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Wandering Adventure Party

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Skill checks

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  • T The Picard Maneuver

    (in D&D at least)

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    bartydecanter@lemmy.sdf.org
    wrote last edited by
    #8

    They absolutely do, and the bonus effects are listed in the description of each skill action. Oh. you mean in D&D. washes hands

    bushvin@lemmy.worldB ? 2 Replies Last reply
    60
    • T The Picard Maneuver

      (in D&D at least)

      Kruh MasterK This user is from outside of this forum
      Kruh MasterK This user is from outside of this forum
      Kruh Master
      wrote last edited by
      #9

      🔍🦘🛎Z 1 Reply Last reply
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      • T The Picard Maneuver

        (in D&D at least)

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        jagermo@feddit.org
        wrote last edited by
        #10

        They do in PF2e. And it rocks

        Sleepless OneS agamemnonymous@sh.itjust.worksA 2 Replies Last reply
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        • T The Picard Maneuver

          (in D&D at least)

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          recursing@feddit.uk
          wrote last edited by
          #11

          Depends what system you’re playing

          1 Reply Last reply
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          • T The Picard Maneuver

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            sp3ctr4l@lemmy.dbzer0.com
            wrote last edited by
            #12

            I… did not realize that, I guess it makes sense, but I also think the concept of a skill check being able to do something analagous to critting is actually a good idea, if other rules or the scenario … fit this as a mechanic.

            1 Reply Last reply
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            • T The Picard Maneuver

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              okwhateverdude@lemmy.world
              wrote last edited by
              #13

              I like the idea of extraordinary luck given to players. Giving everything they do a 5% chance of incredible success no matter the difficulty is such a small tweak to let some really hilarious, or awesome things play out. And they will take more risks knowing there is potentially a great reward. How do you balance this? 5% chance of terrible failure no matter how easy. No more automatic success. Sometimes shit just happens and when it happens, it really hurts.

              And also, you can just make regular failure more punishing or even make success a monkey’s paw thing: "You want to seduce the lich?! already rolling dice “No, you fail. In your attempt to seduce the lich, his aura of evil has made you impotent. Permanently.” OR "YES NAT TWENTY!! DM deadpan for 10 seconds, then “I have a fetish for fingers. I’ll give you the information you want in exchange for a few those delectable, dainty fingers, half-elf” (Some temporary debuffs that can heal, and they get to skip the fetch quest)

              1 Reply Last reply
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              • T The Picard Maneuver

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                chuckleslord@lemmy.world
                wrote last edited by
                #14

                In 5e, they do if you like fun. But go off on your “correct” way to play

                1 Reply Last reply
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                • T The Picard Maneuver

                  (in D&D at least)

                  HegarH This user is from outside of this forum
                  HegarH This user is from outside of this forum
                  Hegar
                  wrote last edited by
                  #15

                  D&D has all the money in the entire hobby, basically, and they still make terrible design decisions like this.

                  Rolling a nat 20 and getting a crit is the jackpot of d&d mechanics. Don’t design a system where sometimes you hit the jackpot but don’t win anything. That’s an objectively bad choice to make.

                  1 Reply Last reply
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                  • G Godort

                    It’s technically homebrew, but basically every table Ive played at will give you a little bonus if you roll a 20 for a check and a little negative if you roll a 1. But we still kept that a 20 does not necessarily mean an auto success and a 1 is not necessarily an auto failure. You still need to beat the DC

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                    sbv@sh.itjust.works
                    wrote last edited by
                    #16

                    Agreed, auto success on a skill check nerfs challenges.

                    If the DC is so high that the PC doesn’t succeed with a 20, it seems too random to give it to them.

                    Then again, it depends on the situation: a nat 20 trying to convince the penny pinching tavern owner to give you a discount seems like fun even if the DC should be infinite; but when dealing with something story related, I’d stick a little closer to the rules.

                    R G 2 Replies Last reply
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                    • G Godort

                      It’s technically homebrew, but basically every table Ive played at will give you a little bonus if you roll a 20 for a check and a little negative if you roll a 1. But we still kept that a 20 does not necessarily mean an auto success and a 1 is not necessarily an auto failure. You still need to beat the DC

                      whatsherbucket@lemmy.worldW This user is from outside of this forum
                      whatsherbucket@lemmy.worldW This user is from outside of this forum
                      whatsherbucket@lemmy.world
                      wrote last edited by
                      #17

                      This is the way

                      1 Reply Last reply
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                      • J jagermo@feddit.org

                        They do in PF2e. And it rocks

                        Sleepless OneS This user is from outside of this forum
                        Sleepless OneS This user is from outside of this forum
                        Sleepless One
                        wrote last edited by
                        #18

                        ::: spoiler 🤓 Pedant mode activated 🤓 🤓 Erm, ackshually, a natural 20 only increases the degree of success by one. This means, for example, if someone rolls a 20 on an attack roll, the total with modifiers is 28, and the defender’s AC is 30, the attack will be bumped up from a failure to a normal success, not a critical success. 🤓🤓🤓🤓🤓 :::

                        J s12@sopuli.xyzS Z 3 Replies Last reply
                        17
                        • StametsS This user is from outside of this forum
                          StametsS This user is from outside of this forum
                          Stamets
                          wrote last edited by
                          #19

                          A jackpot is not 5% odds or a 1 in 20 chance.

                          A natural 20 is not as rare as y’all wanna make it out to be.

                          H HegarH 2 Replies Last reply
                          6
                          • T The Picard Maneuver

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                            ideonekI This user is from outside of this forum
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                            ideonek
                            wrote last edited by
                            #20

                            Ok, but if the 20 doesn’t succed, why did you let them roll in the first place?

                            S JackbyDevJ S ? A 7 Replies Last reply
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                            • S sbv@sh.itjust.works

                              Agreed, auto success on a skill check nerfs challenges.

                              If the DC is so high that the PC doesn’t succeed with a 20, it seems too random to give it to them.

                              Then again, it depends on the situation: a nat 20 trying to convince the penny pinching tavern owner to give you a discount seems like fun even if the DC should be infinite; but when dealing with something story related, I’d stick a little closer to the rules.

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                              rolder@reddthat.com
                              wrote last edited by
                              #21

                              But at the same time, if the DC is so high that no roll could succeed, then they shouldn’t be rolling for it in the first place

                              S entropicdrift@lemmy.sdf.orgE 2 Replies Last reply
                              19
                              • R rolder@reddthat.com

                                But at the same time, if the DC is so high that no roll could succeed, then they shouldn’t be rolling for it in the first place

                                S This user is from outside of this forum
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                                sbv@sh.itjust.works
                                wrote last edited by
                                #22

                                You’re right, but I don’t know most of my PCs stats. If the DC on a lock is 21, I’d expect a rogue might make it, but another PC who has never picked a lock wouldn’t.

                                K 1 Reply Last reply
                                4
                                • StametsS Stamets

                                  A jackpot is not 5% odds or a 1 in 20 chance.

                                  A natural 20 is not as rare as y’all wanna make it out to be.

                                  H This user is from outside of this forum
                                  H This user is from outside of this forum
                                  hiddenlychee@lemmy.world
                                  wrote last edited by
                                  #23

                                  If you make like five skill checks per game, yes it is rare and it’s way more fun to treat it like a crit success. It’s not a job, it’s a weekend activity that is supposed to bring joy.

                                  StametsS 1 Reply Last reply
                                  4
                                  • StametsS Stamets

                                    A jackpot is not 5% odds or a 1 in 20 chance.

                                    A natural 20 is not as rare as y’all wanna make it out to be.

                                    HegarH This user is from outside of this forum
                                    HegarH This user is from outside of this forum
                                    Hegar
                                    wrote last edited by
                                    #24

                                    I don’t mean that it’s ultra rare, just that it serves the same function as a jackpot - it’s the best possible outcome, the thing you’re always hoping will happen when you scratch the ticket, press the button or roll the dice.

                                    It’s your chance to have that YOU WIN BIG moment. Setting up that mechanic and then creating situations where it doesn’t apply is intentionally designing disappointment.

                                    1 Reply Last reply
                                    6
                                    • H hiddenlychee@lemmy.world

                                      If you make like five skill checks per game, yes it is rare and it’s way more fun to treat it like a crit success. It’s not a job, it’s a weekend activity that is supposed to bring joy.

                                      StametsS This user is from outside of this forum
                                      StametsS This user is from outside of this forum
                                      Stamets
                                      wrote last edited by
                                      #25

                                      Cool but that’s not what was said. The dude above said the game was designed in such a way that they’re jackpots. They are not. Just because you don’t have skill checks in your game often doesn’t mean the entire game is designed a certain way.

                                      H 1 Reply Last reply
                                      0
                                      • StametsS This user is from outside of this forum
                                        StametsS This user is from outside of this forum
                                        Stamets
                                        wrote last edited by stamets@lemmy.world
                                        #26

                                        No, a d100 serves the same function as a jackpot. Once again, a 1 in 20 chance is… Real easy to achieve. And if you’re having the whole situation set up around a natural 20 being a jackpot then I really hope you’re treating a natural 1 with the same rules. Otherwise it’s just an extremely biased argument.

                                        Having the nat 20 not be an instant free gimme isn’t bad game design. It’s balanced because as much as you all want to argue otherwise, a natural 20 is NOT rare. Especially with how often you can get advantage. If it’s not rare then it CANT be a jackpot because you’d be giving jackpots to everyone

                                        Edit: This sounds kinda bitchy in tone but isn’t meant to be. Sorry

                                        HegarH 1 Reply Last reply
                                        4
                                        • Sleepless OneS Sleepless One

                                          ::: spoiler 🤓 Pedant mode activated 🤓 🤓 Erm, ackshually, a natural 20 only increases the degree of success by one. This means, for example, if someone rolls a 20 on an attack roll, the total with modifiers is 28, and the defender’s AC is 30, the attack will be bumped up from a failure to a normal success, not a critical success. 🤓🤓🤓🤓🤓 :::

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                                          jagermo@feddit.org
                                          wrote last edited by
                                          #27

                                          You are technically correct, which is the best kind of correct.

                                          1 Reply Last reply
                                          4

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