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  3. For many of us who started gaming in the tail end of the 1970s, The Handbook for Space Pioneers: Exoplanet Colonies (1978) by Wolfe and Wysack was basically the first space game supplement that wasn't intended for RPGs at all... and yet...

For many of us who started gaming in the tail end of the 1970s, The Handbook for Space Pioneers: Exoplanet Colonies (1978) by Wolfe and Wysack was basically the first space game supplement that wasn't intended for RPGs at all... and yet...

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  • CharnockP Charnock

    This has a bit of a Georges-Eugène Haussmann feel?

    @RogerBW @Taskerland

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    Charnock
    wrote last edited by
    #7

    I assume everyone knows this book anyway, it is very old and a bit of a classic, I was just flagging it up for the younger generation and noting it was on the internet archive.

    @RogerBW @Taskerland

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    • CharnockP Charnock

      This has a bit of a Georges-Eugène Haussmann feel?

      @RogerBW @Taskerland

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      Roger BW 😷R This user is from outside of this forum
      Roger BW 😷R This user is from outside of this forum
      Roger BW 😷
      wrote last edited by
      #8

      @Printdevil @Taskerland I can't help picturing my players laying out a buggy racing course.

      CharnockP 1 Reply Last reply
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      • Moreau VazhT Moreau Vazh

        @Printdevil Are there any actual towns built as concentric circles? Maybe Soviet industrial cities

        CharnockP This user is from outside of this forum
        CharnockP This user is from outside of this forum
        Charnock
        wrote last edited by
        #9

        Doesn't this "staked claim" map just reek of assumptions, exceptionalism and adventure

        @Taskerland

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        • Roger BW 😷R Roger BW 😷

          @Printdevil @Taskerland I can't help picturing my players laying out a buggy racing course.

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote last edited by
          #10

          Rubbish buggies are pretty much a staple of low budget 60s-80s Sci-Fi. With guns that are a pipe and a grip that does "zoot zoot" and makes a smoke effect.

          Smoke Effect disintegrations are of course the pinnacle of FX and have never been bettered.

          @RogerBW @Taskerland

          Roger BW 😷R 1 Reply Last reply
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          • CharnockP Charnock

            Rubbish buggies are pretty much a staple of low budget 60s-80s Sci-Fi. With guns that are a pipe and a grip that does "zoot zoot" and makes a smoke effect.

            Smoke Effect disintegrations are of course the pinnacle of FX and have never been bettered.

            @RogerBW @Taskerland

            Roger BW 😷R This user is from outside of this forum
            Roger BW 😷R This user is from outside of this forum
            Roger BW 😷
            wrote last edited by
            #11

            @Printdevil @Taskerland And monorails! Especially if the monorail is slower than walking.

            CharnockP 1 Reply Last reply
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            • CharnockP Charnock

              @Taskerland and I were discussing Mythic Iceland being a great supplement because of how much it provides the GM, and while the Handbook for Space Pioneers is very dated now, I think it's one of the unsung heroes of "a book that was simply waiting for RPGs"

              Why is this important now?

              I just found it was on the internet archive

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              Handbook for space pioneers : a guide for pioneers from Earth to the eight planets now available for colonization : Wolfe, L. Stephen : Free Download, Borrow, and Streaming : Internet Archive

              [9],197p. : 28cm

              favicon

              Internet Archive (archive.org)

              Enjoy!

              CharnockP This user is from outside of this forum
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              Charnock
              wrote last edited by
              #12

              @Taskerland As a quick addendum the whole book is written with a straight face, and as the manual for new pioneers, so the material is all ready to be handed to players, with no "gm only" redactions to be made. You could actually just buy old copies of the paperback of the book for Β£10. The handsome hardback is a lot pricier. But I think you'd just print a chapter out for a game because the players are hopefully all going to the same place*

              *knows this is never true in practice

              Roger BW 😷R CharnockP Moreau VazhT 3 Replies Last reply
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              • Roger BW 😷R Roger BW 😷

                @Printdevil @Taskerland And monorails! Especially if the monorail is slower than walking.

                CharnockP This user is from outside of this forum
                CharnockP This user is from outside of this forum
                Charnock
                wrote last edited by
                #13

                "ambient monorail zoooo-p noises intensify*

                *refuels a buggy with a pipe full of christmas tree lights*

                *dances with Gil Gerard*

                @RogerBW @Taskerland

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                • CharnockP Charnock

                  @Taskerland As a quick addendum the whole book is written with a straight face, and as the manual for new pioneers, so the material is all ready to be handed to players, with no "gm only" redactions to be made. You could actually just buy old copies of the paperback of the book for Β£10. The handsome hardback is a lot pricier. But I think you'd just print a chapter out for a game because the players are hopefully all going to the same place*

                  *knows this is never true in practice

                  Roger BW 😷R This user is from outside of this forum
                  Roger BW 😷R This user is from outside of this forum
                  Roger BW 😷
                  wrote last edited by
                  #14

                  @Printdevil @Taskerland Now I'm reminiscing about explaining realistic space travel to players. "So you thought Horror on the Orient Express was on rails? Ain't got nothing on this, your options are 'arrive where and when you planned' or 'die'"

                  CharnockP 1 Reply Last reply
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                  • CharnockP Charnock

                    @Taskerland As a quick addendum the whole book is written with a straight face, and as the manual for new pioneers, so the material is all ready to be handed to players, with no "gm only" redactions to be made. You could actually just buy old copies of the paperback of the book for Β£10. The handsome hardback is a lot pricier. But I think you'd just print a chapter out for a game because the players are hopefully all going to the same place*

                    *knows this is never true in practice

                    CharnockP This user is from outside of this forum
                    CharnockP This user is from outside of this forum
                    Charnock
                    wrote last edited by
                    #15

                    @Taskerland Even this paragraph is full of foreboding for me. If this was what the GM gave me as my introduction I'd already assume horror was about to break out everywhere.

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                    • Roger BW 😷R Roger BW 😷

                      @Printdevil @Taskerland Now I'm reminiscing about explaining realistic space travel to players. "So you thought Horror on the Orient Express was on rails? Ain't got nothing on this, your options are 'arrive where and when you planned' or 'die'"

                      CharnockP This user is from outside of this forum
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                      Charnock
                      wrote last edited by
                      #16

                      There's an entire chapter about that in the book. Not so much the dying, but explanations of time/time dilation, the weeks to arrive (all calculated for you)

                      Also preparation for the atmospheric and gravitation changes.

                      There's a few game weeks alone in that actually shipboard, which would make for a good Session Zero/skill system learning period, followed by "oh dear the planet you've arrived on is overrun with bald feet Dereks"

                      @RogerBW @Taskerland

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                      • Roger BW 😷R Roger BW 😷

                        @Taskerland @Printdevil Napoleonic Paris?

                        Moreau VazhT This user is from outside of this forum
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                        Moreau Vazh
                        wrote last edited by
                        #17

                        @RogerBW Yeah... Fair point. I think that is literally the canonical example of concentric city planning. @Printdevil

                        CharnockP 1 Reply Last reply
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                        • CharnockP Charnock

                          @Taskerland As a quick addendum the whole book is written with a straight face, and as the manual for new pioneers, so the material is all ready to be handed to players, with no "gm only" redactions to be made. You could actually just buy old copies of the paperback of the book for Β£10. The handsome hardback is a lot pricier. But I think you'd just print a chapter out for a game because the players are hopefully all going to the same place*

                          *knows this is never true in practice

                          Moreau VazhT This user is from outside of this forum
                          Moreau VazhT This user is from outside of this forum
                          Moreau Vazh
                          wrote last edited by
                          #18

                          @Printdevil I feel that SJG's Transhuman Space books are the spiritual descendants of those non-fiction science fiction books. Terrain Trade Authority and all that.

                          CharnockP Jon HancockB 2 Replies Last reply
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                          • Moreau VazhT Moreau Vazh

                            @RogerBW Yeah... Fair point. I think that is literally the canonical example of concentric city planning. @Printdevil

                            CharnockP This user is from outside of this forum
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                            Charnock
                            wrote last edited by
                            #19

                            I think if you projected forwards you could imagine cities built that way, because there's basically nine different types of world, one already distinctly capitalist, but the social-frame of the game.. cough cough.. book is very pioneer era supported via occasional drops. It's very "you make it here yourself, for a new life on Weirdo XII"

                            Which is of course totally stressfree

                            In a game

                            Which of course this isn't

                            <_<

                            >_>

                            totally is..

                            @Taskerland @RogerBW

                            Moreau VazhT 1 Reply Last reply
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                            • Moreau VazhT Moreau Vazh

                              @Printdevil I feel that SJG's Transhuman Space books are the spiritual descendants of those non-fiction science fiction books. Terrain Trade Authority and all that.

                              CharnockP This user is from outside of this forum
                              CharnockP This user is from outside of this forum
                              Charnock
                              wrote last edited by
                              #20

                              @Taskerland Certainly had a lot of influence on a lot of Sci-Fi peeps. This book was very very popular in the 70s, and then.. vanished. I've never heard it referred to in the RPG circles, which I just assumed was that I didn't really move in them, but with @strangequark and I discussing Space1999 a bit recently it popped up on my suggested reading lists and I got a bit nostalgic and was surprised just how good a supplement.. er.. book it still is. It smokes Barrier Peaks for example.

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                              • CharnockP Charnock

                                I think if you projected forwards you could imagine cities built that way, because there's basically nine different types of world, one already distinctly capitalist, but the social-frame of the game.. cough cough.. book is very pioneer era supported via occasional drops. It's very "you make it here yourself, for a new life on Weirdo XII"

                                Which is of course totally stressfree

                                In a game

                                Which of course this isn't

                                <_<

                                >_>

                                totally is..

                                @Taskerland @RogerBW

                                Moreau VazhT This user is from outside of this forum
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                                Moreau Vazh
                                wrote last edited by
                                #21

                                @Printdevil I feel that this is what good Traveller campaigns are made of despite being completely unsupported by the actual game. @RogerBW

                                CharnockP 1 Reply Last reply
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                                • Moreau VazhT Moreau Vazh

                                  @Printdevil I feel that this is what good Traveller campaigns are made of despite being completely unsupported by the actual game. @RogerBW

                                  CharnockP This user is from outside of this forum
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                                  Charnock
                                  wrote last edited by
                                  #22

                                  It's *literally* a traveller campaign being handed to you.

                                  You would have to do nothing with either the rules or the generation of Traveller to use it. It's all there.

                                  It works well as a set of worlds to place Star Trek plots on, but that's an abstraction from the actually game.. cough book's narrative.

                                  @Taskerland @RogerBW

                                  Roger BW 😷R 1 Reply Last reply
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                                  • CharnockP Charnock

                                    It's *literally* a traveller campaign being handed to you.

                                    You would have to do nothing with either the rules or the generation of Traveller to use it. It's all there.

                                    It works well as a set of worlds to place Star Trek plots on, but that's an abstraction from the actually game.. cough book's narrative.

                                    @Taskerland @RogerBW

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                                    Roger BW 😷
                                    wrote last edited by
                                    #23

                                    @Printdevil @Taskerland The emphasis on plausible tech would seem to make it a better fit for 2300AD, but I just like 2300AD (if one can pry it away from the milsf people, of whom I have been one, I'm just not in the mood for it at the moment).

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                                    • Moreau VazhT Moreau Vazh

                                      @Printdevil I feel that SJG's Transhuman Space books are the spiritual descendants of those non-fiction science fiction books. Terrain Trade Authority and all that.

                                      Jon HancockB This user is from outside of this forum
                                      Jon HancockB This user is from outside of this forum
                                      Jon Hancock
                                      wrote last edited by
                                      #24

                                      @Taskerland @Printdevil It's a shame that the Terran Trade Authority RPG fizzled out with only the rules released.

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                                      • CharnockP Charnock

                                        @Taskerland Even this paragraph is full of foreboding for me. If this was what the GM gave me as my introduction I'd already assume horror was about to break out everywhere.

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                                        DThorisD This user is from outside of this forum
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                                        DThoris
                                        wrote last edited by
                                        #25

                                        @Printdevil @Taskerland
                                        Whatever did your alt text read across the lines, not within the two columns. It's unintelligible.

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