โNow youโve got my interest.โ
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Gotta use trigonometry to accurately calculate the distance to flying enemies
Plus all the other sweeties that the great old one warlock attracts from other dimensions.
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I like live imorov, and dragons, but not math. Thatโs why Iโm a bard.
I like math and dragons, but hate live improv, do Iโm playing Baldurs Gate.