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  3. Some thoughts on the place of criticism in the world of #ttrpg and why I have decided to stop reviewing other people's games.'nhttps://tasker.land/2025/11/13/on-criticism-and-ttrpgs/

Some thoughts on the place of criticism in the world of #ttrpg and why I have decided to stop reviewing other people's games.'nhttps://tasker.land/2025/11/13/on-criticism-and-ttrpgs/

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  • CharnockP Charnock

    @Taskerland That's easy to do with board games though, and most people are looking at the onboarding ... tee hee or learning stage of a game, to see whether it's worth buying rather than the longevity of a game. We look at RPGs in a much more structural "would I invest a two year long campaign in this"

    Moreau VazhT This user is from outside of this forum
    Moreau VazhT This user is from outside of this forum
    Moreau Vazh
    wrote last edited by
    #13

    @Printdevil That's an interesting question though... Indie games are not built for long-term campaigns and I'm not sure that PbtA games are either. D&D games still are but I'm not sure how many people get there and OSR people make a lot of noise about long-term play but then most of their stuff is geared towards low-level and short-term campaigns of no more than 5-10 sessions.

    I think gamers of our generation still believe that 2 year campaigns are the gold standard but I'm not sure of others.

    Roger BW 😷R sbszineS 2 Replies Last reply
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    • Roger BW 😷R Roger BW 😷

      @Printdevil @Taskerland Some research from a few years ago suggests that the typical hobbyist boardgame gets played something like six times. (This was used to excuse the monstrous waste of "legacy" games.) I think it's also worth considering the number of systems that show up with quickstarts these days: yeah yeah you can generate a character later, here's something you get you right into the actual play experience and see if you like it.

      Moreau VazhT This user is from outside of this forum
      Moreau VazhT This user is from outside of this forum
      Moreau Vazh
      wrote last edited by
      #14

      @RogerBW That's funny... for all that boardgamers piss and moan about monopoly, I bet the family monopoly set gets more than 6 outings. @Printdevil

      CharnockP 2 Replies Last reply
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      • Moreau VazhT Moreau Vazh

        @Printdevil That's an interesting question though... Indie games are not built for long-term campaigns and I'm not sure that PbtA games are either. D&D games still are but I'm not sure how many people get there and OSR people make a lot of noise about long-term play but then most of their stuff is geared towards low-level and short-term campaigns of no more than 5-10 sessions.

        I think gamers of our generation still believe that 2 year campaigns are the gold standard but I'm not sure of others.

        Roger BW 😷R This user is from outside of this forum
        Roger BW 😷R This user is from outside of this forum
        Roger BW 😷
        wrote last edited by
        #15

        @Taskerland @Printdevil The PbtA I've looked at most closely is Monsterhearts, and that has an explicit endpoint. You can port one or more characters from there to a new campaign, but it's definitely a separate thing.
        I find I actually prefer shorter campaigns but that may be because I enjoy inventing a world more than running in it.

        Moreau VazhT 1 Reply Last reply
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        • Moreau VazhT Moreau Vazh

          @RogerBW That's funny... for all that boardgamers piss and moan about monopoly, I bet the family monopoly set gets more than 6 outings. @Printdevil

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote last edited by
          #16

          I've played my box of Senet that I got for the KS1 history "Egypt" a damn sight more than six times.

          @Taskerland @RogerBW

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          • Roger BW 😷R Roger BW 😷

            @Taskerland @Printdevil The PbtA I've looked at most closely is Monsterhearts, and that has an explicit endpoint. You can port one or more characters from there to a new campaign, but it's definitely a separate thing.
            I find I actually prefer shorter campaigns but that may be because I enjoy inventing a world more than running in it.

            Moreau VazhT This user is from outside of this forum
            Moreau VazhT This user is from outside of this forum
            Moreau Vazh
            wrote last edited by
            #17

            @RogerBW My impression was that they often have quite tight arcs. @Printdevil

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            • Moreau VazhT Moreau Vazh

              @RogerBW That's funny... for all that boardgamers piss and moan about monopoly, I bet the family monopoly set gets more than 6 outings. @Printdevil

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote last edited by
              #18

              Scratch any grog complaining about Monopoly and you'll usually bring up some weird old family wound about being beaten by an elder brother at it 30 years earlier and all games since "haven't used the proper acquisition rules"

              Then they'll go post about their players on Dragonsfoot.

              @Taskerland @RogerBW

              Roger BW 😷R 1 Reply Last reply
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              • CharnockP Charnock

                Scratch any grog complaining about Monopoly and you'll usually bring up some weird old family wound about being beaten by an elder brother at it 30 years earlier and all games since "haven't used the proper acquisition rules"

                Then they'll go post about their players on Dragonsfoot.

                @Taskerland @RogerBW

                Roger BW 😷R This user is from outside of this forum
                Roger BW 😷R This user is from outside of this forum
                Roger BW 😷
                wrote last edited by
                #19

                @Printdevil @Taskerland Well, I'd say I feel seen, but I don't think I have any old wounds and I tend to look at the game's history (and the fact that the other half, the variant designed not to be boring, was ignored when it was stolen). And to be fair I don't tend to talk or even think about Monopoly unless someone else brings up the subject.

                CharnockP 1 Reply Last reply
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                • Roger BW 😷R Roger BW 😷

                  @Printdevil @Taskerland Well, I'd say I feel seen, but I don't think I have any old wounds and I tend to look at the game's history (and the fact that the other half, the variant designed not to be boring, was ignored when it was stolen). And to be fair I don't tend to talk or even think about Monopoly unless someone else brings up the subject.

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote last edited by
                  #20

                  I don't enjoy monopoly either but there's a definite pathology about it amongst grogs

                  @RogerBW @Taskerland

                  Moreau VazhT 1 Reply Last reply
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                  • CharnockP Charnock

                    I don't enjoy monopoly either but there's a definite pathology about it amongst grogs

                    @RogerBW @Taskerland

                    Moreau VazhT This user is from outside of this forum
                    Moreau VazhT This user is from outside of this forum
                    Moreau Vazh
                    wrote last edited by
                    #21

                    @Printdevil Weird thing is that Diplomacy is one of the well-springs from which RPGs originally formed but grogs aren't all that interested in it. Too much talking. @RogerBW

                    CharnockP 1 Reply Last reply
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                    • Moreau VazhT Moreau Vazh

                      Some thoughts on the place of criticism in the world of #ttrpg and why I have decided to stop reviewing other people's games.

                      Link Preview Image
                      On Criticism and TTRPGs

                      After some amount of reflection, I have decided to stop reviewing RPGs. At least for the foreseeable future. There are a number of motivators behind this decision but the first and foremost is that I am burned out to the point where the sense of fatigue has begun to filter over into other areas. Having…

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                      Taskerland (tasker.land)

                      MJRRPGM This user is from outside of this forum
                      MJRRPGM This user is from outside of this forum
                      MJRRPG
                      wrote last edited by
                      #22

                      @Taskerland Full sympathies and understanding. I do you hope you keep up some RPG writing about your own group's experiences, though!

                      Moreau VazhT 1 Reply Last reply
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                      • MJRRPGM MJRRPG

                        @Taskerland Full sympathies and understanding. I do you hope you keep up some RPG writing about your own group's experiences, though!

                        Moreau VazhT This user is from outside of this forum
                        Moreau VazhT This user is from outside of this forum
                        Moreau Vazh
                        wrote last edited by
                        #23

                        @mjrrpg Thank you 😊 and thanks for the comment!

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                        • S. John RossS S. John Ross

                          @Taskerland I've enjoyed your reviews, very much, as a fan not only of RPGs but of reviews as their own form. They reflect more insight and experience than most, and you've always been clear and honest about your tastes.

                          (Fortunately, I managed to miss your efforts as a critic, or maybe I just burned those memories from my brain. ☺️)

                          Sorry to see it stop being worth it, but glad to see you take this step for your sanity and resources both worldly and personal. πŸ’œ

                          Moreau VazhT This user is from outside of this forum
                          Moreau VazhT This user is from outside of this forum
                          Moreau Vazh
                          wrote last edited by
                          #24

                          @SJohnRoss Thank you 😊 I was mostly a critic under my wallet name. Mostly films and books.

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                          • Moreau VazhT Moreau Vazh

                            @Printdevil Weird thing is that Diplomacy is one of the well-springs from which RPGs originally formed but grogs aren't all that interested in it. Too much talking. @RogerBW

                            CharnockP This user is from outside of this forum
                            CharnockP This user is from outside of this forum
                            Charnock
                            wrote last edited by
                            #25

                            Diplomacy, Credo, there are/were lots of talky games, but I think the talking wasn't as interesting as war-dollies, t-shirts, smelling of stale companioniship and carry outs.

                            @Taskerland @RogerBW

                            Jon HancockB 1 Reply Last reply
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                            • CharnockP Charnock

                              Diplomacy, Credo, there are/were lots of talky games, but I think the talking wasn't as interesting as war-dollies, t-shirts, smelling of stale companioniship and carry outs.

                              @Taskerland @RogerBW

                              Jon HancockB This user is from outside of this forum
                              Jon HancockB This user is from outside of this forum
                              Jon Hancock
                              wrote last edited by
                              #26

                              @Printdevil @Taskerland @RogerBW Is it the talking? or the deviousness and counter-plotting?

                              Moreau VazhT 1 Reply Last reply
                              0
                              • Moreau VazhT Moreau Vazh

                                @Printdevil That's an interesting question though... Indie games are not built for long-term campaigns and I'm not sure that PbtA games are either. D&D games still are but I'm not sure how many people get there and OSR people make a lot of noise about long-term play but then most of their stuff is geared towards low-level and short-term campaigns of no more than 5-10 sessions.

                                I think gamers of our generation still believe that 2 year campaigns are the gold standard but I'm not sure of others.

                                sbszineS This user is from outside of this forum
                                sbszineS This user is from outside of this forum
                                sbszine
                                wrote last edited by
                                #27

                                @Taskerland @Printdevil For my group, a campaign is a maximum of two three hour sessions. We will revisit a game but usually with new characters.

                                1 Reply Last reply
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                                • Jon HancockB Jon Hancock

                                  @Printdevil @Taskerland @RogerBW Is it the talking? or the deviousness and counter-plotting?

                                  Moreau VazhT This user is from outside of this forum
                                  Moreau VazhT This user is from outside of this forum
                                  Moreau Vazh
                                  wrote last edited by
                                  #28

                                  @BigJackBrass Diplomacy is a game with very simple explicit mechanics sat atop of a very complex social system that rewards play-acting when you play-by-post anonymously. A lot of people are opposed to ttrpgs being like that. @Printdevil @RogerBW

                                  CharnockP 1 Reply Last reply
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                                  • Moreau VazhT Moreau Vazh

                                    @BigJackBrass Diplomacy is a game with very simple explicit mechanics sat atop of a very complex social system that rewards play-acting when you play-by-post anonymously. A lot of people are opposed to ttrpgs being like that. @Printdevil @RogerBW

                                    CharnockP This user is from outside of this forum
                                    CharnockP This user is from outside of this forum
                                    Charnock
                                    wrote last edited by
                                    #29

                                    And we are not at home to those people.

                                    @Taskerland @BigJackBrass @RogerBW

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