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Wandering Adventure Party

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  3. I ran a Chase in our #pathfinder2e game yesterday.

I ran a Chase in our #pathfinder2e game yesterday.

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  • Hostile ArchitectureH This user is from outside of this forum
    Hostile ArchitectureH This user is from outside of this forum
    Hostile Architecture
    wrote last edited by
    #1

    I ran a Chase in our #pathfinder2e game yesterday. No prep, had to build it in 5 minutes while the players gathered snacks. Main lesson learned: put in generous amounts of Easy and Very Easy DCs if you want the players to stand a chance. I used mostly Normal and Hard DCs for their level, overestimating their skills proficiencies, and they never managed to close the distance.

    Luckily, everybody still enjoyed the scene and the players said they would like to do chases more often, so I'm happy.

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    • KichaeK Online
      KichaeK Online
      Kichae
      Forum Master
      wrote last edited by
      #2

      I used mostly Normal and Hard DCs for their level

      How have you been handling environmental challenges, in general? Chase obstacles shouldn’t have DCs that are explicitly scaled to the party level; instead, they are tied to the obstacle’s level (which means the DCs might be implicitly scaled to the party level, if the challenges are on-level for the party).

      I just ask because this is something I see a lot of GMs do that causes problems, they scale all DCs with the party, even for things that should have static DCs. And if I were free-wheeling an unprepared chase scene, I, personally, would be leaning on the Simple DCs table, not Leveled DCs.

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