I don't really agree with much in this post.
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@Taskerland what?! They were like "to swim through a river make a swimming check or DIE"?
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@Taskerland @SJohnRoss My current golden rule: only make a pass/fail roll if both pass and fail can lead to something interesting. In that case I can see several options, and I'm only just out of bed:
"It's hard teamwork, but you rig a rope and get across the river."
"It looks dangerous. You might get swept away. [To other adventure possibilities, or for 5e an alternative dungeon entrance.] Roll."
"You'll be able to do it, but how much of your supply of wood and rope will be used up in the process? Roll."
"It's clearly too dangerous. You'll need to find another way." -
@Taskerland what?! They were like "to swim through a river make a swimming check or DIE"?
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@Taskerland @SJohnRoss My current golden rule: only make a pass/fail roll if both pass and fail can lead to something interesting. In that case I can see several options, and I'm only just out of bed:
"It's hard teamwork, but you rig a rope and get across the river."
"It looks dangerous. You might get swept away. [To other adventure possibilities, or for 5e an alternative dungeon entrance.] Roll."
"You'll be able to do it, but how much of your supply of wood and rope will be used up in the process? Roll."
"It's clearly too dangerous. You'll need to find another way."@RogerBW Bissette presented it as "5e players aren't used to tactical infinity" but there was also some quite poor GMing in the mix too. Fast moving river as green goblin head from tomb of annihilation. @SJohnRoss
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@RogerBW Bissette presented it as "5e players aren't used to tactical infinity" but there was also some quite poor GMing in the mix too. Fast moving river as green goblin head from tomb of annihilation. @SJohnRoss
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