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Wandering Adventure Party

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  3. Skill checks

Skill checks

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  • T The Picard Maneuver

    (in D&D at least)

    katy  ✨C This user is from outside of this forum
    katy  ✨C This user is from outside of this forum
    katy ✨
    wrote last edited by
    #3

    put bards in garbage can. hm makes sense.

    1 Reply Last reply
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    • T The Picard Maneuver

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      lianodel@ttrpg.network
      wrote last edited by
      #4

      If the players are demanding wild results, especially if they’re the kind to roll unprompted, then sure.

      But in my experience, it’s usually just a little flourish or a small bonus, which I think is fine.

      And if the issue is that a nat 20 doesn’t guarantee success, technically, sure, but I’d be more annoyed being asked to make a pointless roll. I know there are reasons, like a hidden target number, or other characters being able to do it, but in general, I’d rather just hear “no” than go through a pointless check.

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      • T The Picard Maneuver

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        Godort
        wrote last edited by
        #5

        It’s technically homebrew, but basically every table Ive played at will give you a little bonus if you roll a 20 for a check and a little negative if you roll a 1. But we still kept that a 20 does not necessarily mean an auto success and a 1 is not necessarily an auto failure. You still need to beat the DC

        S whatsherbucket@lemmy.worldW A 3 Replies Last reply
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        • T The Picard Maneuver

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          IndescribablySad@threads.net
          wrote last edited by gullible@sh.itjust.works
          #6

          They can’t crit, but success can be determined by numerical thresholds that the dm sets, and they just so happen to align with rolling a 12 for success, 20 for glorious accomplishment, and 1 for terrible snafu.

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          • T The Picard Maneuver

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            panda_abyss@lemmy.ca
            wrote last edited by
            #7

            Rule of cool

            If something sounds fun it’s happening at my table.

            If you roll a 20 on persuasion or something we’re going to have fun, but I’m not turning characters into literal gods (though that did happen one game)

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            • T The Picard Maneuver

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              bartydecanter@lemmy.sdf.org
              wrote last edited by
              #8

              They absolutely do, and the bonus effects are listed in the description of each skill action. Oh. you mean in D&D. washes hands

              bushvin@lemmy.worldB ? 2 Replies Last reply
              60
              • T The Picard Maneuver

                (in D&D at least)

                Kruh MasterK This user is from outside of this forum
                Kruh MasterK This user is from outside of this forum
                Kruh Master
                wrote last edited by
                #9

                🔍🦘🛎Z 1 Reply Last reply
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                • T The Picard Maneuver

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                  jagermo@feddit.org
                  wrote last edited by
                  #10

                  They do in PF2e. And it rocks

                  Sleepless OneS agamemnonymous@sh.itjust.worksA 2 Replies Last reply
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                  • T The Picard Maneuver

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                    recursing@feddit.uk
                    wrote last edited by
                    #11

                    Depends what system you’re playing

                    1 Reply Last reply
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                    • T The Picard Maneuver

                      (in D&D at least)

                      S This user is from outside of this forum
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                      sp3ctr4l@lemmy.dbzer0.com
                      wrote last edited by
                      #12

                      I… did not realize that, I guess it makes sense, but I also think the concept of a skill check being able to do something analagous to critting is actually a good idea, if other rules or the scenario … fit this as a mechanic.

                      1 Reply Last reply
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                      • T The Picard Maneuver

                        (in D&D at least)

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                        okwhateverdude@lemmy.world
                        wrote last edited by
                        #13

                        I like the idea of extraordinary luck given to players. Giving everything they do a 5% chance of incredible success no matter the difficulty is such a small tweak to let some really hilarious, or awesome things play out. And they will take more risks knowing there is potentially a great reward. How do you balance this? 5% chance of terrible failure no matter how easy. No more automatic success. Sometimes shit just happens and when it happens, it really hurts.

                        And also, you can just make regular failure more punishing or even make success a monkey’s paw thing: "You want to seduce the lich?! already rolling dice “No, you fail. In your attempt to seduce the lich, his aura of evil has made you impotent. Permanently.” OR "YES NAT TWENTY!! DM deadpan for 10 seconds, then “I have a fetish for fingers. I’ll give you the information you want in exchange for a few those delectable, dainty fingers, half-elf” (Some temporary debuffs that can heal, and they get to skip the fetch quest)

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                        • T The Picard Maneuver

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                          chuckleslord@lemmy.world
                          wrote last edited by
                          #14

                          In 5e, they do if you like fun. But go off on your “correct” way to play

                          1 Reply Last reply
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                          • T The Picard Maneuver

                            (in D&D at least)

                            HegarH This user is from outside of this forum
                            HegarH This user is from outside of this forum
                            Hegar
                            wrote last edited by
                            #15

                            D&D has all the money in the entire hobby, basically, and they still make terrible design decisions like this.

                            Rolling a nat 20 and getting a crit is the jackpot of d&d mechanics. Don’t design a system where sometimes you hit the jackpot but don’t win anything. That’s an objectively bad choice to make.

                            1 Reply Last reply
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                            • G Godort

                              It’s technically homebrew, but basically every table Ive played at will give you a little bonus if you roll a 20 for a check and a little negative if you roll a 1. But we still kept that a 20 does not necessarily mean an auto success and a 1 is not necessarily an auto failure. You still need to beat the DC

                              S This user is from outside of this forum
                              S This user is from outside of this forum
                              sbv@sh.itjust.works
                              wrote last edited by
                              #16

                              Agreed, auto success on a skill check nerfs challenges.

                              If the DC is so high that the PC doesn’t succeed with a 20, it seems too random to give it to them.

                              Then again, it depends on the situation: a nat 20 trying to convince the penny pinching tavern owner to give you a discount seems like fun even if the DC should be infinite; but when dealing with something story related, I’d stick a little closer to the rules.

                              R G 2 Replies Last reply
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                              • G Godort

                                It’s technically homebrew, but basically every table Ive played at will give you a little bonus if you roll a 20 for a check and a little negative if you roll a 1. But we still kept that a 20 does not necessarily mean an auto success and a 1 is not necessarily an auto failure. You still need to beat the DC

                                whatsherbucket@lemmy.worldW This user is from outside of this forum
                                whatsherbucket@lemmy.worldW This user is from outside of this forum
                                whatsherbucket@lemmy.world
                                wrote last edited by
                                #17

                                This is the way

                                1 Reply Last reply
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                                • J jagermo@feddit.org

                                  They do in PF2e. And it rocks

                                  Sleepless OneS This user is from outside of this forum
                                  Sleepless OneS This user is from outside of this forum
                                  Sleepless One
                                  wrote last edited by
                                  #18

                                  ::: spoiler 🤓 Pedant mode activated 🤓 🤓 Erm, ackshually, a natural 20 only increases the degree of success by one. This means, for example, if someone rolls a 20 on an attack roll, the total with modifiers is 28, and the defender’s AC is 30, the attack will be bumped up from a failure to a normal success, not a critical success. 🤓🤓🤓🤓🤓 :::

                                  J s12@sopuli.xyzS Z 3 Replies Last reply
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                                  • StametsS This user is from outside of this forum
                                    StametsS This user is from outside of this forum
                                    Stamets
                                    wrote last edited by
                                    #19

                                    A jackpot is not 5% odds or a 1 in 20 chance.

                                    A natural 20 is not as rare as y’all wanna make it out to be.

                                    H HegarH 2 Replies Last reply
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                                    • T The Picard Maneuver

                                      (in D&D at least)

                                      ideonekI This user is from outside of this forum
                                      ideonekI This user is from outside of this forum
                                      ideonek
                                      wrote last edited by
                                      #20

                                      Ok, but if the 20 doesn’t succed, why did you let them roll in the first place?

                                      S JackbyDevJ S ? A 7 Replies Last reply
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                                      • S sbv@sh.itjust.works

                                        Agreed, auto success on a skill check nerfs challenges.

                                        If the DC is so high that the PC doesn’t succeed with a 20, it seems too random to give it to them.

                                        Then again, it depends on the situation: a nat 20 trying to convince the penny pinching tavern owner to give you a discount seems like fun even if the DC should be infinite; but when dealing with something story related, I’d stick a little closer to the rules.

                                        R This user is from outside of this forum
                                        R This user is from outside of this forum
                                        rolder@reddthat.com
                                        wrote last edited by
                                        #21

                                        But at the same time, if the DC is so high that no roll could succeed, then they shouldn’t be rolling for it in the first place

                                        S entropicdrift@lemmy.sdf.orgE 2 Replies Last reply
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                                        • R rolder@reddthat.com

                                          But at the same time, if the DC is so high that no roll could succeed, then they shouldn’t be rolling for it in the first place

                                          S This user is from outside of this forum
                                          S This user is from outside of this forum
                                          sbv@sh.itjust.works
                                          wrote last edited by
                                          #22

                                          You’re right, but I don’t know most of my PCs stats. If the DC on a lock is 21, I’d expect a rogue might make it, but another PC who has never picked a lock wouldn’t.

                                          K 1 Reply Last reply
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